The addon builder for ArmA3 binarizes/copies files that are used by models present in the built addon, but ignores files referenced in the config.cpp preventing conversion of TGA textures to PAA and WAV sounds to WSS, list of files to copy directly provides half a solution since files require binarizing prior to compiling the addon and are not compiled during the building process.
Description
Description
Details
Details
- Legacy ID
- 587460377
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Tools
Steps To Reproduce
- Create a folder addon named myAddon with config.cpp with the following contents:
class CfgPatches
{
class testConfig
{
units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; version = "1.0";
};
};
class CfgFactionClasses
{
class TestFaction
{
flag = "\myAddon\testIcon.tga"; icon = "\myAddon\testIcon.tga"; displayName = "Test Faction"; primarylanguage = "EN"; priority = 100; side = 0;
};
};
- Add a TGA image called testIcon to the myAddon folder.
- Open Addon Builder and build the MyAddon add-on.
Event Timeline
Comment Actions
Did you try "Load/Use" in ObjectBuilder? (Rightclick on the TGA or Ctrl+Shift Click on Icon) Normally, OB then converts them automatically. Downside: You have to do this everytime you update the TGA's.