Page MenuHomeFeedback Tracker

mp5gosu
User

Projects

User does not belong to any projects.

User Details

User Since
Apr 15 2014, 9:55 AM (341 w, 22 h)

Recent Activity

May 10 2016

mp5gosu added a comment to T79384: Publisher fails to update Steam Workshop entry.

Any updates on this issue? Lately, I ran into the very same problem.

May 10 2016, 9:20 AM · Arma 3
mp5gosu added a comment to T78113: soundbugs are all over the place - hotfix needed.

Well, if you move your head, the position of the soundsource is still the same. Like in the real world, you recognize the sound source's origin by the fact, that both of your ears are in different positions. When moving your head, the angle differs. This way, sources are triangulated. ARMA simulates this behaviour. And all of your videos show that it works fine. Well, not perfect at all, but there is no need to "hotfix" anything.

edit: The bug with the jet's engine is actually pretty weird though. ;)

May 10 2016, 8:43 AM · Arma 3
mp5gosu added a comment to T78067: Multiple dots in Addon name causes Launcher not to download content.

Yes, couldn't reproduce the problem. Thank you. :)

May 10 2016, 8:41 AM · Arma 3
mp5gosu edited Steps To Reproduce on T78067: Multiple dots in Addon name causes Launcher not to download content.
May 10 2016, 8:41 AM · Arma 3
mp5gosu added a comment to T77563: game crash stack_overflow.

http://forums.bistudio.com/showthread.php?179022-Help-Crash-arma-3-server-dedicated

May 10 2016, 8:29 AM · Arma 3
mp5gosu added a comment to T77544: Add "safe" fire mode to weapons.

Double-tap Ctrl. Not safe mode, but weapon lowered. Should fix your problem. Safe mode is a nice idea though.

May 10 2016, 8:28 AM · Arma 3
mp5gosu added a comment to T77543: Game crashes about five minutes in, unknown cause. Tried many things with limited results..

Just a dumb question: How much space is left on your hard drive(s)?
If they're all good, you might upload the RPT and crash dump files.

May 10 2016, 8:28 AM · Arma 3
mp5gosu added a comment to T77491: Helicopter AI leave path to do something stupid when under fire.

Maybe

heli disableAI "FSM";

might help.

May 10 2016, 8:27 AM · Arma 3
mp5gosu added a comment to T77476: BattlEye Corruption - Data.

Heads up: Verifying steam cache seemed to help. Alternatively, updating BE manually also seems to solve the issue.

May 10 2016, 8:27 AM · Arma 3
mp5gosu added a comment to T77476: BattlEye Corruption - Data.

Today I've seen a lot of people wiht this issue.

May 10 2016, 8:27 AM · Arma 3
mp5gosu added a comment to T77466: Turning off all AA methods and then turning them back on reduces massive fps stutters..

Funny, reproducable here.

May 10 2016, 8:27 AM · Arma 3
mp5gosu added a comment to T77431: Animals Animation Glitch with AttachTo Command.

You may want to try to play the chicken's animations manually - as a temporary workaround.

May 10 2016, 8:26 AM · Arma 3
mp5gosu added a comment to T77285: onPlayerDisconnected not working AT ALL.

Why would one run this on client? o0

May 10 2016, 8:23 AM · Arma 3
mp5gosu added a comment to T77200: Game can read Paths to P:\.

Well, interesting. I believe this is so much not intended. :D
This is a potential security issue...

May 10 2016, 8:21 AM · Arma 3
mp5gosu added a comment to T77164: P: Drive UAC problems.

It seems like you didn't map your working dir correctly. P Drive Batch uses the dos command "subst", therefore it needs the rights to map the dir AND the drive.

My game is also not installed on C:, it's on H: and Tools are on E:.
if you take a look at the settings.ini (https://community.bistudio.com/wiki/P_drive/settings), you will be able to point to correct paths since Arma's P Drive Batch isn't perfect (indeed).
If you use the settings.ini, registry values are not needed to configure the batch correctly.

Additionally: As P:\ is just a substitute of a working path, Arma 3 CoreFiles have to be unbin'ed and in root of P(your working path) - which is a direct mirror of the game structure - to use with buldozer and packing. This means, if you are using a texture that comes with the game, you are just referencing the path, P: is NOT the absolute path, it is simply a "placeholder" for the packed game structure.

Anyways, it might help to lower or temporarily disable UAC permissions or take ownership of your involved folders.

The RTM errors are not caused by this, they are somehow faulty or simply do not exist or any other bug is involved.

May 10 2016, 8:20 AM · Arma 3
mp5gosu added a comment to T77040: Partial word search doesn't work anymore with v1.18 servers.

Can confirm this is fixed.

May 10 2016, 8:16 AM · Arma 3
mp5gosu added a comment to T76978: Unable to set up P: drive with DevP.bat.

http://tom4897.info/?attachment_id=2240

May 10 2016, 8:14 AM · Arma 3
mp5gosu added a comment to T76959: Use Bohemia folder in Documents.

There's already an option to move and relocate your profiles.
https://community.bistudio.com/wiki/Arma2:_Startup_Parameters#profiles

May 10 2016, 8:14 AM · Arma 3
mp5gosu added a comment to T76958: Sound entities played at full volume on Alt+Tab.

dup of this: #18552

May 10 2016, 8:14 AM · Arma 3
mp5gosu edited Steps To Reproduce on T76958: Sound entities played at full volume on Alt+Tab.
May 10 2016, 8:14 AM · Arma 3
mp5gosu updated subscribers of T76955: No Occlusion Culling in ViewPilot LOD (Interior View).

