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May 10 2016

falagor added a comment to T82459: Wrong names for RPG-42,Titan, NLAW ammo in Russian local.

This is a duplicate of http://feedback.arma3.com/view.php?id=24020.

Please, Triada, do not create this issue again. We know about this and we are working on it. No need to report it more than once. Thank you.

May 10 2016, 11:03 AM · Arma 3
Triada set Category to category:localization on T82459: Wrong names for RPG-42,Titan, NLAW ammo in Russian local.
May 10 2016, 11:03 AM · Arma 3
falagor added a comment to T82458: Wrong order of words in one selection of main menu, spanish language.

This will be fixed in the next update. Thank you!

May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82459: Wrong names for RPG-42,Titan, NLAW ammo in Russian local: Arma 3.
May 10 2016, 11:03 AM · Arma 3
tebbbs added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..

how can this have no priority at all???

May 10 2016, 11:03 AM · Arma 3
Bohemia set Category to category:localization on T82458: Wrong order of words in one selection of main menu, spanish language.
May 10 2016, 11:03 AM · Arma 3
Bohemia added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..

+1

I've also pointed this problem in 0026372.
So, it actually feels like a cardboard car.

Would be cool to hear new engine roars as well!

May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82458: Wrong order of words in one selection of main menu, spanish language: Arma 3.
May 10 2016, 11:03 AM · Arma 3
FightingPower added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..

Their mass should be increased, so they wouldnt flip so easly, upvoted

May 10 2016, 11:03 AM · Arma 3
FightingPower added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..

They are flipping now much more asly than in 1.48 (BTW), one again i'll write - major issue, highest priority.

May 10 2016, 11:03 AM · Arma 3
Lex added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..

The game still sometimes get damaged incompatible with life, before the explosion. And without rotation, it can occur at any time just stopped and went.
https://www.youtube.com/watch?v=CtxB2C1_sPw&feature=youtu.be

May 10 2016, 11:03 AM · Arma 3
mickeymen added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..

@Benargee thanks

May 10 2016, 11:03 AM · Arma 3
joostSidy added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..

UPVOTED

Most of the armored vehicles have this problem, especially going (slightly) downhill and cornering. Learning the crews how to break more gradually in the corner and/or drive slower would help.

As a work-around I set vehicle speed limiter to for instance 30 km/h with scripting: LIMITSPEED

May 10 2016, 11:03 AM · Arma 3
Benargee added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..

Tracked is the term you're looking for, not Caterpillar

May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82457: Heavy Armored Tracked Vehicles often upside down.: Arma 3.
May 10 2016, 11:03 AM · Arma 3
Bohemia updated subscribers of T82457: Heavy Armored Tracked Vehicles often upside down..
May 10 2016, 11:03 AM · Arma 3
mickeymen edited Additional Information on T82457: Heavy Armored Tracked Vehicles often upside down..
May 10 2016, 11:03 AM · Arma 3
falagor added a comment to T82456: Misspelt word in spanish.

It will be fixed in the next launcher update. Thank you!

May 10 2016, 11:03 AM · Arma 3
Bohemia edited Steps To Reproduce on T82456: Misspelt word in spanish.
May 10 2016, 11:03 AM · Arma 3
Shields added a comment to T82455: Speedboat weapon systems are indestructible..

This issue has been fixed in 1.46
Awesome job! This can be marked as resolved.
Thank you!!

May 10 2016, 11:03 AM · Arma 3
DarkWanderer added a comment to T82455: Speedboat weapon systems are indestructible..

I can take my comments wherever I want. Use emails if you can't tolerate notes on your tickets.

EDIT: And hey, your other tickets - for example #20855 - do follow this rule. One issue in description, accurate repro steps - why not just make another good ticket?

May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82456: Misspelt word in spanish: Arma 3.
May 10 2016, 11:03 AM · Arma 3
DarkWanderer added a comment to T82455: Speedboat weapon systems are indestructible..

By "bad tone" I mean dumping all the info into one ticket and leaving all the work in separating the info to developer. You want them to do something, can you at least do your part and make tickets properly? That's the respect they deserve. You're free to skip my advice, of course.

