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May 10 2016

Fireball added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Resolved: Now you can use all the seats in the new choppers.

May 10 2016, 9:28 AM · Arma 3
Adam added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Hello, have you encountered this issue again?

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

related to http://feedback.arma3.com/view.php?id=21271

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

The M-900 is accessible since the dev branch (1.35.127913)

May 10 2016, 9:28 AM · Arma 3
Iceman added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Hello,
this is known issue for now, it will be resolved soon. Ownership of the DLC bundle is not transferred correctly, the issue is under investigation.

May 10 2016, 9:28 AM · Arma 3
SilverDude added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Same here.
Although you can set one of the helicopters as "Player", then you can fly around until you get out. I hope this gets fixed soon though.

Btw I own the DLC Bundle, so normally it should work.

May 10 2016, 9:28 AM · Arma 3
MulleDK19 added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Same. I own the DLC Bundle.

The only way right now is to script yourself in (Or spawn as player in the editor).

In chopper init field:
Pilot: player moveInDriver this;
Co-pilot: player moveInTurret [this, [0]];
Loadmaster: player moveInTurret [this, [1]];
Cargo: player moveInCargo this;

May 10 2016, 9:28 AM · Arma 3
Koala edited Steps To Reproduce on T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).
May 10 2016, 9:28 AM · Arma 3
Bohemia added a project to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900): Arma 3.
May 10 2016, 9:28 AM · Arma 3
Bohemia added a comment to T79620: Vehicle respawn module spawns aircraft as "flying" when spawnpoint elevation is higher than 1..

I'm having the exact same problem, if anyone has a solution please let me know.

May 10 2016, 9:28 AM · Arma 3
irx000 edited Steps To Reproduce on T79620: Vehicle respawn module spawns aircraft as "flying" when spawnpoint elevation is higher than 1..
May 10 2016, 9:28 AM · Arma 3
Bohemia added a project to T79620: Vehicle respawn module spawns aircraft as "flying" when spawnpoint elevation is higher than 1.: Arma 3.
May 10 2016, 9:28 AM · Arma 3
Bohemia added a project to T79619: ACCESS_VIOLATION at 00A1567E: Arma 3.
May 10 2016, 9:28 AM · Arma 3
Fireball added a comment to T79618: eventhandler "fired" and "firednear" don´t return muzzle.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:28 AM · Arma 3
Killzone_Kid added a comment to T79618: eventhandler "fired" and "firednear" don´t return muzzle.

Ok, will resolve it than unless there is something else

May 10 2016, 9:28 AM · Arma 3
danczer edited Steps To Reproduce on T79619: ACCESS_VIOLATION at 00A1567E.
May 10 2016, 9:28 AM · Arma 3
Killzone_Kid added a comment to T79618: eventhandler "fired" and "firednear" don´t return muzzle.

You can use weaponAccessories command for it

_silencer = player weaponAccessories currentMuzzle player select 0;
hasSilencer = !isNil "_silencer" && {_silencer != ""};

Is this satisfactory?

May 10 2016, 9:28 AM · Arma 3
rickb added a comment to T79618: eventhandler "fired" and "firednear" don´t return muzzle.

yep..exactly what i wanted..thanks kid

May 10 2016, 9:28 AM · Arma 3
rickb edited Steps To Reproduce on T79618: eventhandler "fired" and "firednear" don´t return muzzle.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79618: eventhandler "fired" and "firednear" don´t return muzzle: Arma 3.
May 10 2016, 9:27 AM · Arma 3
dragonlife284 edited Steps To Reproduce on T79616: Game crashing from using 100% CPU.
May 10 2016, 9:27 AM · Arma 3
Iceman added a comment to T79616: Game crashing from using 100% CPU.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:27 AM · Arma 3
BISWizard added a comment to T79615: Arma 3 Launcher [DEV] 1.0.127822 ignores auto update option.

Hello,

I'm closing this issue, because it's been without a reply for a few months now and check-box in question doesn't even exist anymore.
Please feel free to create a new issue or reopen this one when you feel it's necessary.

May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79616: Game crashing from using 100% CPU: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Gekon added a comment to T79615: Arma 3 Launcher [DEV] 1.0.127822 ignores auto update option.

Hi Benargee,

this is not a bug, this is a design issue:
The disable update feature is meant to give you control over updates for critical addons. We don't consider a non-existing file to be a state worth preserving - this misses a point of an update breaking anything because when the file is not there, there is nothing to break.

What are you trying to accomplish?
(If you want to just postpone all downloads, you can pause the download manually in the Steam Client.)

