UPDATE: Solved by using BIS_fnc_spawnGroup insted of createvehicle
Description
Details
- Legacy ID
- 1551642536
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- Always
- Category
- Scripting
in script write:
offf = createVehicle ["O_officer_F", (position player), [], 0, ""] ;
offf domove (getMarkerPos "here");
offf move (getMarkerPos "here");
way1 = offf addWaypoint [getMarkerPos "here", 0];
way1 setWaypointType "MOVE";
way1 setWaypointBehaviour "aware";
way1 setWaypointCombatMode "yellow";
way1 setWaypointDescription "Helicopter Training.";
way1 setWaypointSpeed "FULL";
way2 setWaypointCompletionRadius 30;
Now activate script , unit will spawn but will not move,but for already existing units domove, move. addwapoint work perfectly.
Event Timeline
I just solved problem by using BIS_fnc_spawnGroup. domove works with unit spawned by this func. Example : _mygroup = [getmarkerpos "aispawn", EAST, ["I_Soldier_02_F","I_Soldier_02_F","I_Soldier_02_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; So do not use createvehicle in arma 3 for creating ai, use BIS_fnc_spawnGroup instead.
Your problem is your using the wrong command createvehicle, you should be using createunit.
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