May 10 2016, 11:03 AM · Arma 3
Shields added a comment to T82455: Speedboat weapon systems are indestructible..

There are two issues and both are related to the same vehicle.
I already have a ticket regarding speedboats so it would seem silly making 3 different feedback tickets.
I don't see what you mean by "bad tone" here but either way this is mainly about the weapon systems being indestructible. The reload glitch i just happened to notice simultaneously and does occur not happen very often ingame.

May 10 2016, 11:03 AM · Arma 3
Shields added a comment to T82455: Speedboat weapon systems are indestructible..

I'm simply trying to help the developers by reporting glitches and giving feedback. I sometimes spend alot of time in my tickets to make sure that all information is there so they don't have to investigate further. I would say all 20 of them are properly done. So in no way am i here to disrespect developers. Since the glitch about the reloading is partially missing info i'll just remove it and investigate it further before i post it. Please take your opinions and witty comments about me somewhere else as this is feedback tracker not a forum post.

May 10 2016, 11:03 AM · Arma 3
DarkWanderer added a comment to T82455: Speedboat weapon systems are indestructible..

If you want those issues fixed, I'd recommend you make one ticket for each issue. I am a software developer myself, and I usually just skip "all-in-one" tickets ;) as it's really a bad tone

May 10 2016, 11:03 AM · Arma 3
Shields edited Steps To Reproduce on T82455: Speedboat weapon systems are indestructible..
May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82455: Speedboat weapon systems are indestructible.: Arma 3.
May 10 2016, 11:03 AM · Arma 3
Shields set Category to category:server on T82454: Enable more #vote options for Official Servers..
May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82454: Enable more #vote options for Official Servers.: Arma 3.
May 10 2016, 11:03 AM · Arma 3
Timtower added a comment to T82453: Unable to progress in Bootcamp mission Damage Control.

Issue countered in 1.52, dev build.
2.4 Ghz i3

May 10 2016, 11:03 AM · Arma 3
FightingPower added a comment to T82453: Unable to progress in Bootcamp mission Damage Control.

Well, one strange thing, is that officer is talking veeeeery quiet

May 10 2016, 11:03 AM · Arma 3
Iceman added a comment to T82453: Unable to progress in Bootcamp mission Damage Control.

Hello,
I have checked the files you attached. Unfortunately, your PC's CPU does not meet minimal system requirements to run Arma 3 (2.4 GHz for Intel CPUs is required). For more information, please visit this page:
http://arma3.com/buy#requirements

Please consider purchasing more powerful computer for optimal experience. There is nothing which can be done by our side, I am resolving the ticket. Sorry for the inconvenience, have a nice day.

May 10 2016, 11:03 AM · Arma 3
Invi added a comment to T82453: Unable to progress in Bootcamp mission Damage Control.

I have the same issue as K-Ron. If you wait a bit in that state the mission will continue after that, and complete like normal without any problems like this.
A few things to notice:

  • Look at the screenshot. I used some 0-4 or something to say anything. It's says Jack Clark, not Conway
  • While in the dark in the sky as Jack Clark, you can NOT see or hear Conway conversation with AAF Oficer because its not going over the radio. You can only hear and see Conway and Broadway conversation at the end of that cut scene.

SUMARY:

  1. It seems like we get "moved" to another unit in this one cut scene, after cut scene ends we are back to Conway.
  2. Looks like this report is the same as #0022158
  3. Any chance to change status from resolved and double check it?
May 10 2016, 11:03 AM · Arma 3
Bohemia updated subscribers of T82453: Unable to progress in Bootcamp mission Damage Control.
May 10 2016, 11:03 AM · Arma 3
Invi added a comment to T82453: Unable to progress in Bootcamp mission Damage Control.

This issue still exist in 1.46.131127 Stable
Added new rpt file and 2 more screenshots that illustrate the issue.

May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82453: Unable to progress in Bootcamp mission Damage Control: Arma 3.
May 10 2016, 11:03 AM · Arma 3
K-Ron edited Steps To Reproduce on T82453: Unable to progress in Bootcamp mission Damage Control.
May 10 2016, 11:03 AM · Arma 3
Adam added a comment to T82452: Arma 3 has quit in unusual manner.

