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Minefield Module (Editor) horrible performance
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Minefield modules drop performance terribly, with 4 of them on a completely empty map (0 AI, 0 objects), it drops Dedicated Server FPS from general 50 (everything empty) down to 30, with about 6 of them it goes down below 10. And that's on a beefy machine.

By the looks of it, the module does some loop checking constantly if something approaches it, and there are no visible mines at all, you just get blown up from something magical in the air. The module should function so it puts down mines on init around that location, that would get rid of both the horrible performance and invisible mines.


Legacy ID
Steps To Reproduce
  1. Launch a completely empty map on dedicated server, load in, observe server FPS
  2. Place a couple of Minefield Modules on the map, load in, observe way lower server FPS

Event Timeline

Jonpas edited Steps To Reproduce. (Show Details)May 9 2015, 6:32 PM
Jonpas set Category to Performance.
Jonpas set Reproducibility to Always.
Jonpas set Severity to None.
Jonpas set Resolution to Open.
Jonpas set Legacy ID to 2200025302.May 8 2016, 12:04 PM
Adam added a comment.May 11 2015, 9:52 AM

Hello, i'm unable to reproduce the issue you have descibred. Could you please provide more info? Thanks!

Jonpas added a subscriber: Jonpas.May 8 2016, 12:04 PM

Will provide a test mission and all configuration as well as RPT in the coming days.