When I use BIS_fnc_scriptedMove to make a unit run from point A to point B, if I save and reload the game during the movement, the unit will stop at the saved position and will not continue moving to point B.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- General