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No Occlusion Culling in ViewPilot LOD (Interior View)
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Description

Occlusion Culling doesn't seem to be computed when in interior view (ViewPilot, Driver, Gunner, etc.). This counts for objects outside ViewPilot LOD. {F23794} {F23795} {F23796} {F23797}

Details

Legacy ID
2013500172
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce

You can either create a custom addon, or:
1.) In Mission Editor Create a MH9 and a Quadbike.
2.) Get in the chopper as pilot
3.) Lean out of the chopper (either via TrackIR or using crtl+NumPad and /crtl+Q/E), lean your head out of the vehicle
4.) approach the quadbike with the skids

Additional Information

Adding View Pilot Geometry LOD doesn't work, nor do any other Geometry / View LODs and / or named properties like "canocclude".
Attached 2 pairs of screenshots.

Event Timeline

mp5gosu edited Steps To Reproduce. (Show Details)Apr 25 2014, 10:05 PM
mp5gosu edited Additional Information. (Show Details)
mp5gosu set Category to Engine.
mp5gosu set Reproducibility to Always.
mp5gosu set Severity to None.
mp5gosu set Resolution to Open.
mp5gosu set Legacy ID to 2013500172.May 7 2016, 6:29 PM
mp5gosu added a subscriber: Mods.May 7 2016, 6:29 PM

@Mods: I accidentally created a private duplicate of this report. Would be great, if someone could delete that one. :)

Done, #18595 closed.

oukej added a subscriber: oukej.May 7 2016, 6:29 PM
oukej added a comment.Sep 26 2014, 6:08 PM

Hey, thanks for the feedback.

You probably meant the ambient occlusion (HDAO in Arma3)?