May 10 2016, 9:27 AM · Arma 3
Benargee edited Steps To Reproduce on T79615: Arma 3 Launcher [DEV] 1.0.127822 ignores auto update option.
May 10 2016, 9:27 AM · Arma 3
Bohemia updated subscribers of T79615: Arma 3 Launcher [DEV] 1.0.127822 ignores auto update option.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79615: Arma 3 Launcher [DEV] 1.0.127822 ignores auto update option: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Iceman added a comment to T79614: setTimeMultiplier 0; crashes the game.

Fixed in Steam Dev rev. 127861 and higher.

May 10 2016, 9:27 AM · Arma 3
Fireball added a comment to T79614: setTimeMultiplier 0; crashes the game.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:27 AM · Arma 3
Bohemia updated subscribers of T79614: setTimeMultiplier 0; crashes the game.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79614: setTimeMultiplier 0; crashes the game: Arma 3.
May 10 2016, 9:27 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79614: setTimeMultiplier 0; crashes the game.
May 10 2016, 9:27 AM · Arma 3
rggdafreak edited Steps To Reproduce on T79613: Separate sounds.
May 10 2016, 9:27 AM · Arma 3
rggdafreak edited Steps To Reproduce on T79612: Scopes and firemodes save.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79613: Separate sounds: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Koala added a comment to T79611: FPS KILLER VEHICLES.

maybe related to http://feedback.arma3.com/view.php?id=21246

May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79612: Scopes and firemodes save: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Vaas edited Steps To Reproduce on T79611: FPS KILLER VEHICLES.
May 10 2016, 9:27 AM · Arma 3
austin_medic added a comment to T79611: FPS KILLER VEHICLES.

This problem has been here since they put in AA vehicles, and jets for that matter too. Anything that fires lots of bullets really fast (with the exception of the minigun on HELICOPTERS, probably because the rounds on them don't explode on impact) has this issue. The sound dupes way too fast and for some reason that bogs down everything else, causing FPS to drop to 0 while the game waits for the spamning of sounds and commands to stop.

It's very easy to dupe it every single time.

This problem also happens in SP and MP, it doesn't matter where you do it. It happens regardless of what environment you do it in, though in MP it does swamp every client to my knowledge, not just one thats firing.

May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79611: FPS KILLER VEHICLES: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Vaas added a comment to T79611: FPS KILLER VEHICLES.

I don't get it when I am in the one in the vehicle for some funny reason. I can spam the jet while nothing happens... Not exactly true, I still get it if I am in an AA tank though..

May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79610: Clouds and fog don't occlude sunlight: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Chairborne edited Steps To Reproduce on T79610: Clouds and fog don't occlude sunlight.
May 10 2016, 9:27 AM · Arma 3
Drakeziel added a comment to T79609: Ability to filter / search items.

The system is as simple as it can get. If you are wanting to search items because you have multiple weapon addons installed, Bohemia cannot change the UI for just that, as there are unlimited items that can be present. This should be a feature request.

May 10 2016, 9:27 AM · Arma 3
EvroMalarkey edited Steps To Reproduce on T79609: Ability to filter / search items.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79609: Ability to filter / search items: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79608: AI- controlled boats stuck on dedicated server: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Chairborne edited Steps To Reproduce on T79608: AI- controlled boats stuck on dedicated server.
May 10 2016, 9:27 AM · Arma 3
EvroMalarkey edited Steps To Reproduce on T79606: Ability to change groupID names for player groups.
May 10 2016, 9:27 AM · Arma 3
Vaas edited Steps To Reproduce on T79607: Feedback Realism Aiming.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79606: Ability to change groupID names for player groups: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79607: Feedback Realism Aiming: Arma 3.
May 10 2016, 9:27 AM · Arma 3
danph7 added a comment to T79605: Working Bipods & dual render scopes.

https://www.youtube.com/watch?v=W9iSUnzy2Lw

May 10 2016, 9:27 AM · Arma 3
StJimmy added a comment to T79605: Working Bipods & dual render scopes.

How about checking the most voted tickets first?
http://feedback.arma3.com/view.php?id=2510
http://feedback.arma3.com/view.php?id=432

No need to make duplicates.

May 10 2016, 9:27 AM · Arma 3
macieksoft added a comment to T79605: Working Bipods & dual render scopes.

There are actually some addons that enabling bipods and weapon resting.
PIP rendered 3D scopes would be nice, but i guess it could cause FPS drops.

May 10 2016, 9:27 AM · Arma 3
SilverDude added a comment to T79605: Working Bipods & dual render scopes.

