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AssassinenMuffin
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User Since
Mar 10 2013, 1:42 AM (336 w, 1 d)

Recent Activity

May 10 2016

AssassinenMuffin edited Steps To Reproduce on T80834: Cannon sounds missing velocity.
May 10 2016, 10:11 AM · Arma 3
AssassinenMuffin edited Steps To Reproduce on T79997: Random teleport into ocean/sky.
May 10 2016, 9:39 AM · Arma 3
AssassinenMuffin edited Steps To Reproduce on T77195: Underwater smoke always turns white.
May 10 2016, 8:21 AM · Arma 3
AssassinenMuffin added a comment to T74937: AAF Buzzard jet (AA Version) has wrong camo pattern.

@AD2001 a air to air jet not having the right camo type is a missing feature.

What feature is missing?

Visual camo for Buzard (AA). id say its right

May 10 2016, 7:23 AM · Arma 3
AssassinenMuffin added a comment to T74937: AAF Buzzard jet (AA Version) has wrong camo pattern.

@AD2001 but it wasnt expected having CAS camo on AA fithers. "Oh you wanted a woodland guilly suit? well, we only have these desert ones, but hey, guilly suit is guilly suit, should work too, right?"

May 10 2016, 7:23 AM · Arma 3
AssassinenMuffin added a comment to T64037: Wrong round for the EBR Sage.

this is a futuristic model, so the new ammo maybe is 45 instead of 51

May 10 2016, 1:11 AM · Arma 3
AssassinenMuffin added a comment to T64037: Wrong round for the EBR Sage.

i mean the eno ingame is from 2030 so its another futuristic model with another round

May 10 2016, 1:11 AM · Arma 3
AssassinenMuffin edited Steps To Reproduce on T63863: Civilian enemy`s.
May 10 2016, 1:02 AM · Arma 3
AssassinenMuffin added a comment to T63862: Arma 3 - AI Supression.

yeah, there is really no point for AR ive you cant suppress

May 10 2016, 1:02 AM · Arma 3
AssassinenMuffin added a comment to T63854: Have a realistic pistol whip out option while you have a rocket launcher in use..

great idea, its really bad in arma 2 too, you sneak up with at 4 ready for ambush, and ive you go point cause of the at you get around a corner and just get blown by ak. good idea :D

May 10 2016, 1:01 AM · Arma 3
AssassinenMuffin edited Steps To Reproduce on T63572: Look item up.
May 10 2016, 12:44 AM · Arma 3
AssassinenMuffin edited Steps To Reproduce on T63567: Head doesnt moves when rolling.
May 10 2016, 12:44 AM · Arma 3
AssassinenMuffin added a comment to T63562: Ability to Save/Create Custom Control Preset's.

im also left handed but use the normal wasd, but still, sometimes you just want a key thats shared in helicopter smf infsntry to have another position on each so an option in the control options would make it easy to switch between them too :D

May 10 2016, 12:44 AM · Arma 3
AssassinenMuffin added a comment to T63459: Jamming / Malfunctions of small arms.

@ExploitedYouth, i dont think so, we will probably just get futuristic stuff and the modern stuff with ACE and other mods.

May 10 2016, 12:41 AM · Arma 3
AssassinenMuffin added a comment to T63459: Jamming / Malfunctions of small arms.

still, there is no M4/16 platform in this game. just the MX

May 10 2016, 12:41 AM · Arma 3
AssassinenMuffin edited Steps To Reproduce on T62781: posibility to bind Unbindable keys (1,2,3,4,5,6,7,8,9,0,F1,F2,F3,etc).
May 10 2016, 12:15 AM · Arma 3
AssassinenMuffin added a comment to T62467: Exchangable/Costumizable Armament for Vehicles.

@Akinari-san sorry dude but its not there. you see its the CAS version: http://youtu.be/RcbQk5VXKNE?t=4m25s

@jejn or even a box to mount a HMG/GMG at the base :)

May 10 2016, 12:01 AM · Arma 3
AssassinenMuffin added a comment to T62467: Exchangable/Costumizable Armament for Vehicles.

we dont have any costumizable aircrafts yet ( like attack helo or jet) so we cant know ive its already in planing, but it would be cool to give the idea, ive you got it already, good job! ive not consider it atleast + the ability to use the script box to set the armament in editor :)

May 10 2016, 12:01 AM · Arma 3
AssassinenMuffin added a comment to T62458: Text chat cluttered with server messages.
  1. reduce the lengh of the mesages, stack them in more collums.
  2. apply to the complete mesage the color.
May 10 2016, 12:01 AM · Arma 3

May 9 2016

AssassinenMuffin added a comment to T62278: NX automatic rifle silencer issue.

specialy ive youre like me, you just use it for acuracy until other muzzle devices apear^^

May 9 2016, 11:54 PM · Arma 3
AssassinenMuffin edited Steps To Reproduce on T62278: NX automatic rifle silencer issue.
May 9 2016, 11:54 PM · Arma 3
AssassinenMuffin added a comment to T61964: Foregrip not an attachment.

but please with an handling effect from with or without grip

May 9 2016, 11:37 PM · Arma 3
AssassinenMuffin edited Steps To Reproduce on T61903: cooking grenades.
May 9 2016, 11:35 PM · Arma 3
AssassinenMuffin added a comment to T61898: Free look position reset.

yeah, the Y axis stays where freelook is looking at and X axis goes back to the position from before the freelook

