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Gear dissapears after someone reconnect or respawn. Just killed my coop mission.
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Description

Looks like return of old bug.
http://feedback.arma3.com/view.php?id=2063

Details

Legacy ID
264764399
Severity
None
Resolution
Open
Reproducibility
Sometimes
Category
Multiplayer
Steps To Reproduce

Make coop game. In init of units write something like this :
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;
// THEN add you custom gear except ammo,medpacks,grenades,
this add...... etc

  1. Add ammobox with ammo, medpacks,grenades. Start game. Rearm

2 . Play. Sometimes after someones dies or reconnect half or more of alive players instantly lose their inventory and part of gear including all ammo, all meds. everything, someone even loset helmets. Only one mag remains in gun. Last time it happend on my COOP mission in the middle of the firefight. As as result everyone died. Respawn is on. No addition gear scripts were used.

Additional Information

Does anyone have same problem? report please.

Event Timeline

RangerRG edited Steps To Reproduce. (Show Details)Aug 14 2014, 1:47 PM
RangerRG edited Additional Information. (Show Details)
RangerRG set Category to Multiplayer.
RangerRG set Reproducibility to Sometimes.
RangerRG set Severity to None.
RangerRG set Resolution to Open.
RangerRG set Legacy ID to 264764399.May 7 2016, 7:13 PM
Bohemia added a subscriber: AD2001.Aug 14 2014, 1:47 PM

Just had conversation with one of my comrads. He said that his helmet dissapeared in the middle of the firefight. So i edited my post.

Put if (isServer) then { ...your code....} in init

So simple? Thx. But in earlier posts in the ticket of similar bug you said something like:" use init on your risk"; And i scared shitless !!! What is 100% safe way to gear units?

It is simple, remove commands are global, so when init executed for jip, removal happens globally. Limit it to server and it wont trigger for jip.