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The actions performed by the BIS_fnc_scriptedMove function cannot be saved
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Description

When I use BIS_fnc_scriptedMove to make a unit run from point A to point B, if I save and reload the game during the movement, the unit will stop at the saved position and will not continue moving to point B.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline