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rickb
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User Since
May 25 2014, 11:17 PM (353 w, 1 d)

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May 10 2016

rickb added a comment to T83216: No entry 'bin\config.bin.SmokeShellWhite'..

I confirm that "error". Thing is, the script really does what it is supposed to, but that no entry error occurs as soon as I run it for the first time (has lots of iskindof and typeof "smokeshell" in it.. I recognized it on July 28th for the first time. Since Adam´s post is from 21st and there have been several updates inbetween I doubt that it works with the DEV branch - and YES of course ths is part of one of the mods i made

May 10 2016, 11:29 AM · Arma 3
rickb added a comment to T79618: eventhandler "fired" and "firednear" don´t return muzzle.

yep..exactly what i wanted..thanks kid

May 10 2016, 9:28 AM · Arma 3
rickb edited Steps To Reproduce on T79618: eventhandler "fired" and "firednear" don´t return muzzle.
May 10 2016, 9:27 AM · Arma 3
rickb added a comment to T75353: AI wont lower their weapons in relax mode after update..

which you all knew of course..since it says resolved up there..(facepalm).. guess it´s bedtime

May 10 2016, 7:34 AM · Arma 3
rickb added a comment to T75353: AI wont lower their weapons in relax mode after update..

to explain that a little: I used waypoint commands to set the to safe.. giving the result I described in my last comment.. now I additionally use this on those units: _grp = group _unit; _grp setBehaviour "SAFE";

> works like a charme .. they all lower their weapons they way they should ;)

May 10 2016, 7:34 AM · Arma 3
rickb added a comment to T75353: AI wont lower their weapons in relax mode after update..

one year later the problem still occurs. it seems to be rather random..if i spawn 10 units in safe mode..maybe one will have his weapon lowered..on restart the same unit under the same conditions doesn´t...?!

May 10 2016, 7:34 AM · Arma 3