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Helicopter AI leave path to do something stupid when under fire
Closed, ResolvedPublic

Description

Setting several way points for a helicopter (aka tasks for it to complete) and if it takes any kind of enemy fire it will immediately forget about all tasks and fly around like a chicken with it's head cut off..

The Helicopter should remain on task and continue to do what it is assigned to do, having this behavior prevents any kind of "landing under fire" or "extraction under fire" - Really takes away from the immersion of the game.

Details

Legacy ID
1295204528
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

Assign way point tasks - have Enemy AI in the area of a task.

Event Timeline

massasster edited Additional Information. (Show Details)
massasster set Category to AI Issues.
massasster set Reproducibility to Always.
massasster set Severity to None.
massasster set Resolution to Duplicate.
massasster set Legacy ID to 1295204528.May 7 2016, 6:43 PM
Bohemia added a subscriber: AD2001.Jun 8 2014, 1:52 AM

Setting it to careless doesn't resolve this?

not that I've found, no

I'll set up another test just to be double sure

mp5gosu added a subscriber: mp5gosu.May 7 2016, 6:43 PM

Maybe

heli disableAI "FSM";

might help.

Do you have any more info on this ?
http://forums.bistudio.com/showthread.php?125337-Unit-disableAI-quot-FSM-quot/page2 this was the most on topic post related to what your saying.

they also pointed to:
_pilot allowFleeing 0;

TBH: The original point stands, this shouldn't be default behavior as a trained pilot isn't going to flee on sight of enemy AI....