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May 10 2016

Bohemia added a project to T77210: AI can spot a sniper (Spotter) using a silenced weapon in the middle of the night from over 500 meters after one shoot: Arma 3.
May 10 2016, 8:21 AM · Arma 3
Bohemia updated subscribers of T77208: -connect=<IP> launch parameter should prompt for password when joining passworded server.
May 10 2016, 8:21 AM · Arma 3
BIS_cooper added a comment to T77207: Addon Builder conflicting with Arma 3.

Sorry for waiting so long for the answer.
Our QA is currently trying to reproduce the issue. I was actually unable to reproduce it. Will keep in touch;)

May 10 2016, 8:21 AM · Arma 3
BIS_cooper added a comment to T77207: Addon Builder conflicting with Arma 3.

QA is not able to reproduce

May 10 2016, 8:21 AM · Arma 3
JakeB edited Steps To Reproduce on T77208: -connect=<IP> launch parameter should prompt for password when joining passworded server.
May 10 2016, 8:21 AM · Arma 3
Chairborne added a comment to T77207: Addon Builder conflicting with Arma 3.

I've just stopped using Addon Builder altogether and disabled auto updates some months ago to avoid it from messing with my settings and modfolder.
I can't confirm if the problem is still present as of today because my version is obsolete.
Sorry for wasting your time.

May 10 2016, 8:21 AM · Arma 3
Fireball added a comment to T77207: Addon Builder conflicting with Arma 3.

Reopening.

May 10 2016, 8:21 AM · Arma 3
Chairborne added a comment to T77207: Addon Builder conflicting with Arma 3.

The problem is still present as of latest stable patch.
It was solved a few months ago but now it started again.

May 10 2016, 8:21 AM · Arma 3
deanosbeano added a comment to T77207: Addon Builder conflicting with Arma 3.

I get same , on restart of PC always , game and addon builder for me can run at same time but if i close addon builder and re open it will reset whitelist

it seems if you start addon builder through steam it copies 4 new files every time, not sure which files but this seems to reset the whitelist and paths to last addon built.

May 10 2016, 8:21 AM · Arma 3
Chairborne added a comment to T77207: Addon Builder conflicting with Arma 3.

Problem is still persistent, sometimes Arma 3 cannot run when Buldozer is open.

May 10 2016, 8:21 AM · Arma 3
Chairborne added a comment to T77207: Addon Builder conflicting with Arma 3.

I start the tools i need from links i keep in the application bar.
I usually launch Addon Builder and Object Builder directly from there, i don't even use the Arma 3 Tools dialogue window.

May 10 2016, 8:21 AM · Arma 3
Bohemia updated subscribers of T77207: Addon Builder conflicting with Arma 3.
May 10 2016, 8:21 AM · Arma 3
Chairborne edited Steps To Reproduce on T77207: Addon Builder conflicting with Arma 3.
May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77207: Addon Builder conflicting with Arma 3: Arma 3.
May 10 2016, 8:21 AM · Arma 3
MadDogX added a comment to T77206: Every time i try to host an MP mission the game crashes with the "a3\functions_f\Params\paramGuerFriendly.hpp" message.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:21 AM · Arma 3
Iceman added a comment to T77206: Every time i try to host an MP mission the game crashes with the "a3\functions_f\Params\paramGuerFriendly.hpp" message.

Hello,

unfortunately, we are unable to tell which mission in particular is causing the trouble. It looks like there is some mistake in the "description.ext" file in one of the missions. If you can't determine which one is causing it, please try to remove them one by one. It should help prevent the crashing.

Still, I would like to ask you to upload the mission then, these are really valuable data for us and we would like to analyse them.

thank you very much.

May 10 2016, 8:21 AM · Arma 3
Iceman added a comment to T77206: Every time i try to host an MP mission the game crashes with the "a3\functions_f\Params\paramGuerFriendly.hpp" message.

Hello,
will you be adding the mission?

May 10 2016, 8:21 AM · Arma 3
Bohemia added a comment to T77206: Every time i try to host an MP mission the game crashes with the "a3\functions_f\Params\paramGuerFriendly.hpp" message.

