Any updates on this? Issue should still be marked open, since it still exists. See https://forums.bistudio.com/topic/190972-ingame-map-satellite-image-bottom-is-not-generating/
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
May 23 2016
May 22 2016
I am unable to host a multiplayer server or a dedicated server via the Unitymedia router. Unitymedia removed the ipv 4 support a few weeks ago without informing the customers. I had a long (and annoying) talk with the Unitymedia support. They safe their stock of ipv 4 adresses for business customers and their is no option to get an ipv 4 adress as a privat user.
In T84155#1441944, @flipmasterotr wrote:An implementing would be really usefull. Some Internet providers (for example Unitymedia in germany) only support ipv6. In addition, these providers force you to use their routers. These only work with ipv6 and even block tunneling tools like hamachi or openVPN.
An implementing would be really usefull. Some Internet providers (for example Unitymedia in germany) only support ipv6. In addition, these providers force you to use their routers. These only work with ipv6 and even block tunneling tools like hamachi or openVPN.
Would love to see that in future updates but I'm really afraid that there are no plans for this either. And I think It would require whole inventory overhaul. And as there is new inventory system in A3 but still no 2 main weapons ability - you see that It's obviously not possible to make.
Please implement this feature. It has been over a year and we are still experiencing issues with weather sync. The time wasted on something so simple is ridiculous. I have yet to find the unicorn of a solution that will fix weather sync without turning off the in-game sync. Either fix the syncing and figure out what the actual problem is or maybe implement a solution to turn it off until you do. This seems like common sense. It also might be useful for a developer to be able to turn off weather sync to give clients different effects for some weird thing you never even thought of.
In T63740#1441570, @Snipedhunter wrote:Is this really possible to make in this engine?
May 21 2016
Thank you for the notification.
BIS, please, do something about this in 1.60.
It's been more than a year without HC :(
Can we just have an option for skipping signature verification for HCs (like you can allow file patching only for HCs)? This will not solve a problem, of course, but at least it will allow us to use HC.
In T116709#1441603, @BISWizard wrote:Hello,
this issue is usually caused by a graphic card or a graphic card driver, so I'd recommend to update the driver. In Launcher you can try to switch UI drawing from your graphic card to a CPU by starting Launcher in the safe mode and disabling HW acceleration: https://arma3.com/launcher/troubleshooting
Note that this doesn't crash the game outside of debug.
27 call BIS_fnc_phoneticalWord run from a trigger doesn't return anything, but at least it doesnt crash the game
I have plenty of these team members Null and i don't know from where it comes from :
Hello,
this issue is usually caused by a graphic card or a graphic card driver, so I'd recommend to update the driver. In Launcher you can try to switch UI drawing from your graphic card to a CPU by starting Launcher in the safe mode and disabling HW acceleration: https://arma3.com/launcher/troubleshooting
May 20 2016
Is this really possible to make in this engine?
Resolved after today's update, but only for the environment sounds attribute.
New implementation of "str" command would really help due to "format" command has a size limitation witch is an issue when dealing with extensions.
This is still an outstanding issue :(
I cant say its an issue. Its looks like autogating.
Actually for the sake of history i will try to upload a artwork so we have a ticket for a potatoflamethrowercannon. I mean how many games have such a request? XD Maybe its something for 1.April next Year?
In T85965#1131876, @F2kSel wrote:I think you can add code for that in the condition although it's not 100% time correct and probably not helping with performance
Trigger repeatable
cond
this and round (time %1) == 1
or
cond
this and round (time %2) == 2ect 1,2 = seconds approx.
no fractions
I agree though it would be nice just to have an adjustable box that was more precise.
Many people confuse repeatable trigger thinking it repeats on it's own.
thank you for creating the ticket here also. The issue was already submitted for a fix.
we are sorry for the trouble you are having with the game.
Sorry won't do.
Shemag (Khaki) is not exist in game in this moment!
Reopen please!
Yes, the way it was before the size change was infinitely better
May 19 2016
Yeah there are solutions to this - it made and still do not make any sense to me why - if referenced from an object it should return the object at all - but i guess that's just different opinions and interpretations