Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Resolved: Now you can use all the seats in the new choppers.
Hello, have you encountered this issue again?
related to http://feedback.arma3.com/view.php?id=21271
The M-900 is accessible since the dev branch (1.35.127913)
Hello,
this is known issue for now, it will be resolved soon. Ownership of the DLC bundle is not transferred correctly, the issue is under investigation.
Same here.
Although you can set one of the helicopters as "Player", then you can fly around until you get out. I hope this gets fixed soon though.
Btw I own the DLC Bundle, so normally it should work.
Same. I own the DLC Bundle.
The only way right now is to script yourself in (Or spawn as player in the editor).
In chopper init field:
Pilot: player moveInDriver this;
Co-pilot: player moveInTurret [this, [0]];
Loadmaster: player moveInTurret [this, [1]];
Cargo: player moveInCargo this;
I'm having the exact same problem, if anyone has a solution please let me know.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Ok, will resolve it than unless there is something else
You can use weaponAccessories command for it
_silencer = player weaponAccessories currentMuzzle player select 0;
hasSilencer = !isNil "_silencer" && {_silencer != ""};
Is this satisfactory?
yep..exactly what i wanted..thanks kid
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you.
Hello,
I'm closing this issue, because it's been without a reply for a few months now and check-box in question doesn't even exist anymore.
Please feel free to create a new issue or reopen this one when you feel it's necessary.
Hi Benargee,
this is not a bug, this is a design issue:
The disable update feature is meant to give you control over updates for critical addons. We don't consider a non-existing file to be a state worth preserving - this misses a point of an update breaking anything because when the file is not there, there is nothing to break.
What are you trying to accomplish?
(If you want to just postpone all downloads, you can pause the download manually in the Steam Client.)
Fixed in Steam Dev rev. 127861 and higher.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
maybe related to http://feedback.arma3.com/view.php?id=21246
This problem has been here since they put in AA vehicles, and jets for that matter too. Anything that fires lots of bullets really fast (with the exception of the minigun on HELICOPTERS, probably because the rounds on them don't explode on impact) has this issue. The sound dupes way too fast and for some reason that bogs down everything else, causing FPS to drop to 0 while the game waits for the spamning of sounds and commands to stop.
It's very easy to dupe it every single time.
This problem also happens in SP and MP, it doesn't matter where you do it. It happens regardless of what environment you do it in, though in MP it does swamp every client to my knowledge, not just one thats firing.
I don't get it when I am in the one in the vehicle for some funny reason. I can spam the jet while nothing happens... Not exactly true, I still get it if I am in an AA tank though..
The system is as simple as it can get. If you are wanting to search items because you have multiple weapon addons installed, Bohemia cannot change the UI for just that, as there are unlimited items that can be present. This should be a feature request.
How about checking the most voted tickets first?
http://feedback.arma3.com/view.php?id=2510
http://feedback.arma3.com/view.php?id=432
No need to make duplicates.
There are actually some addons that enabling bipods and weapon resting.
PIP rendered 3D scopes would be nice, but i guess it could cause FPS drops.
The 3D scope sounds great and i have seen it in other games, but it would be great if you could disable it too. It really takes up alot of performance.
But bipods are really, really, really needed and hopefully will come with the marksman DLC.
maybe related to http://feedback.arma3.com/view.php?id=21246
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
This should no longer be possible on Steam Dev rev. 127815 and higher.
This for real? In that case i'll upvote.
Not sure if the ghosting bug was fixed or not.
Some time ago Darter UAV was capable of killing soldiers by ghosting trough them.
Single UAV could kill unlimited number of guys without any damages (if those guys was unarmed).
For me closing and opening doors giving UAV a big tactical advantage. Now UAV piloted by a skilled operator can check inside of the building for enemy even when doors are closed.
Sounds like a pretty bad*ss UAV to me.
Does not bother too much though if it can open doors, but dissasembling stuff sounds odd. It is not a gamebreaking bug though.^^
I think we need more bugs, this game is a parody of a game.
Just joking.
But UAV can open doors, you can try it if you want. Not sure about other things.
EDIT:
I just checking other things and i found following:
-UAV can disassemble a stationary guns and grenade launchers!!!
-UAV can push animals (even bigger ones) and players just like in BF3 ;-) This small thing behaves like a huge helicopter.
Whats next?
I wan my UAV to be able to get in vehicles, drive a car, wear a helmet (for increased protection, but it would probably make problems with lift force) inject morphine (to make enemies overdosing morphine) and drink a beer (operating drunk UAV would be more challenging and fun) ;-)
Snakes was funny, UAV can be even more.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
which addon ? Shaddaa or A3C ? I will let you know as soon as everything is ready ( crashdumps from offficial data )
Thanks
It is most probably caused by some malfunction in the community addons. I could not tell what was wrong from the crashdumps, but since it does not happen in official data, there is also no way for us to fix it.
Hello,
does it crash for you also when you have no mods installed? If so, could you please try to upload new crashdumps with official data only? Thank you very much.
at first sight, with no mods its looks fine.... I changed my driver too the latest nvidia was bad imo...
Have you an idea about this bug ?
This ticket was created exactly a 1 year ago! during this year no any progress. Apparently a fantastically difficult task/
hmmm! how difficult it is! Finally add such option in the game settings, the player should be able to do this without an explosion of brains!
How I can disable autosave usung mission maker? Or other any variants.
I want to disable this in Singleplayer or in the Demonstration missions simultaneously
You can add a saving=0 entry to description.ext in the mission folder or you can use the scripting command provided by Killzone Kid
It is up to mission maker https://community.bistudio.com/wiki/enableSaving
You can turn it off in settings too I believe under your Profile.
First of all, you can go and grab some high powered binoculars or if you have an access to the real scopes, get one of those. You will notice that you can't hold it perfectly without any "jumping", even if you are resting it on something. That is natural thing, and you can't avoid it unless tripod is available.
I don't say that jumping should be very "jumpy", but it should be noticeable and natural.
Arcade means that
a) it is similar to other more casual games, such as Call of Duty
b) Current reticle swing is the same in every stance position (no problems with standing or kneeled positions, really, because swinging motion is okay when you are actually holding a gun, but , but when proned, we still have the typical swinging, even though gun should be more stable). This means that reticle swing pattern is not affected by the stance, which is not natural at all.
no
Do you have any arguments against it?
Yes, you don't experience twitching like you did in arma 2 unless you're drugged and your central nervous system is fooked.
And you use the word arcade to describe the new system. I don't get it, what's "arcade" about it and why is it a bad thing?
after another 2 months, I still can't play the game