Hello,
it is possible that some of your hardware is corrupted and is causing trouble under a full load. It is also possible that you have not experienced this with other games, Arma 3 more performance demanding than most of the today's games. I would suggest to run a couple of heavy benchmarks to see if the problems occur as well.
The most suitable for you could be:
http://unigine.com/products/heaven/
http://unigine.com/products/valley/
http://www.memtest.org/
Please run these benchmarks (at least one hour each without interruption) at highest possible settings. Then you will see if your hardware is showing incorrect behaviour under heavy stress or not.
Thank you very much.

May 10 2016, 11:03 AM · Arma 3
Adam added a comment to T82452: Arma 3 has quit in unusual manner.

Hello, we are currently investigating the issue. Could you please provide us your dxdiag so we can make sure its not drivers related? You can find how to get your dxdiag file here:
http://www.matrixgames.com/forums/tm.asp?m=1597548

May 10 2016, 11:03 AM · Arma 3
Bohemia updated subscribers of T82452: Arma 3 has quit in unusual manner.
May 10 2016, 11:03 AM · Arma 3
Adam added a comment to T82452: Arma 3 has quit in unusual manner.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 11:03 AM · Arma 3
simpson317 added a comment to T82452: Arma 3 has quit in unusual manner.

I've uploaded adam, think thats the right stuff

May 10 2016, 11:03 AM · Arma 3
simpson317 edited Steps To Reproduce on T82452: Arma 3 has quit in unusual manner.
May 10 2016, 11:03 AM · Arma 3
mickeymen added a comment to T82451: The visual effects of injury or fatigue almost negligible for the player of first person..

BIS, At the severe injures, the player of first person practically not feels injures in the game!
Please add visuals! Darkening or reddening of the screen at the edges and bluring of vision.
Visual Effects required for severe injuries and for example when player wound in the head (after explosions).

May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82452: Arma 3 has quit in unusual manner: Arma 3.
May 10 2016, 11:03 AM · Arma 3
elaintahra edited Steps To Reproduce on T82450: Anti-Torque fails randomly in high speed flight when applying even very light rudder.
May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82451: The visual effects of injury or fatigue almost negligible for the player of first person.: Arma 3.
May 10 2016, 11:03 AM · Arma 3
mickeymen set Category to category:featurerequest on T82451: The visual effects of injury or fatigue almost negligible for the player of first person..
May 10 2016, 11:03 AM · Arma 3
FightingPower added a comment to T82449: Aim distance of a shot of the modern tank..

T-90 have 125mm gun not 120 :}

Here is most simply source:
http://www.military-today.com/tanks/t90.htm

May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82450: Anti-Torque fails randomly in high speed flight when applying even very light rudder: Arma 3.
May 10 2016, 11:03 AM · Arma 3
Lex edited Steps To Reproduce on T82449: Aim distance of a shot of the modern tank..
May 10 2016, 11:03 AM · Arma 3
UnknownEntity edited Steps To Reproduce on T82448: The Asp-1 Kir has terrible accuracy at 300m..
May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82449: Aim distance of a shot of the modern tank.: Arma 3.
May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82448: The Asp-1 Kir has terrible accuracy at 300m.: Arma 3.
May 10 2016, 11:03 AM · Arma 3
Moricky added a comment to T82447: "functionName" call bis_fnc_recompile does not work.

Right now, only global functions can be recompiled.

I fixed it, so even campaign or mission specific factions can be selectively recompiled. Should be available in the next dev branch update.

May 10 2016, 11:03 AM · Arma 3
d3nn16 set Category to category:scripting on T82447: "functionName" call bis_fnc_recompile does not work.
May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82447: "functionName" call bis_fnc_recompile does not work: Arma 3.
May 10 2016, 11:03 AM · Arma 3
sms edited Steps To Reproduce on T82446: MMG_0* weapon classes have to have a variant without bipods.
May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82446: MMG_0* weapon classes have to have a variant without bipods: Arma 3.
May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82445: .: Arma 3.
May 10 2016, 11:03 AM · Arma 3
T-Bone set Category to category:von on T82445: ..
May 10 2016, 11:03 AM · Arma 3
EvroMalarkey edited Steps To Reproduce on T82444: There is no option to fill all items into Arsenal in Ammo Crates.
May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82444: There is no option to fill all items into Arsenal in Ammo Crates: Arma 3.
May 10 2016, 11:03 AM · Arma 3
neokika added a comment to T82443: Groups all not synced with the game!.

