Cant make scuba night mp mission becouse of that problem
Description
Description
Details
Details
- Legacy ID
- 520448959
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Multiplayer
Steps To Reproduce
- Add two chemlight modules with everlasting setting (permanent light)
- in init to module 1 : this attachTo [tester1, [0.18,-0.1,0],"Pelvis"];
- in init to module 2 : this attachTo [tester2, [0.18,-0.1,0],"Pelvis"];
- Make two units name them tester1 and tester2
- Start server. Play as tester1. Ask u friend to join as tester2.
- Wait some time
- Tester1 (server) still can see chemlights. For tester2 (client) they dissapeared or do not light anymore.
Additional Information
I think "permanent" or "everlasting" i dont know ho it named in EN version of game is broken. Id dont work for clients.
Event Timeline
Comment Actions
I found another way to deal with that problem without chemlight module. i made initplayerlocal.sqf and wr0te inside :
- spawn
{
while {true} do
{
_chemLight1 = "Chemlight_red" createVehicleLocal (getPos tester1); _chemLight1 attachTo [tester1, [0.18,-0.1,0],"Pelvis"]; sleep 60; deleteVehicle _chemLight1;
};
};
- spawn
{
while {true} do
{
_chemLight2 = "Chemlight_blue" createVehicleLocal (getPos tester2); _chemLight2 attachTo [tester2, [0.18,-0.1,0],"Pelvis"]; sleep 60; deleteVehicle _chemLight2;
};
};
/// works well in MP;