The 3D scope sounds great and i have seen it in other games, but it would be great if you could disable it too. It really takes up alot of performance.

But bipods are really, really, really needed and hopefully will come with the marksman DLC.

May 10 2016, 9:27 AM · Arma 3
Bohemia updated subscribers of T79605: Working Bipods & dual render scopes.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79605: Working Bipods & dual render scopes: Arma 3.
May 10 2016, 9:27 AM · Arma 3
danph7 edited Steps To Reproduce on T79605: Working Bipods & dual render scopes.
May 10 2016, 9:27 AM · Arma 3
Koala added a comment to T79604: Source Samples Lag/Stutter/Frame Drop.

maybe related to http://feedback.arma3.com/view.php?id=21246

May 10 2016, 9:27 AM · Arma 3
danph7 edited Steps To Reproduce on T79604: Source Samples Lag/Stutter/Frame Drop.
May 10 2016, 9:27 AM · Arma 3
Bohemia updated subscribers of T79604: Source Samples Lag/Stutter/Frame Drop.
May 10 2016, 9:27 AM · Arma 3
Fireball added a comment to T79603: Darter UAV is a snake (can open and close doors) ;-).

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79604: Source Samples Lag/Stutter/Frame Drop: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Iceman added a comment to T79603: Darter UAV is a snake (can open and close doors) ;-).

This should no longer be possible on Steam Dev rev. 127815 and higher.

May 10 2016, 9:27 AM · Arma 3
Shields added a comment to T79603: Darter UAV is a snake (can open and close doors) ;-).

This for real? In that case i'll upvote.

May 10 2016, 9:27 AM · Arma 3
macieksoft added a comment to T79603: Darter UAV is a snake (can open and close doors) ;-).

Not sure if the ghosting bug was fixed or not.
Some time ago Darter UAV was capable of killing soldiers by ghosting trough them.
Single UAV could kill unlimited number of guys without any damages (if those guys was unarmed).

For me closing and opening doors giving UAV a big tactical advantage. Now UAV piloted by a skilled operator can check inside of the building for enemy even when doors are closed.

May 10 2016, 9:27 AM · Arma 3
SilverDude added a comment to T79603: Darter UAV is a snake (can open and close doors) ;-).

Sounds like a pretty bad*ss UAV to me.

Does not bother too much though if it can open doors, but dissasembling stuff sounds odd. It is not a gamebreaking bug though.^^

May 10 2016, 9:27 AM · Arma 3
macieksoft added a comment to T79603: Darter UAV is a snake (can open and close doors) ;-).

I think we need more bugs, this game is a parody of a game.
Just joking.

But UAV can open doors, you can try it if you want. Not sure about other things.

EDIT:
I just checking other things and i found following:

-UAV can disassemble a stationary guns and grenade launchers!!!
-UAV can push animals (even bigger ones) and players just like in BF3 ;-) This small thing behaves like a huge helicopter.

May 10 2016, 9:27 AM · Arma 3
macieksoft edited Steps To Reproduce on T79603: Darter UAV is a snake (can open and close doors) ;-).
May 10 2016, 9:27 AM · Arma 3
Bohemia updated subscribers of T79603: Darter UAV is a snake (can open and close doors) ;-).
May 10 2016, 9:27 AM · Arma 3
macieksoft added a comment to T79603: Darter UAV is a snake (can open and close doors) ;-).

Whats next?
I wan my UAV to be able to get in vehicles, drive a car, wear a helmet (for increased protection, but it would probably make problems with lift force) inject morphine (to make enemies overdosing morphine) and drink a beer (operating drunk UAV would be more challenging and fun) ;-)

Snakes was funny, UAV can be even more.

May 10 2016, 9:27 AM · Arma 3
Fireball added a comment to T79602: ArmA 3 has stopped working.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:27 AM · Arma 3
fusco added a comment to T79602: ArmA 3 has stopped working.

which addon ? Shaddaa or A3C ? I will let you know as soon as everything is ready ( crashdumps from offficial data )

Thanks

May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79603: Darter UAV is a snake (can open and close doors) ;-): Arma 3.
May 10 2016, 9:27 AM · Arma 3
Iceman added a comment to T79602: ArmA 3 has stopped working.

It is most probably caused by some malfunction in the community addons. I could not tell what was wrong from the crashdumps, but since it does not happen in official data, there is also no way for us to fix it.

May 10 2016, 9:27 AM · Arma 3
Iceman added a comment to T79602: ArmA 3 has stopped working.

