In T183037#2642395, @dedmen wrote:Maybe we can just detect and only save on exit, if the file is already there.
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Jul 24 2024
Jul 24 2024
ElRabito added a comment to T183037: missionProfileNamespace not automatically saved on leaving the game/server.
toJSON/fromJSON are in 2.18
dedmen added a comment to T183037: missionProfileNamespace not automatically saved on leaving the game/server.
We do not want to spam empty/unused namespace files on every game shutdown. That's why it only saves if you manually save.
Though. It would expect that after the first manual save, we consider it "enabled" and also save on shutdown. Because the file is already there anyways, so we wouldn't spam unused files in that case.
Maybe we can just detect and only save on exit, if the file is already there.
Jul 23 2024
Jul 23 2024
dedmen added a comment to T182082: animateDoor synchronization in MP is very slow for non-local vehicles.
I fixed it now.
You can either remoteExec it, or change some other state of the vehicle to force it to update.
dedmen changed the status of T182082: animateDoor synchronization in MP is very slow for non-local vehicles from New to Feedback.
KercKasha added a comment to T182082: animateDoor synchronization in MP is very slow for non-local vehicles.
That explains the variability in sync time then... Any chance it can get it like animateSource does, or suggestions to force a sync? (I guess remoteExecing it)
mrzorn updated the task description for T183057: [Request] function/command to change fogColor (rgba) over time.
dedmen added a comment to T182082: animateDoor synchronization in MP is very slow for non-local vehicles.
The answer is simple.
There is no door state synchronization :D
It is sent when other things are synchronized, but for the door state itself, there is no check if it needs sync. So changing it doesn't trigger a sync
Jul 22 2024
Jul 22 2024
BIS_fnc_KK added a comment to T183037: missionProfileNamespace not automatically saved on leaving the game/server.
It looks like a bug in the code thats correct but intentionally left out from autosaving so that it only saves when you request it. It autoloads when exists though. It has been explained on wiki
Hi, no worries about asking :) it may take a bit of time reviewing/sorting the ticket, as sometimes lots of reports have to be processed - there is also the fact that this is Summer time and holidays may slow down things. Worry not, thou art not ignored/forgotten!
Are some requests beinh ignored, or does it simply take some time until a dev can take a look? (Sorry, first time here)
ElRabito added a comment to T183037: missionProfileNamespace not automatically saved on leaving the game/server.
In T183037#2641505, @BIS_fnc_KK wrote:It does not save by itself, you need to run saveMissionProfileNamespace https://community.bistudio.com/wiki/saveMissionProfileNamespace
BIS_fnc_KK added a comment to T183037: missionProfileNamespace not automatically saved on leaving the game/server.
It does not save by itself, you need to run saveMissionProfileNamespace https://community.bistudio.com/wiki/saveMissionProfileNamespace
Is it alot of work to make the setObjectTextureGlobal command also work with vests, headgear and weapons missionside?
Jul 21 2024
Jul 21 2024
Thanks, should be fixed with next data update
KercKasha added a comment to T182166: Other players cannot see visual effects (fire, light, smoke) on launcher shot in MP.
This seems to be related to the magazine being deleted when fired - if the magazine is modified to be deleteIfEmpty = 0; the effect plays
flyingtarta renamed T182996: (solved: i was executing cutrsc on each frame ) ctrlMapAnimAdd Dont work on a RscMapControl created in rsctitles from ctrlMapAnimAdd Dont work on a RscMapControl created in rsctitles to (solved: i was executing cutrsc on each frame ) ctrlMapAnimAdd Dont work on a RscMapControl created in rsctitles .
Jul 19 2024
Jul 19 2024
Jul 18 2024
Jul 18 2024
Jul 17 2024
Jul 17 2024
BIS_fnc_KK added a comment to T156710: Script error when defining markers in ModuleStrategicMapInit_F (Map).
Also tried
marker_0, marker_1
dedmen did it
BIS_fnc_KK changed the status of T180633: Script error due to Missing define IDC_DISPLAY3DEN_CREATE_FAVORITE in BIS_fnc_3DENInterface from New to Feedback.
BIS_fnc_KK added a comment to T180633: Script error due to Missing define IDC_DISPLAY3DEN_CREATE_FAVORITE in BIS_fnc_3DENInterface.
should be fixed in nect update
BIS_fnc_KK changed the status of T180413: Script error when executing ["IsSpectator", [player]] call BIS_fnc_EGSpectator from New to Feedback.
