In T185228#2681005, @TRAGER wrote:
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Oct 9 2024
Oct 9 2024
Leopard20 closed T185257: [Dev Branch] AI visibility seems broken; they don't each other as Resolved.
BIS_fnc_KK changed the status of T185228: 2.18 Autonomous toggle on UAV not working from New to Assigned.
After further testing, I can't reproduce this bug on Legacy build 2.16
The error is from the next line:
_dirToEnd = (abs _dirToFront / _dirToFront) - _dirToFront;
Sorry for being unclear.
Thank you.
The .txt file doesn't tell you what exactly happened, I don't know if there are any better files.
Please go to %localappdata%/Arma 3 launcher, and see if you find any "dump file" or .mdmp files in there. Pack them into a zip and send them here too. I would expect there to be some.
You have several script/mod issues.
Verify game files in steam?
Please run the game with -debug parameter.
And attach the full RPT log file for this error
As with every game update. The Mac update is slightly delayed. We have no ETA, hopefully soon.
dedmen changed the status of T185238: Version 2.18 Incorrect custom radio! RPT spam from New to Assigned.
For me the issue starts after creating the 6th custom channel with radioChannelCreate. After that i get "Incorrect custom radio!" 2x when disconnecting and 135x when connecting. As long as i dont create 6 or more channels i have no entries in my log.
Oct 8 2024
Oct 8 2024
Please close.
This is due to Controlled Folder Access. Allowing the game access fixed this. This wasn't an issue before this update.
NikkoJT added a comment to T177369: One side of the VR Slope (10x5x4) object has stretched texture/material mapping.
Confirmed fixed in 2.18
DoskalAridin added a comment to T184433: Arma 3 Tools: Addon builder and Publisher won't launch, can't find .dlls.
Update.
After an arma 3 tools update. everything is working again.
Updated repro script again, now includes blue shapes that have alignWithMap=false
Updated repro to add rotation over time:
Oct 7 2024
Oct 7 2024
arma3profiling_x64_2024-10-06_13-36-47.log315 KBDownload
Oct 6 2024
Oct 6 2024
Same problem here this is a big issue for zeus. Could you please fix this arma devs
Besides the issue, you have a mistake in your mission design -- localization should be client side, not server side.
Oct 5 2024
Oct 5 2024
When will someone answer
Oct 4 2024
Oct 4 2024
Oct 3 2024
Oct 3 2024
Oct 2 2024
Oct 2 2024
• poviwor added a comment to T181442: Ropes attached to units update unit position not frequently enough.
Oct 1 2024
Oct 1 2024
Sep 30 2024
Sep 30 2024
its definetly possible to activate the tide system and even use it to flood the whole island using config entries, however I cant find the exact config used right now. I'm pretty sure it was possible both in description.ext as well as a mod as part of the worlds config but I could be wrong.
Apologies for the necro. I was referred to this ticket via the Discord server.
I am trying to make missions involving water. Eg: simulating flooding by destroying a dam, flooding of a ship, diving operations.
Previously I did this by accounting for tides, and controlling the time via setTimeMultiplier. But now I see in the config files of Altis and Stratis that " class Sea > maxTide " has been set to 0 on the default maps. I'm told that it's been disabled on others.
Sep 29 2024
Sep 29 2024
yod added a comment to T184593: Count of destroyed Terrain objects in MP are duped depending on the number of players on the dedicated server.
For each online player, when you blow up a building, the number of destroyed ones increases by 1. For each of them, the "EntityKilled" mission event handler is triggered
Been a problem for me for at least a month now. I have 647 compositions subscribed from the Steam Workshop at the time of writing this, so I'm not sure of there's like some maximum threshold that the game can load.
Sep 27 2024
Sep 27 2024
@Leopard20, thank you, really appreciate you doing that. Couldn't find a way to edit that part of the task.
Seems was forgotten to rename files after copy & paste for male01rus and male03rus
now | need rename to |
veh_infantry_s_1 - Copy | veh_infantry_p_1 |
veh_infantry_s_2 - Copy | veh_infantry_p_2 |
veh_infantry_s_3 - Copy | veh_infantry_p_3 |
namenai added a comment to T184143: [Feature Request] Ability via scripts to set triggerTime and triggerDistance for submunitions.
Anything new on this?
Arma3_x64_2024-09-26_16-24-333.mdmp43 MBDownload
Sep 26 2024
Sep 26 2024
not sure if I should open a new task due to the OS change
You can edit your task (I already did it for you)
Upgraded to OS X 14.7 problem persists (not sure if I should open a new task due to the OS change).
I can confirm! Eden attribute works fine on dedicated server in current dev branch
Sep 25 2024
Sep 25 2024
Sep 24 2024
Sep 24 2024
i think to recall "things" were fixed with the to SQF export from Eden - if so, does anyone have FT or changelog at hand?
• Milagrohne added a comment to T177861: Being unconscious makes (scripted) sounds to be played muffled even if the source of the sound is your own unit.
Every sound—shouts of concern, the echo of footsteps—felt like a distant memory, blurred and unfocused, as if they were part of a dream slipping away.
Paste the exact error, or upload the RPT file. Read this:
https://community.bistudio.com/wiki/Crash_Files
If you're referring to the launcher error, you're probably missing .NET Framework.
Leopard20 changed the status of T184770: Вылетает ошибка при запуске игры from New to Need More Info.
Sep 23 2024
Sep 23 2024
dedmen added a comment to T184771: Controls inside "CT_OBJECT_CONTAINER" are not rendering properly.
seems like its really only intended to contain objects.
Did some further testing and found that Antistasi used 5k to 6k mb of memory (tracked through task manager) and gpu and cpu temps only reached a maximum of ~60C.
Sep 22 2024
Sep 22 2024
DoskalAridin added a comment to T184433: Arma 3 Tools: Addon builder and Publisher won't launch, can't find .dlls.
Reinstalling Visual Studio redistributable hasn't fixed the issue for me.
Uninstalled, rebooted computer, installed, rebooted again. Reinstalled Arma tools. still no change to the issue.
I think it makes sense engine-wise, as in "setting velocity kills the player, then ragdoll at this speed" whereas setting velocity on no-damage unit will not ragdoll it, therefore never throwing it in space.
I do not think it was related to a specific fix but was more or less always there. Still, worth asking for setVelocity to apply when touching the ground!
I believe it is related to the fact that the player is touching the ground at the time
Sep 21 2024
Sep 21 2024
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