I have over 30 MP missions , do you know the name of the mission ?
Just to make sure its clear , the crash happens when I click on host after setting up the port , name ,and password

I don't even get to see the Missions I have to choose from

May 10 2016, 8:21 AM · Arma 3
Bohemia added a comment to T77206: Every time i try to host an MP mission the game crashes with the "a3\functions_f\Params\paramGuerFriendly.hpp" message.

im afraid while moving the missions from one folder to another on my external HDD (meant to be backup) something went wrong and I lost all the missions (I accidently Cut instead of Copying and there was a problem in the transfer)

I am now able to play in MP (small price to pay so I could continue playing I guess)

so you can close my ticket I can't add any more information

May 10 2016, 8:21 AM · Arma 3
Iceman added a comment to T77206: Every time i try to host an MP mission the game crashes with the "a3\functions_f\Params\paramGuerFriendly.hpp" message.

Hello,
would it be possible to upload the mission you are mentioning (in rar archive)? It seems that it is causing some trouble and we would like to analyse it further.

Thank you very much!

May 10 2016, 8:21 AM · Arma 3
Iceman added a comment to T77206: Every time i try to host an MP mission the game crashes with the "a3\functions_f\Params\paramGuerFriendly.hpp" message.

Hello,

thank you for reporting the ticket. Do any crashdupms create during these crashes?
C:\Users\<Name>\AppData\Local\Arma 3\
(crashdump is rpt + bidmp + mdmp file with same name)
If yes, would it be possible to upload them here?

Also, would it be possible to try it on Steam Dev version of the game to see if the behaviour is the same?

Thank you.

May 10 2016, 8:21 AM · Arma 3
Bohemia added a comment to T77206: Every time i try to host an MP mission the game crashes with the "a3\functions_f\Params\paramGuerFriendly.hpp" message.

I uploaded what I have
added the bidmp file , no mdmp files were created in either one of the crashes I had

May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77206: Every time i try to host an MP mission the game crashes with the "a3\functions_f\Params\paramGuerFriendly.hpp" message: Arma 3.
May 10 2016, 8:21 AM · Arma 3
Bohemia edited Steps To Reproduce on T77206: Every time i try to host an MP mission the game crashes with the "a3\functions_f\Params\paramGuerFriendly.hpp" message.
May 10 2016, 8:21 AM · Arma 3
Bohemia updated subscribers of T77206: Every time i try to host an MP mission the game crashes with the "a3\functions_f\Params\paramGuerFriendly.hpp" message.
May 10 2016, 8:21 AM · Arma 3
Zed edited Steps To Reproduce on T77205: Game crash.
May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77205: Game crash: Arma 3.
May 10 2016, 8:21 AM · Arma 3
Fank added a comment to T77204: Global ban Battleye.

The banning system is administrated by Battleye, we have absolutely no involvement in the process of detecting cheats/hacks nor administrating any bans etc. We would suggest you to contact Battleye directly.

May 10 2016, 8:21 AM · Arma 3
Mostkillerhd edited Steps To Reproduce on T77204: Global ban Battleye.
May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77204: Global ban Battleye: Arma 3.
May 10 2016, 8:21 AM · Arma 3
F2kSel added a comment to T77203: domove, move, addwaypoint dont work for units spawned with createvehicle.

Your problem is your using the wrong command createvehicle, you should be using createunit.

https://community.bistudio.com/wiki/createUnit_array

May 10 2016, 8:21 AM · Arma 3
MadDogX added a comment to T77203: domove, move, addwaypoint dont work for units spawned with createvehicle.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:21 AM · Arma 3
RangerRG added a comment to T77203: domove, move, addwaypoint dont work for units spawned with createvehicle.

thanks

May 10 2016, 8:21 AM · Arma 3
RangerRG edited Steps To Reproduce on T77203: domove, move, addwaypoint dont work for units spawned with createvehicle.
May 10 2016, 8:21 AM · Arma 3
RangerRG added a comment to T77203: domove, move, addwaypoint dont work for units spawned with createvehicle.

I just solved problem by using BIS_fnc_spawnGroup. domove works with unit spawned by this func. Example : _mygroup = [getmarkerpos "aispawn", EAST, ["I_Soldier_02_F","I_Soldier_02_F","I_Soldier_02_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; So do not use createvehicle in arma 3 for creating ai, use BIS_fnc_spawnGroup instead.