Fixed and should arrive at Dev Branch today or tomorrow.
See (https://community.bistudio.com/wiki/Dynamic_Groups) for more info.
Thanks for the report.

May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82443: Groups all not synced with the game!: Arma 3.
May 10 2016, 11:03 AM · Arma 3
EvroMalarkey edited Steps To Reproduce on T82443: Groups all not synced with the game!.
May 10 2016, 11:03 AM · Arma 3
neokika added a comment to T82442: GroupID is not synced!.

Please, give it a go. We've introduced a new command "setGroupIdGlobal" which set's the id of a group over the network and Dynamic Groups is now using it.

May 10 2016, 11:03 AM · Arma 3
EvroMalarkey edited Steps To Reproduce on T82442: GroupID is not synced!.
May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82442: GroupID is not synced!: Arma 3.
May 10 2016, 11:03 AM · Arma 3
Gekon added a comment to T82441: About Steam Comunity Updates.

There is no such option to disable updates. Please, try contacting the mod author.

May 10 2016, 11:03 AM · Arma 3
TheMasterofBlubb added a comment to T82441: About Steam Comunity Updates.

XD Offtopic : Thats the reason why i love my 4TB HDD and PlayWithSix! ;)

May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82441: About Steam Comunity Updates: Arma 3.
May 10 2016, 11:03 AM · Arma 3
Castalia added a comment to T82440: game stuck loading player data.

Solved the issue by rolling back the DB to a previous version.

May 10 2016, 11:03 AM · Arma 3
Castalia added a comment to T82440: game stuck loading player data.

Might have forgotten to mention that this is my server :/

May 10 2016, 11:03 AM · Arma 3
Silent_Sniper set Category to category:steamworkshop on T82441: About Steam Comunity Updates.
May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82440: game stuck loading player data: Arma 3.
May 10 2016, 11:03 AM · Arma 3
Castalia edited Steps To Reproduce on T82440: game stuck loading player data.
May 10 2016, 11:03 AM · Arma 3
havena added a comment to T82439: Headless client : RPT Error on startup.

@Adam Repro send to dwarden

May 10 2016, 11:03 AM · Arma 3
havena added a comment to T82439: Headless client : RPT Error on startup.

yes i use extDB & CBA too

May 10 2016, 11:03 AM · Arma 3
Manzarek added a comment to T82439: Headless client : RPT Error on startup.

23:36:12 Error in expression <ffectCreate ["colorCorrections", 1999];
_ppColor ppEffectEnable true;
_ppColor p>
23:36:12 Error position: <_ppColor ppEffectEnable true;
_ppColor p>
23:36:12 Error Variable indéfinie dans une expression: _ppcolor
23:36:12 File A3\functions_f\GUI\fn_establishingShot.sqf, line 73

I have this everytime.
With extDB and a modified life_server

May 10 2016, 11:03 AM · Arma 3
Adam added a comment to T82439: Headless client : RPT Error on startup.

Hello, i'm unable to reproduce your issue. Could you please provide more info thank you!

May 10 2016, 11:03 AM · Arma 3
havena edited Steps To Reproduce on T82439: Headless client : RPT Error on startup.
May 10 2016, 11:03 AM · Arma 3
d3nn16 added a comment to T82438: kbTell does not localize correctly the radio text message.