Hello,
does it crash for you also when you have no mods installed? If so, could you please try to upload new crashdumps with official data only? Thank you very much.

May 10 2016, 9:27 AM · Arma 3
fusco added a comment to T79602: ArmA 3 has stopped working.

at first sight, with no mods its looks fine.... I changed my driver too the latest nvidia was bad imo...

Have you an idea about this bug ?

May 10 2016, 9:27 AM · Arma 3
Bohemia updated subscribers of T79601: PhysX vehicles drive/fly through static objects attached to one another with attachTo command..
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79602: ArmA 3 has stopped working: Arma 3.
May 10 2016, 9:27 AM · Arma 3
fusco edited Steps To Reproduce on T79602: ArmA 3 has stopped working.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79601: PhysX vehicles drive/fly through static objects attached to one another with attachTo command.: Arma 3.
May 10 2016, 9:27 AM · Arma 3
HorribleGoat edited Steps To Reproduce on T79601: PhysX vehicles drive/fly through static objects attached to one another with attachTo command..
May 10 2016, 9:27 AM · Arma 3
mickeymen added a comment to T79600: Please give for player the opportunity to disable AutoSave..

This ticket was created exactly a 1 year ago! during this year no any progress. Apparently a fantastically difficult task/

May 10 2016, 9:27 AM · Arma 3
mickeymen added a comment to T79600: Please give for player the opportunity to disable AutoSave..

hmmm! how difficult it is! Finally add such option in the game settings, the player should be able to do this without an explosion of brains!

May 10 2016, 9:27 AM · Arma 3
mickeymen added a comment to T79600: Please give for player the opportunity to disable AutoSave..

How I can disable autosave usung mission maker? Or other any variants.
I want to disable this in Singleplayer or in the Demonstration missions simultaneously

May 10 2016, 9:27 AM · Arma 3
SilentSpike added a comment to T79600: Please give for player the opportunity to disable AutoSave..

You can add a saving=0 entry to description.ext in the mission folder or you can use the scripting command provided by Killzone Kid

May 10 2016, 9:27 AM · Arma 3
Killzone_Kid added a comment to T79600: Please give for player the opportunity to disable AutoSave..

It is up to mission maker https://community.bistudio.com/wiki/enableSaving

May 10 2016, 9:27 AM · Arma 3
austin_medic added a comment to T79600: Please give for player the opportunity to disable AutoSave..

You can turn it off in settings too I believe under your Profile.

May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79600: Please give for player the opportunity to disable AutoSave.: Arma 3.
May 10 2016, 9:27 AM · Arma 3
mickeymen edited Steps To Reproduce on T79600: Please give for player the opportunity to disable AutoSave..
May 10 2016, 9:27 AM · Arma 3
TheInfernalDude added a comment to T79599: Request of the Arma 2 reticle swing.

First of all, you can go and grab some high powered binoculars or if you have an access to the real scopes, get one of those. You will notice that you can't hold it perfectly without any "jumping", even if you are resting it on something. That is natural thing, and you can't avoid it unless tripod is available.
I don't say that jumping should be very "jumpy", but it should be noticeable and natural.
Arcade means that
a) it is similar to other more casual games, such as Call of Duty
b) Current reticle swing is the same in every stance position (no problems with standing or kneeled positions, really, because swinging motion is okay when you are actually holding a gun, but , but when proned, we still have the typical swinging, even though gun should be more stable). This means that reticle swing pattern is not affected by the stance, which is not natural at all.

May 10 2016, 9:27 AM · Arma 3
TheInfernalDude edited Steps To Reproduce on T79599: Request of the Arma 2 reticle swing.
May 10 2016, 9:27 AM · Arma 3
Goblinbutt added a comment to T79599: Request of the Arma 2 reticle swing.

no

May 10 2016, 9:27 AM · Arma 3
TheInfernalDude added a comment to T79599: Request of the Arma 2 reticle swing.

Do you have any arguments against it?

May 10 2016, 9:27 AM · Arma 3
Goblinbutt added a comment to T79599: Request of the Arma 2 reticle swing.

Yes, you don't experience twitching like you did in arma 2 unless you're drugged and your central nervous system is fooked.

And you use the word arcade to describe the new system. I don't get it, what's "arcade" about it and why is it a bad thing?

May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79599: Request of the Arma 2 reticle swing: Arma 3.
May 10 2016, 9:27 AM · Arma 3
lyndonguitar added a comment to T79598: The game cannot start (error message at startup).

after another 2 months, I still can't play the game

May 10 2016, 9:27 AM · Arma 3