May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77203: domove, move, addwaypoint dont work for units spawned with createvehicle: Arma 3.
May 10 2016, 8:21 AM · Arma 3
MadDogX added a comment to T77202: Hide-module doesn't work for AI with radar + hidden objects always visible on radar.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:21 AM · Arma 3
oukej added a comment to T77202: Hide-module doesn't work for AI with radar + hidden objects always visible on radar.

Hey, thank you for the report!

hideObject and hideObjectGlobal are intended only to hide the visuals and do not alter the functionality of an object. (Except the functionality that comes with visuals - e.g. AI unable to visually confirm a target)

I'd probably suggest requesting a command to hide a vehicle from radar instead.

Is it intended behavior, that the hideObjectGlobal command does not work in the editor/ SP, while the global-counterparts of other commands do without any problems?

This should no longer be true and it should work correctly everywhere.

May 10 2016, 8:21 AM · Arma 3
Helio added a comment to T77202: Hide-module doesn't work for AI with radar + hidden objects always visible on radar.

Hello,
and thanks for the reply! I have created a new request here:

http://feedback.arma3.com/view.php?id=19620

Have a nice day! :)

May 10 2016, 8:21 AM · Arma 3
Helio edited Steps To Reproduce on T77202: Hide-module doesn't work for AI with radar + hidden objects always visible on radar.
May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77202: Hide-module doesn't work for AI with radar + hidden objects always visible on radar: Arma 3.
May 10 2016, 8:21 AM · Arma 3
Iceman added a comment to T77201: Game is crashing after 20/30 min.

Hello,

it looks like the crash dumps were not created (we need rpt + bidmp + mdmp file). It could be that your game actually did not crash or it crashed and was killed off (via task manager) too quickly for crashdumps to create.

Next time it freezes, please try to wait a minute or two so the dumps have time to create. If there are no crashdumps after then, we'll try to find another solution.

Also, please try to run your Arma without any parameters (it helps when analyzing the crashdumps).

Thank you.

May 10 2016, 8:21 AM · Arma 3
richard1995 added a comment to T77201: Game is crashing after 20/30 min.

http://www.mijnbestand.nl/Bestand-8E3SP6Q6TBRP.rar
good or not?

May 10 2016, 8:21 AM · Arma 3
richard1995 edited Steps To Reproduce on T77201: Game is crashing after 20/30 min.
May 10 2016, 8:21 AM · Arma 3
Iceman added a comment to T77201: Game is crashing after 20/30 min.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name)

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77201: Game is crashing after 20/30 min: Arma 3.
May 10 2016, 8:21 AM · Arma 3
deanosbeano edited Steps To Reproduce on T77200: Game can read Paths to P:\.
May 10 2016, 8:21 AM · Arma 3
mp5gosu added a comment to T77200: Game can read Paths to P:\.

Well, interesting. I believe this is so much not intended. :D
This is a potential security issue...

May 10 2016, 8:21 AM · Arma 3
Bohemia updated subscribers of T77200: Game can read Paths to P:\.
May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77199: casing ejection from hellicopter: Arma 3.
May 10 2016, 8:21 AM · Arma 3
MadDogX added a comment to T77199: casing ejection from hellicopter.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:21 AM · Arma 3
AD2001 added a comment to T77198: Sound tweaks and features.

All of these have already been reported.

May 10 2016, 8:21 AM · Arma 3
axloo7 edited Steps To Reproduce on T77199: casing ejection from hellicopter.
May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77200: Game can read Paths to P:\: Arma 3.
May 10 2016, 8:21 AM · Arma 3
Samuraisa edited Steps To Reproduce on T77198: Sound tweaks and features.
May 10 2016, 8:21 AM · Arma 3
spstreckfus added a comment to T77197: Water above sea level.

Yeah, it's really disappointing. According to Dr Hladik, they aren't fully ignoring the pond issue, but it's not a priority item for them right now. Rivers, he said, are not planned at all. It's understandable given everything they're working on, but it is holding back progress for some terrain developers. I hope that Arma gets a proper water implementation one day. Maybe we'll get lucky and finally get it with the expansion for Arma 5 in 2022.

May 10 2016, 8:21 AM · Arma 3
IceBreakr added a comment to T77197: Water above sea level.

Still no solution. Even ponds from A2 are not working in A3 anymore. I'll probably remove lakes from my A2-A3 conversion maps and put a sign there "There is supposed to be a pond here, but not available in A3." ;)

May 10 2016, 8:21 AM · Arma 3
IceBreakr added a comment to T77197: Water above sea level.

