Light through walls is the single worst issue in Arma 3, with dudes sticking through walls right behind it, and floaty people probably in third place.
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Fri, Jun 27
Thu, Jun 26
2.22 and next prof RVFeature_ArgumentNoEscapeString can be used to prevent strings from being escaped.
Making it much easier (and more efficient) to pass and parse large strings, for example json as you don't need to fix the double-quoting.
Could you please describe the repro in details, what vehicle and what item
Wed, Jun 25
Revision: 152992
Jun 25 2025
Yes, I created it with only the <original> language entry.
Was your issue that your stringtable only contained <Original> language entries? That is something we fixed in todays hotfix
Jun 24 2025
@dedmen
First of all, I want to thank you for updating 2.20! thank you very much!
Jun 23 2025
👍
Yesterday I reinstalled my graphics card, and now it doesn't crash anymore.
Fixed wiki
2 of your 3 crashes are inside your graphics driver.
The last one is weird, it looks like a bitflip? Maybe you have RAM stability problems?
Difficulty settings are alread fixed on profiling branch and will be fixed by the 2.20 hotfix
Jun 22 2025
Here are test missions: https://drive.google.com/drive/folders/1AcY6OxJ8bjLCJajmdDMeFhoipKKki1rZ?usp=sharing
One Mech and one motorized with MOVE waypoint where the squad simply does nothing after the engagement
Another small experience optimization: when changing the OBJECT, I pressed 1, but it displayed 5, restricted to a minimum value of 5. PIP also has a minimum value of 200, but it can be normally inputted; it only changes to the minimum value of 200 when losing focus. The experience of changing the OBJECT is not good(For example, I want to input 1800).
Jun 21 2025
Right, as usual didn't even think of that.. Obviously we'd need a way to use another soundset for subsonic ammo when suppressed.
How about additional config token into the mag class, something like onConflictSoundTypeIndex, which you could use to define soundTypeIndex used in case of magazine and muzzle device conflicting. 🤔
Pls fix
Jun 20 2025
This is a big issue on all official warlords servers! It is even more unbalanced now, cause blufor attack helo is stripped of skalpels. Either mission or default helo loadout has to change!!
Thanks again!
Thats a issue we suspected, thanks for confirming.
But stringtable.bin should work the same, so it should not actually be a problem?
We'll fix it soon-ish that it keeps both xml and bin
You are loading CBA mod 4!!! times
You have "A3_GPNVG18" twice, I don't know from which mods
You have "WW2_Assets_c_Characters_Americans_c_US_Rangers" twice
You have "re_rhsusf_hide_stuff" twice
I have found a solution. I have imported a backup from 3 months ago, the whole Arma3 directory. After the start a few mods were updated and since then the game is running again.
First of all thanks for the response.
Can you explain what you mean by "not binarized correctly" ? What does "incorrectly" mean?
The weapon is intended to be caseless. It's listed as caseless in the Field Manual, and the rounds visible on the belt on the weapon model are caseless rounds.
Indeed, the following CfgMagazine classes refer to caseless ammo when magazines are defined as cased ammo
Jun 19 2025
Jun 18 2025
Thanks for the response :)
Probably accidental change from giving the Blackfoot Stub wings DAR since it has 8x Scalpel for Anti Tank work.
Would still love to have pilot camera zoom update without being in GUNNER view.
The first think was to verify game integrity but there are no errors{F5867400}
We have feature flags.
We had to undo this fix, we may revisit it for 2.22
Please do send the crash log files https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Could you verify game integrity first and if still crashes upload crash report?
Revision: 152954
Jun 17 2025
In the custom terrain of 2.18, this command is completely invalid, and the helicopter will ascend to 200 meters
Wouldn't removing the double quoting be considered a breaking chnage, as extensions would need to be edited to not handle it anymore.
We also have toJson now to generate a giant string.
But, passing it to extensions is very annoying because it double-quotes the string. I want to fix that anyways.
The wiki is wrong, the default is not nil.
The default is nothing, if the value is not there, _this is not set.
It behaves the same as call.
Signatures is possible, BattlEye is not.
Actually. Not sure if worth the effort. If server owners wanted to give people ability to join with other mods, they could provide signatures for the other mods..
Problem is the game does not have the languages.
At game/mission start, when loading stringtables, it only reads the configured language and skips over everything else.
Should not be any slower, I also made the sorting multithreaded. So it should be much faster too, and in my tests it was.
BattlEye had an outage.
Action scripts are recompiled everytime IF they just contain a script fileName, in that case they essentially do a execVM.
In T192649#2822848, @dedmen wrote:Well if the server crashes, then we need the crash report files from the server.
Of course you loose connection when the server crashed.