@Mods: I accidentally created a private duplicate of this report. Would be great, if someone could delete that one. :)

May 10 2016, 8:14 AM · Arma 3
mp5gosu edited Steps To Reproduce on T76955: No Occlusion Culling in ViewPilot LOD (Interior View).
May 10 2016, 8:14 AM · Arma 3
mp5gosu edited Steps To Reproduce on T76954: No Occlusion Culling in ViewPilot LOD (Interior View).
May 10 2016, 8:14 AM · Arma 3
mp5gosu added a comment to T76952: Allow for multiple graphics settings profiles.

Upvoted, because Settings Presets (like in the controls menu) are very handy, especially if you plan to make presentation videos, cinematics, etc. 1-Click revert would be awesome!

May 10 2016, 8:14 AM · Arma 3
mp5gosu added a comment to T76950: HeadLimits gets not reset when disconnecting from UAV while in temporary freelook mode.

Video added & additional information updated.

May 10 2016, 8:14 AM · Arma 3
mp5gosu added a comment to T76950: HeadLimits gets not reset when disconnecting from UAV while in temporary freelook mode.

Updated Steps to reproduce should be a bit more clear now, hopefully. :)
Another video with the darter added.

May 10 2016, 8:14 AM · Arma 3
mp5gosu added a comment to T76950: HeadLimits gets not reset when disconnecting from UAV while in temporary freelook mode.

Additional video attached with effect clearly visible.

May 10 2016, 8:14 AM · Arma 3
mp5gosu added a comment to T76950: HeadLimits gets not reset when disconnecting from UAV while in temporary freelook mode.

Actually, this not limited to UAVs. I was able to reproduce this with a helicopter.

May 10 2016, 8:14 AM · Arma 3
mp5gosu edited Steps To Reproduce on T76950: HeadLimits gets not reset when disconnecting from UAV while in temporary freelook mode.
May 10 2016, 8:14 AM · Arma 3
mp5gosu added a comment to T76935: Missing Action Menu entry "Lights On/Off" when using UAV with reflectors.

Just an additional note:
Seems like BIS was already aware of this problem and simply disabled the action menu entries. ;)
When entering UAVs on dedicated server, switching lights on (Darter, for example), light starts flickering like a stroboscope... May be an issue with AI again.

May 10 2016, 8:13 AM · Arma 3
mp5gosu added a comment to T76935: Missing Action Menu entry "Lights On/Off" when using UAV with reflectors.

Just a quick heads-up: With a recent update (124294) the action menu entry (Lights on) for UGV is also gone. But "Lights Off" is still available when turning on lights via keyboard or command.

May 10 2016, 8:13 AM · Arma 3
mp5gosu edited Steps To Reproduce on T76935: Missing Action Menu entry "Lights On/Off" when using UAV with reflectors.
May 10 2016, 8:13 AM · Arma 3
mp5gosu added a comment to T76130: ArmA3 Tools: AddonBuilder.exe ignores files referenced in config.cpp.

Did you try "Load/Use" in ObjectBuilder? (Rightclick on the TGA or Ctrl+Shift Click on Icon) Normally, OB then converts them automatically. Downside: You have to do this everytime you update the TGA's.

May 10 2016, 7:52 AM · Arma 3
mp5gosu added a comment to T75094: VBS3 snow in ARMA 3.

If you want snow, why not buy VBS 3 then?

May 10 2016, 7:27 AM · Arma 3
mp5gosu updated subscribers of T73846: AI controlled vehicles with collision lights are unable to use headlights/main lights.

@Grumpy Old Man: Still the same.

May 10 2016, 6:52 AM · Arma 3
mp5gosu added a comment to T73276: Arrays are rejected by operators (e.g. ==, in, -; comparison by reference request).

It may also be in the operators-implementation. ;)
edit: Upvoting because it makes sense to me, to have a very fast and native way of comparing arrays...

May 10 2016, 6:33 AM · Arma 3
mp5gosu added a comment to T73276: Arrays are rejected by operators (e.g. ==, in, -; comparison by reference request).

https://community.bistudio.com/wiki/Code_Optimisation#Comparing_arrays

edit:
Arrays in SQF are always compared by value. They do not have a checksum or a tag, nor a reference pointer. Therefore, Arrays MUST be compared by value. SQF is not a low-level language.
edit 2: You may wite a simple function to calculate a checksum for your arrays and compare them.
This might be even faster as comparing by value (especially for very large arrays)

May 10 2016, 6:33 AM · Arma 3
mp5gosu added a comment to T73276: Arrays are rejected by operators (e.g. ==, in, -; comparison by reference request).

Variables are referenced, sure. BUT this doesn't imply that the underlying layer allows 1:1 referencing to the heap in memory. This is an engine-secret at low level. There may be other service layers lying in between SQF and ASM denying the usage of direct comparing. So actually no one (but BIS) knows, what's happening inside. It may be implementable or not. If it makes sense? I don't know. :)

May 10 2016, 6:33 AM · Arma 3
mp5gosu added a comment to T72820: Greyhawk explode on UAV terminal connection.

Same goes for addons with param "isUav=1". Not always happening, but quite often.

May 10 2016, 6:22 AM · Arma 3