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RangerRG
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User Since
Sep 28 2013, 12:50 AM (354 w, 2 d)

Recent Activity

May 10 2016

RangerRG edited Steps To Reproduce on T86392: Respawn stopped to work in all missions (BIS FUNCTION ERROR A3\functions_f\respawn\fn_selectRespawnTemplate.sqf, line 144).
May 10 2016, 1:05 PM · Arma 3
RangerRG edited Steps To Reproduce on T84126: Feature request : please add multiple line functionality in description of intel module (create new diary entry).
May 10 2016, 11:58 AM · Arma 3
RangerRG edited Steps To Reproduce on T84125: Classnames of units arent showing at attributes (edit objects dialogue) like we used to have in 2d editor.
May 10 2016, 11:58 AM · Arma 3
RangerRG edited Steps To Reproduce on T80662: [BUG] artillery scope does not show charge type.
May 10 2016, 10:00 AM · Arma 3
RangerRG edited Steps To Reproduce on T80136: Mass RPT SPAM and sound problem : (6200 [receivedMagazine]): Network sync error - NMTFireWeapon.
May 10 2016, 9:43 AM · Arma 3
RangerRG edited Steps To Reproduce on T78728: Bi Studio pls fire some lazy coders! And hire some good coders!.
May 10 2016, 8:59 AM · Arma 3
RangerRG added a comment to T78718: This Additem & Weapon Duplication.

WOWOWOWOWOWO ((isServer)or(isDedicated)) then {*****}; works for gear in init. and that means that all add* now GLOBAL! if its not bug and its true its COOL!!! i always wish it NO MORE JIP duplicate!

May 10 2016, 8:59 AM · Arma 3
RangerRG added a comment to T78718: This Additem & Weapon Duplication.

Same problem .everything duplicates now with all add**** commands in MP

May 10 2016, 8:59 AM · Arma 3
RangerRG added a comment to T78718: This Additem & Weapon Duplication.

Maybe all add commands become global after patch and i should use it only with ((isServer)or(isDedicated)) then {*****}; ?????

May 10 2016, 8:59 AM · Arma 3
RangerRG added a comment to T78713: CTD in editor after new patch.

NO DONT DEAL WITH ADD**** problem I LIKE IT!

May 10 2016, 8:58 AM · Arma 3
RangerRG added a comment to T78713: CTD in editor after new patch.

Looks like its only me have ctd in editor/ so pls close

May 10 2016, 8:58 AM · Arma 3
RangerRG edited Steps To Reproduce on T78713: CTD in editor after new patch.
May 10 2016, 8:58 AM · Arma 3
RangerRG added a comment to T78713: CTD in editor after new patch.

Uploaded latest rpt file. CTD happend 30 minutes ago.

May 10 2016, 8:58 AM · Arma 3
RangerRG added a comment to T78713: CTD in editor after new patch.

I have them activated a long tinme and no crashes before update. Nevermind pls deal with MP add**** duplication its asap

May 10 2016, 8:58 AM · Arma 3
RangerRG added a comment to T78703: Cannot call the virtual arsenal after patch 1.26.

Same

May 10 2016, 8:58 AM · Arma 3
RangerRG added a comment to T78625: Gear dissapears after someone reconnect or respawn. Just killed my coop mission..

So simple? Thx. But in earlier posts in the ticket of similar bug you said something like:" use init on your risk"; And i scared shitless !!! What is 100% safe way to gear units?

May 10 2016, 8:56 AM · Arma 3
RangerRG added a comment to T78625: Gear dissapears after someone reconnect or respawn. Just killed my coop mission..

Just had conversation with one of my comrads. He said that his helmet dissapeared in the middle of the firefight. So i edited my post.

May 10 2016, 8:56 AM · Arma 3
RangerRG edited Steps To Reproduce on T78625: Gear dissapears after someone reconnect or respawn. Just killed my coop mission..
May 10 2016, 8:56 AM · Arma 3
RangerRG added a comment to T78477: CfgConvert.exe has stopped working.

Same problem bro, trying to make bin from cpp and nothing

May 10 2016, 8:52 AM · Arma 3
RangerRG added a comment to T77345: Chemlight created with Chemlight module with permanent effect become invisble for clients after some time..