May 9 2016, 11:35 PM · Arma 3
AssassinenMuffin edited Steps To Reproduce on T61898: Free look position reset.
May 9 2016, 11:34 PM · Arma 3
AssassinenMuffin added a comment to T61826: When returningfrom map view need to raise weapon.

so anoying in spontanous CQB. ive you are prone or crouched it wont happen, only standing

May 9 2016, 11:25 PM · Arma 3
AssassinenMuffin added a comment to T61802: Add ability to climb onto/over objects.

yeah, so we can use a comand on mouse wheel list like climb ladder. or V key

May 9 2016, 11:21 PM · Arma 3
AssassinenMuffin added a comment to T61802: Add ability to climb onto/over objects.

we mean not just go over a litle wall, we mean something like the riverbed on the city besides the airport, its so bad to always go to the stairs cause they watch them. and the ladder and v thing was just a idea for the key binding that it could use

May 9 2016, 11:21 PM · Arma 3
AssassinenMuffin added a comment to T61788: The Littlebird's tracer rounds..

ive you mean 3rd person view,then the tracers dont start to light right off the guns muzzle. the video is privat, put it atleast on not listed.

May 9 2016, 11:21 PM · Arma 3
AssassinenMuffin added a comment to T61565: Magazines of 30 bullets are the same size (visual model) as those of 100 bullets.

it is 3x so large at the sides, so its like a tripple magazin. by the way, dont try it on the standart MX, cause the visualized magazin wont change, try the MX AR and compare them

May 9 2016, 11:12 PM · Arma 3
AssassinenMuffin added a comment to T61133: PROPOSAL for change in Mounting Interface Config design for Weapons - Mounting system categories on Weapons.

a more complex idea would be to define a path of how long the rail is so you can use for example ctrl + left mouse button klick -to open a slide menu- on the optic to move it more to the fron or the rear of the gun how each person prefers it. or just make them instead of empblems very simple models with a system like in galactic civilization just defined sliding spots under the rails to drag it into position

May 9 2016, 10:51 PM · Arma 3
AssassinenMuffin added a comment to T61005: [Suggestion] Ability to repack mags.

empty mags aswell, so another reload animation schift + R for long reload keeping the empty mag so you can refill it instead of droping the empty mag

May 9 2016, 10:38 PM · Arma 3
AssassinenMuffin added a comment to T60819: Firing from vehicles.

@ChrisH milsim = no OP; things are how they are.

this would be so usefull, the new secondary positions keys could be really usefull to move inside into cover and stuff

May 9 2016, 10:05 PM · Arma 3
AssassinenMuffin added a comment to T60815: MH-9 Passengers / firing position.

would be awesome to trow smoke and land behind that to get some visual cover or just cover a area with unprecise lmg fire

May 9 2016, 10:03 PM · Arma 3
AssassinenMuffin added a comment to T60740: Make this game livestreamer-friendly.

still ive anyone is in voip they call you out like: "hey cacriel_anonymous, you see the guy to the west at the river?"

May 9 2016, 9:56 PM · Arma 3
AssassinenMuffin added a comment to T60648: Remove weapon switch and reload from the scrolling action menu..

or like in the ACE mod self and enviromental interaction menus. ive you start scrolling upwards self. and ive yo start scrolling down envi. but after accesing the menu you can scroll upwards and down without switching

May 9 2016, 9:52 PM · Arma 3
AssassinenMuffin added a comment to T60648: Remove weapon switch and reload from the scrolling action menu..

nope, first we need 1-0 and F1-F12 costumizable, cause i have all my buttons full, i even turned the weapon switch off. so maybe as a option but not standart -1

May 9 2016, 9:52 PM · Arma 3
AssassinenMuffin added a comment to T60602: implementation of full auto firemode hindering use of machine guns.

you cant really suppres so its useless anyway. but ive you mean pvp then yes

May 9 2016, 9:50 PM · Arma 3
AssassinenMuffin added a comment to T60597: Vehicle Control: Mouse Sensitivity extremely low, no on-screen "carrot".

yeah, and you really cant train by looking how much you need to turn the driving wheel either.

May 9 2016, 9:50 PM · Arma 3
AssassinenMuffin added a comment to T60025: No female soldiers models available.

now imagine all the dumb mods like in TES with the female armours...

May 9 2016, 7:34 PM · Arma 3
AssassinenMuffin added a comment to T59225: The camera is not tied to rolling when aiming.

why cant people use tags? i never find stuff and then i get mine closed...

May 9 2016, 6:45 PM · Arma 3
AssassinenMuffin added a comment to T59041: Requesting abilty to aim grenades..

@scrim to peak around corners and then trow instead of peak (maybe even die while starting to trow) and then start the animation, so its quicker. but i mean cooking with the spoon still on, not to get a faster explosion

May 9 2016, 4:16 PM · Arma 3
AssassinenMuffin added a comment to T59041: Requesting abilty to aim grenades..

already exists: http://feedback.arma3.com/view.php?id=3536

May 9 2016, 4:16 PM · Arma 3
AssassinenMuffin added a comment to T58799: Deploying a weapon / proper use of bipods.

@rocko NICE! now we can relax and lean back while you guys need to work :/

May 9 2016, 3:35 PM · Arma 3
AssassinenMuffin added a comment to T58547: m14 EBR, is a US Armed Forces Weapon, and is Manufactured Here in the US by the US.

i think they made 2 DM rifles, but both BLUFOR, so to not make another for OPFOR they split them so both sides where equal in weapon classes

May 9 2016, 3:20 PM · Arma 3