Since one of the last patches the onPlayerDisconnected event does not work ON CLIENTSIDE! serversided it works fine!
tried:
onPlayerDisconnected { [_id, _name, _uid] call compile preProcessFileLineNumbers "core\functions\fn_onPlayerDisconnect.sqf" };
AND
["temp454", "onPlayerDisconnected", { [_id, _name, _uid] call compile preProcessFileLineNumbers "core\functions\fn_onPlayerDisconnect.sqf" }] call BIS_fnc_addStackedEventHandler;
AND
onPlayerDisconnected { diag_log "onPlayerDisconnected"; };
none of those work!