I found another way to deal with that problem without chemlight module. i made initplayerlocal.sqf and wr0te inside :

  • spawn

{
while {true} do
{

	   _chemLight1 = "Chemlight_red" createVehicleLocal (getPos tester1);
           _chemLight1 attachTo [tester1, [0.18,-0.1,0],"Pelvis"];
	   sleep 60;
	   deleteVehicle _chemLight1;

};
};

  • spawn

{
while {true} do
{

	   _chemLight2 = "Chemlight_blue" createVehicleLocal (getPos tester2);
           _chemLight2 attachTo [tester2, [0.18,-0.1,0],"Pelvis"];
	   sleep 60;
	   deleteVehicle _chemLight2;

};
};

/// works well in MP;

May 10 2016, 8:24 AM · Arma 3
RangerRG edited Steps To Reproduce on T77345: Chemlight created with Chemlight module with permanent effect become invisble for clients after some time..
May 10 2016, 8:24 AM · Arma 3
RangerRG added a comment to T77303: call BIS_fnc_respawnTickets doesnt work for unit.

It wasnt a issue. it was my bad. But there is new problem. When u lost all your tickets and reconnect server u still can play. So ticket system dont have sence for separated live system (example: 3 lives perplayable unit)

May 10 2016, 8:23 AM · Arma 3
RangerRG edited Steps To Reproduce on T77303: call BIS_fnc_respawnTickets doesnt work for unit.
May 10 2016, 8:23 AM · Arma 3
RangerRG added a comment to T77303: call BIS_fnc_respawnTickets doesnt work for unit.

Oh . i suck again, forget to respawnTemplates[] = {"Tickets","Counter"}; in descriptin. KILL ME PLS

May 10 2016, 8:23 AM · Arma 3
RangerRG added a comment to T77203: domove, move, addwaypoint dont work for units spawned with createvehicle.

thanks

May 10 2016, 8:21 AM · Arma 3
RangerRG edited Steps To Reproduce on T77203: domove, move, addwaypoint dont work for units spawned with createvehicle.
May 10 2016, 8:21 AM · Arma 3
RangerRG added a comment to T77203: domove, move, addwaypoint dont work for units spawned with createvehicle.

I just solved problem by using BIS_fnc_spawnGroup. domove works with unit spawned by this func. Example : _mygroup = [getmarkerpos "aispawn", EAST, ["I_Soldier_02_F","I_Soldier_02_F","I_Soldier_02_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; So do not use createvehicle in arma 3 for creating ai, use BIS_fnc_spawnGroup instead.

May 10 2016, 8:21 AM · Arma 3
RangerRG edited Steps To Reproduce on T77142: Air Support module do not synchronize with trigger.
May 10 2016, 8:19 AM · Arma 3
RangerRG added a comment to T76827: Air Support Trigger in Editor.

Thx , glad to hear it

May 10 2016, 8:10 AM · Arma 3
RangerRG added a comment to T76827: Air Support Trigger in Editor.

Same problem! Author u are not alone!

May 10 2016, 8:10 AM · Arma 3
RangerRG added a comment to T76827: Air Support Trigger in Editor.

Repo mission added

May 10 2016, 8:10 AM · Arma 3
RangerRG added a comment to T76145: Tank Crew Bugs [Multiplayer].

+ 1 Still occurs!

May 10 2016, 7:53 AM · Arma 3
RangerRG added a comment to T73542: Crash to desktop PhysX3_x86.dll (1.03.110653) after stable branch patch 27.09.2013.

Version 1.02.110654. Game still crashes. Hotfix doesnt work propertly. RPT file added.

Quote from rpt:
Version 1.02.110654
Fault time: 2013/10/04 00:39:50
Fault address: 68FB21CB 01:001511CB C:\my\Steam\SteamApps\common\Arma 3\PhysX3_x86.dll

May 10 2016, 6:44 AM · Arma 3
RangerRG added a comment to T73368: Everybody on the planet get crash to desktop every 30 minutes or less!.

Fix works but NOT AT 100% I usually have messages from players about physx crashes. of course not so often as before hotfix. but this problem still persists

Version 1.02.110654
Fault time: 2013/10/04 00:39:50
Fault address: 68FB21CB 01:001511CB C:\my\Steam\SteamApps\common\Arma 3\PhysX3_x86.dll
file: co40_Altis_Domination!_Blufor_2_99l_HUD_6_02 (__CUR_MP)
world: Altis
Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60
Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4

And dont say that the server has another version becouse i am an server admin and i updated server to 1.02 hotfixed before crash

May 10 2016, 6:40 AM · Arma 3
RangerRG edited Steps To Reproduce on T73368: Everybody on the planet get crash to desktop every 30 minutes or less!.
May 10 2016, 6:39 AM · Arma 3