BIS_fnc_KK added a comment to T180413: Script error when executing ["IsSpectator", [player]] call BIS_fnc_EGSpectator.
should be fixed with next data
BIS_fnc_KK changed the status of T156710: Script error when defining markers in ModuleStrategicMapInit_F (Map) from New to Feedback.
BIS_fnc_KK added a comment to T156710: Script error when defining markers in ModuleStrategicMapInit_F (Map).
should be fix in next data
In T182110#2624663, @lankercool wrote:This was not done by design, it is presumed to be done by design by the BI Wiki Editor, don't misconstrue.
It either way does not make much sense to change this value only when revive is enabled, as it would largely cause the Medkit(and the medic trait) to lose about half its effectiveness on the field which is being able to full-heal units.
BIS_fnc_KK changed the status of T154904: [BIS functions] getVariables in Support Module (+other) functions don't have a default value, causing errors from Assigned to Feedback.
BIS_fnc_KK added a comment to T154904: [BIS functions] getVariables in Support Module (+other) functions don't have a default value, causing errors.
looks like requester module has default values preset in GUI
was fixed in march 22
BIS_fnc_KK changed the status of T180930: Missing define in "a3\ui_f\scripts\igui\rscspectator.sqf" from New to Feedback.
look like typos, as xxxtext is already used, try after data update plz
BIS_fnc_KK set Ref Ticket to AIII-56489 on T182822: Script errors related to format command optimizations.
BIS_fnc_KK changed the status of T182822: Script errors related to format command optimizations from New to Feedback.
The errors listed should be fixed in next data update, any more?
Jul 16 2024
Jul 16 2024
R3vo closed T178959: create3DENComposition works only with CfgGroups but not with Cfg3DEN-> "Compositions" as Resolved.
Works in 2.18.
This is still an issue in 2.16.
As far as I can tell, this is no longer an issue, the actions don't reset the fire mode.
Other issues should be fixed in next dev
Jul 15 2024
Jul 15 2024
TRAGER added a comment to T154752: Edit Terrain Object module door locking is not working properly in multiplayer.
This issue was fixed in dev branch for a while, you better download it and retest module work in mp for confirmation
BIS_fnc_KK changed the status of T182887: Add "OnBeforeSave" mission event handler from New to Feedback.
Rev 152009 "SaveGame" mission EH
https://community.bistudio.com/wiki/Arma_3:_Mission_Event_Handlers#SaveGame
PoToo added a comment to T154752: Edit Terrain Object module door locking is not working properly in multiplayer.
Same issue here, I used the module to reduce some buildings into rubble, but when testing on a dedicated server, both rubble and the unaffected building appeared. Doors are also not affected.
R3vo changed the status of T182548: Add a command to attach entity to cursor in eden editor from New to Feedback.
R3vo closed T118270: Asset-Browser search is case sensitiv if the first letter an umlaut as Resolved.
Works in 2.16.
Works in 2.16.
Works in 2.16.
lankercool added a comment to T154752: Edit Terrain Object module door locking is not working properly in multiplayer.
This is still not working properly, 4 years later, would be great to see this fixed as it's affecting mission making as it currently stands and causing frustration and need of use for workarounds in places where there really shouldn't need to be ones.
lankercool added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.
When will this be pushed from dev to stable? It has been a while....
Fixed a couple years ago
6komodo6 edited Additional Information on T182888: The Restrict Ambient Voices module doesn't keep unit ambient voice lines from talking.
dedmen changed the status of T167469: loadAbs returns doubled mass for items within containers inside inventories from New to Feedback.
dedmen set Ref Ticket to https://feedback.bistudio.com/T167469 on T167469: loadAbs returns doubled mass for items within containers inside inventories.
RickOShay edited Steps To Reproduce on T182886: Hide / Show module - not hiding crew and weapons pylons for aerial vehicles .
18:43:31 Error 0 elements provided, 1 expected
18:43:31 File a3\ui_f\scripts\gui\rscdisplaydebriefing.sqf..., line 45
Jul 14 2024
Jul 14 2024
Also when opening a GUI editor
XX:45:04 Error in expression <,"e","i","o","u","y"]; GUI_exportHash = format ["%1%2%3%4%5%6%7%8", toupper (_al> XX:45:04 Error position: <format ["%1%2%3%4%5%6%7%8", toupper (_al> XX:45:04 Error 6 elements provided, 7 expected XX:45:04 File A3\functions_f\gui\editor\GUI_fnc_export.sqf..., line 462
Jul 13 2024
Jul 13 2024
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