Besides: I'm not keen of lowering my real-life terrain data to get rivers on height:0meters. It is too much work especially on mountainous terrain where rivers flow "down" =)

May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77198: Sound tweaks and features: Arma 3.
May 10 2016, 8:21 AM · Arma 3
Bohemia updated subscribers of T77196: It is not reflected by the next mission even if I choose an item..
May 10 2016, 8:21 AM · Arma 3
Bohemia updated subscribers of T77197: Water above sea level.
May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77197: Water above sea level: Arma 3.
May 10 2016, 8:21 AM · Arma 3
TACK1964 edited Steps To Reproduce on T77196: It is not reflected by the next mission even if I choose an item..
May 10 2016, 8:21 AM · Arma 3
TACK1964 added a comment to T77196: It is not reflected by the next mission even if I choose an item..

It was improved by 1.21.124818.

May 10 2016, 8:21 AM · Arma 3
spstreckfus edited Steps To Reproduce on T77197: Water above sea level.
May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77195: Underwater smoke always turns white: Arma 3.
May 10 2016, 8:21 AM · Arma 3
Bohemia updated subscribers of T77194: ATM is not accessable via cursorTarget.
May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77196: It is not reflected by the next mission even if I choose an item.: Arma 3.
May 10 2016, 8:21 AM · Arma 3
AssassinenMuffin edited Steps To Reproduce on T77195: Underwater smoke always turns white.
May 10 2016, 8:21 AM · Arma 3
Iceman added a comment to T77195: Underwater smoke always turns white.

Hello,
thank you for uploading the ticket. However, I was not able to reproduce the problem. As an attachment, I added a screenshot where you can see that the green smoke (thrown under water) stays green. White smoke was thrown on surface (beach) and is there for a comparsion.

Could you please upload such screenshot so we can compare the results? Also, are you using any mod?

Thank you!

May 10 2016, 8:21 AM · Arma 3
SilentSpike added a comment to T77195: Underwater smoke always turns white.

I've uploaded a mission to repro what I think he means, you'll see it best in 3rd person. However, I don't believe it's a bug.

The smoke is grey on the surface if the grenade is underwater, this is seen more clearly if you swim down and watch the smoke produced at the top of the bubble stream.

May 10 2016, 8:21 AM · Arma 3
Bohemia updated subscribers of T77195: Underwater smoke always turns white.
May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77194: ATM is not accessable via cursorTarget: Arma 3.
May 10 2016, 8:21 AM · Arma 3
Fank edited Steps To Reproduce on T77194: ATM is not accessable via cursorTarget.
May 10 2016, 8:21 AM · Arma 3
Iceman added a comment to T77193: ai do not start in formation!.

Hello,
thank you for reporting the ticket. Could you please upload a simple repro mission describing your problem? It would help us a lot.

Thank you!

May 10 2016, 8:21 AM · Arma 3
BraveSirRobin added a comment to T77193: ai do not start in formation!.

here a demomission on stratis,

May 10 2016, 8:21 AM · Arma 3
ceeeb added a comment to T77193: ai do not start in formation!.

They do start in formation when in aware or combat behaviour, but safe behaviour breaks the formation.

May 10 2016, 8:21 AM · Arma 3
Adanteh added a comment to T77192: Flickering cursor when creating child dialog on map.

Bad performance is fixed. Not sure whether it was patch 1.20 or something else going on. Flickering cursor there still (Just a bit though), but way less bothersome.

May 10 2016, 8:21 AM · Arma 3
BraveSirRobin edited Steps To Reproduce on T77193: ai do not start in formation!.
May 10 2016, 8:21 AM · Arma 3
Adanteh added a comment to T77192: Flickering cursor when creating child dialog on map.

Startup parameters:

-name=Adanteh
-showScriptErrors
-noPause
-noFilePatching
-cpuCount=4
-exThreads=7
-nosplash
-world=empty

No mods used.

With the repo mission I get 30 FPS when I move my cursor on the ArmA screen. When I move it off the ArmA screen I get 150 FPS. When I close the dialog I get 110 FPS.

