Page MenuHomeFeedback Tracker

Chemlight created with Chemlight module with permanent effect become invisble for clients after some time.
New, WishlistPublic

Description

Cant make scuba night mp mission becouse of that problem

Details

Legacy ID
520448959
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce
  1. Add two chemlight modules with everlasting setting (permanent light)
  2. in init to module 1 : this attachTo [tester1, [0.18,-0.1,0],"Pelvis"];
  3. in init to module 2 : this attachTo [tester2, [0.18,-0.1,0],"Pelvis"];
  4. Make two units name them tester1 and tester2
  5. Start server. Play as tester1. Ask u friend to join as tester2.
  6. Wait some time
  7. Tester1 (server) still can see chemlights. For tester2 (client) they dissapeared or do not light anymore.
Additional Information

I think "permanent" or "everlasting" i dont know ho it named in EN version of game is broken. Id dont work for clients.

Event Timeline

RangerRG edited Additional Information. (Show Details)
RangerRG set Category to Multiplayer.
RangerRG set Reproducibility to Always.
RangerRG set Severity to None.
RangerRG set Resolution to Open.
RangerRG set Legacy ID to 520448959.May 7 2016, 6:40 PM

I found another way to deal with that problem without chemlight module. i made initplayerlocal.sqf and wr0te inside :

  • spawn

{
while {true} do
{

	   _chemLight1 = "Chemlight_red" createVehicleLocal (getPos tester1);
           _chemLight1 attachTo [tester1, [0.18,-0.1,0],"Pelvis"];
	   sleep 60;
	   deleteVehicle _chemLight1;

};
};

  • spawn

{
while {true} do
{

	   _chemLight2 = "Chemlight_blue" createVehicleLocal (getPos tester2);
           _chemLight2 attachTo [tester2, [0.18,-0.1,0],"Pelvis"];
	   sleep 60;
	   deleteVehicle _chemLight2;

};
};

/// works well in MP;