Page MenuHomeFeedback Tracker

Hide-module doesn't work for AI with radar + hidden objects always visible on radar
Closed, ResolvedPublic

Description

When you hide a unit with the hide module, the unit will still be visible on the radar, causing hostile AI with a radar firing endlessly at the position of the hidden object.

hideObject and hideObjectGlobal will also leave the hidden units visible on the radar, but hostile AI won't fire at them.

It would be great if hiding an object with any of the available methods would make it invisible for radars too!

BONUS:
Is it intended behavior, that the hideObjectGlobal command does not work in the editor/ SP, while the global-counterparts of other commands do without any problems?

Details

Legacy ID
729489214
Severity
None
Resolution
Won't Fix
Reproducibility
Always
Category
AI Aiming / Shooting

Event Timeline

Helio edited Steps To Reproduce. (Show Details)May 15 2014, 7:47 PM
Helio edited Additional Information. (Show Details)
Helio set Category to AI Aiming / Shooting.
Helio set Reproducibility to Always.
Helio set Severity to None.
Helio set Resolution to Won't Fix.
Helio set Legacy ID to 729489214.May 7 2016, 6:36 PM
oukej added a comment.Jul 8 2014, 11:17 AM

Hey, thank you for the report!

hideObject and hideObjectGlobal are intended only to hide the visuals and do not alter the functionality of an object. (Except the functionality that comes with visuals - e.g. AI unable to visually confirm a target)

I'd probably suggest requesting a command to hide a vehicle from radar instead.

Is it intended behavior, that the hideObjectGlobal command does not work in the editor/ SP, while the global-counterparts of other commands do without any problems?

This should no longer be true and it should work correctly everywhere.

Helio added a subscriber: Helio.May 7 2016, 6:36 PM
Helio added a comment.Jul 10 2014, 5:05 PM

Hello,
and thanks for the reply! I have created a new request here:

http://feedback.arma3.com/view.php?id=19620

Have a nice day! :)

MadDogX added a subscriber: MadDogX.May 7 2016, 6:36 PM

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.