Tested with graphical settings:
Display: Window
Resolution: 1024x768
VSync: Disabled
Interface Size: Small
Sampling: 100%
Texture: High
Objects: Very High
Terrain: Ultra
Shadow: High
Particles: Standard
Cloud: Standard
PiP: Low
HDR: Standard
Dynamic Lights: High

Postprocess: 0 / 0 / 0 / 0 / Disabled / Disabled
Antialiasing: 4x / All Trees / FXAA High / Standard

May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77193: ai do not start in formation!: Arma 3.
May 10 2016, 8:21 AM · Arma 3
Bohemia updated subscribers of T77193: ai do not start in formation!.
May 10 2016, 8:21 AM · Arma 3
Adanteh added a comment to T77192: Flickering cursor when creating child dialog on map.

Got three people to try and reproduce. No luck. I use crossfire myself and have tried turning it off, but no luck again. It's a real shame because the combination of dialogs and maps seem my game run terrible (The FPS issue isn't really a problem, but scripts seem to run way way slower).

May 10 2016, 8:21 AM · Arma 3
Bohemia updated subscribers of T77192: Flickering cursor when creating child dialog on map.
May 10 2016, 8:21 AM · Arma 3
DarkDruid added a comment to T77192: Flickering cursor when creating child dialog on map.

I can see the cursor flickering, but I don't experience the fps drop. My frame rate is going up actually (70-90% more with the dialog displayed in the repro mission).
Do you have any mods in the game? Are you able to reproduce this issue without them? Is anyone else able to reproduce this issue? Thanks for help!

May 10 2016, 8:21 AM · Arma 3
Adanteh added a comment to T77192: Flickering cursor when creating child dialog on map.

Performance is also very bad when opening Dialog on top of map. Normal map view about 90 FPS zoomed. Open dialog and see FPS drop to about 14.

May 10 2016, 8:21 AM · Arma 3
Psikonomikal edited Steps To Reproduce on T77191: Change Gunner Weapon interacting with Next Weapon/Weapon Firemode Switch.
May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77191: Change Gunner Weapon interacting with Next Weapon/Weapon Firemode Switch: Arma 3.
May 10 2016, 8:21 AM · Arma 3
Bohemia added a project to T77192: Flickering cursor when creating child dialog on map: Arma 3.
May 10 2016, 8:21 AM · Arma 3
Bohemia updated subscribers of T77191: Change Gunner Weapon interacting with Next Weapon/Weapon Firemode Switch.
May 10 2016, 8:21 AM · Arma 3
Adanteh edited Steps To Reproduce on T77192: Flickering cursor when creating child dialog on map.
May 10 2016, 8:21 AM · Arma 3
Iceman added a comment to T77190: Missing config entry and file for IED.

Thank you for the mission. The problem was reproduced and assigned to a responsible department.

Have a nice day!

May 10 2016, 8:21 AM · Arma 3
DI20ID added a comment to T77190: Missing config entry and file for IED.

Thank you for your hard work :)

May 10 2016, 8:21 AM · Arma 3
Iceman added a comment to T77190: Missing config entry and file for IED.

Hello,
the issue has been fixed and will be projected in the next Stable update. Thank you again for reporting it.

May 10 2016, 8:21 AM · Arma 3
MadDogX added a comment to T77190: Missing config entry and file for IED.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:21 AM · Arma 3
DI20ID added a comment to T77190: Missing config entry and file for IED.

I added a mission.sqm. Just load it with the editor, click on preview and try to deactivate the IED.

May 10 2016, 8:21 AM · Arma 3
DI20ID added a comment to T77190: Missing config entry and file for IED.

there are buried and unburied ones

May 10 2016, 8:21 AM · Arma 3
the_Demongod added a comment to T77190: Missing config entry and file for IED.

+1. I am very glad to see IEDs for zeus, but it would be great to see them be placeable. The FIA is a great choice. It should take longer to set them than a normal charge though, because they are buried.

May 10 2016, 8:21 AM · Arma 3
DI20ID edited Steps To Reproduce on T77190: Missing config entry and file for IED.
May 10 2016, 8:21 AM · Arma 3
Iceman added a comment to T77190: Missing config entry and file for IED.

Hello,
thank you for reporting the ticket. Could you please upload a simple repro mission and provide steps to reprosuce your problem? It would help us a lot.

Thank you!

May 10 2016, 8:21 AM · Arma 3