I am using kbTell in my mission because it allows me to use some audio files from the game (so I don't need add more to the mission).
I am using these radio messages when a player teamhits a friendly player.
The problem is the following script will display the "cease fire" message in the language of the target for both target and shooter (so if shooter is polish and the target is french then polish shooter will see message in french and will not understand what he's doing):

MYTARGET kbAddtopic ["SENTENCES", "bikb\sentences.bikb"];
MYTARGET kbTell
[

		MYSHOOTER,
		"SENTENCES",
		["CEASE_FIRE_1", "CEASE_FIRE_2", "CEASE_FIRE_3", "CEASE_FIRE_4"] select floor random 4,
		[
			"MESSAGE",
			{},
			format ["%1! %2", name MYSHOOTER, localize "STR_A3_CEASE_FIRE"],
			[]
		],
		if (group MYTARGET == group MYSHOOTER) then {"GROUP"} else {"SIDE"}

];

May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82439: Headless client : RPT Error on startup: Arma 3.
May 10 2016, 11:03 AM · Arma 3
d3nn16 added a comment to T82438: kbTell does not localize correctly the radio text message.

I am using kbTell in my mission because it allows me to use some audio files from the game (so I don't need add more to the mission).
I am using these radio messages when a player teamhits a friendly player.
The problem is the following script will display the "cease fire" message in the language of the target for both target and shooter (so if shooter is polish and the target is french then polish shooter will see message in french and will not understand what he's doing):

MYTARGET kbAddtopic ["SENTENCES", "bikb\sentences.bikb"];
MYTARGET kbTell
[

		MYSHOOTER,
		"SENTENCES",
		["CEASE_FIRE_1", "CEASE_FIRE_2", "CEASE_FIRE_3", "CEASE_FIRE_4"] select floor random 4,
		[
			"MESSAGE",
			{},
			format ["%1! %2", name MYSHOOTER, localize "STR_A3_CEASE_FIRE"],
			[]
		],
		if (group MYTARGET == group MYSHOOTER) then {"GROUP"} else {"SIDE"}

];

May 10 2016, 11:03 AM · Arma 3
muf added a comment to T82438: kbTell does not localize correctly the radio text message.

Confirmed, thanks for reporting the issue. Will be processed by our team.

May 10 2016, 11:03 AM · Arma 3
d3nn16 edited Steps To Reproduce on T82438: kbTell does not localize correctly the radio text message.
May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82437: Lacking Features.: Arma 3.
May 10 2016, 11:03 AM · Arma 3
Bohemia set Category to category:featurerequest on T82437: Lacking Features..
May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82438: kbTell does not localize correctly the radio text message: Arma 3.
May 10 2016, 11:03 AM · Arma 3
Shields set Category to category:server on T82436: Allow #vote admin for Zeus and End Game servers..
May 10 2016, 11:03 AM · Arma 3
Bohemia updated subscribers of T82436: Allow #vote admin for Zeus and End Game servers..
May 10 2016, 11:03 AM · Arma 3
Dwarden added a comment to T82436: Allow #vote admin for Zeus and End Game servers..

voting for admin is enabled prior mission , not after it started ...

May 10 2016, 11:03 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T82435: With UAV, setting Controls>Aim to mouse will prevent using mouse to fly it..
May 10 2016, 11:03 AM · Arma 3
Jonpas added a comment to T82434: Minefield Module (Editor) horrible performance.

Will provide a test mission and all configuration as well as RPT in the coming days.

May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82436: Allow #vote admin for Zeus and End Game servers.: Arma 3.
May 10 2016, 11:03 AM · Arma 3
ColonelMolerat added a comment to T82435: With UAV, setting Controls>Aim to mouse will prevent using mouse to fly it..

I've found the solution!

Turn 'Vehicle Freelook' off.

I still believe there's a bug:

IF 'Vehicle Freelook' is on, you can control the UAV if 'look' keybindings are not assigned. You can't if they are.

ALSO Occasionally it will all work fine. One game every so often(with the 'look' keybindings assigned), the UAV controls will work as normal. The next game they won't.

Also toggling freelook (with alt) has no effect.

May 10 2016, 11:03 AM · Arma 3
Bohemia added a project to T82435: With UAV, setting Controls>Aim to mouse will prevent using mouse to fly it.: Arma 3.
May 10 2016, 11:03 AM · Arma 3
Jonpas edited Steps To Reproduce on T82434: Minefield Module (Editor) horrible performance.
May 10 2016, 11:03 AM · Arma 3