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Jan 3 2022

Tenshi changed the status of T162471: Arma starting issue from New to Need More Info.

Did verifying resolve the issue?

Jan 3 2022, 1:45 PM · Arma 3
Tenshi added a comment to T162470: Arma starting issue.

wait this seems a duplicate of T162471, closing this one as that ticket has a little bit more info

Jan 3 2022, 1:44 PM · Arma 3
Tenshi changed the status of T162470: Arma starting issue from New to Reviewed.
Jan 3 2022, 1:43 PM · Arma 3
Tenshi added a comment to T162470: Arma starting issue.

Have you tried verifying the game files through steam?

Jan 3 2022, 1:41 PM · Arma 3
Maximax created T162605: The waves on the Maps "Cam Lao Nam" and "Khe Sanh" cant be modified / have always the same strength..
Jan 3 2022, 2:05 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jan 2 2022

ctbearfxt added a comment to T162595: M1/M2 Carbine reloading animation bug (with video).

Did some additional testing, M3 Carbine also has the same issue

Jan 2 2022, 11:45 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
LordTyrion renamed T162601: Arma 3 Launcher - CDLC Compatibility data not allowing to join server - Possible fix from Arma 3 Launcher - CDLC Compatibility data not allowing to join server to Arma 3 Launcher - CDLC Compatibility data not allowing to join server - Possible fix.
Jan 2 2022, 5:43 PM · Arma 3
LordTyrion updated the task description for T162601: Arma 3 Launcher - CDLC Compatibility data not allowing to join server - Possible fix.
Jan 2 2022, 4:57 PM · Arma 3
LordTyrion created T162601: Arma 3 Launcher - CDLC Compatibility data not allowing to join server - Possible fix.
Jan 2 2022, 3:44 PM · Arma 3
ctbearfxt added a comment to T162595: M1/M2 Carbine reloading animation bug (with video).

For a more clear comparison, I took screenshots of the issue.
Rifle grenade version (not bugged): https://ibb.co/FDqYG9N
Normal version (bugged): https://ibb.co/Zhb4NfZ

Jan 2 2022, 3:43 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
ctbearfxt created T162595: M1/M2 Carbine reloading animation bug (with video).
Jan 2 2022, 3:39 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jan 1 2022

HomeTapestry created T162591: Crash Status Access Violation..
Jan 1 2022, 11:20 PM · Arma 3
BIS_fnc_KK changed the status of T151112: The scripting command 'reload' needs tweaking from New to Feedback.
Jan 1 2022, 9:09 PM · Arma 3
BIS_fnc_KK added a comment to T151112: The scripting command 'reload' needs tweaking.

Rev 148609 alt syntax https://community.bistudio.com/wiki/reload

Jan 1 2022, 9:09 PM · Arma 3
BIS_fnc_KK closed T162585: fileExists returns false for absolute mission paths as Resolved.
Jan 1 2022, 6:23 PM · Arma 3
Leopard20 added a comment to T162585: fileExists returns false for absolute mission paths.

Ah yes. So not a bug then.
I'll add it as a note to the wiki.

Jan 1 2022, 5:21 PM · Arma 3
BIS_fnc_KK changed the status of T162585: fileExists returns false for absolute mission paths from New to Need More Info.
Jan 1 2022, 5:07 PM · Arma 3
BIS_fnc_KK added a comment to T162585: fileExists returns false for absolute mission paths.

does RPT say something like "Invalid path (only relative paths supported):.... ?

Jan 1 2022, 5:06 PM · Arma 3
Leopard20 updated the task description for T162585: fileExists returns false for absolute mission paths.
Jan 1 2022, 4:49 PM · Arma 3
Leopard20 created T162585: fileExists returns false for absolute mission paths.
Jan 1 2022, 4:48 PM · Arma 3

Dec 31 2021

BIS_fnc_KK added a comment to T161001: Can't reset search result in Eden Editor's location list.

Should be fixed in 148607

Dec 31 2021, 10:26 PM · Arma 3
BIS_fnc_KK changed the status of T161001: Can't reset search result in Eden Editor's location list from New to Feedback.
Dec 31 2021, 10:26 PM · Arma 3
Leopard20 added a comment to T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter.

Oh that's a much better idea! Thank you!

Dec 31 2021, 6:51 PM · Arma 3
Unknown Object (User) added a comment to T161998: Diving mask problem.

not yet?

Dec 31 2021, 1:32 PM · Arma 3
DINODICK created T162567: keeps crashing on 2nd campaign mission .
Dec 31 2021, 2:25 AM · Arma 3

Dec 30 2021

milkman99 edited Additional Information on T162566: Y-32 Xi'an VTOL cannot hold more than 10 ai passengers.
Dec 30 2021, 8:08 PM · Arma 3
milkman99 created T162566: Y-32 Xi'an VTOL cannot hold more than 10 ai passengers.
Dec 30 2021, 8:02 PM · Arma 3
killerswin2 created T162556: Rigid Body Joint Constraint.
Dec 30 2021, 5:12 AM · Arma 3
RosemarysBaby added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

@Tenshi I would be glad to sit in a discord call with you and try to narrow down to issue, if thats a possibility. Though im pretty convinced it should be an easy thing to reproduce. I could be wrong

Dec 30 2021, 12:57 AM · Arma 3

Dec 29 2021

veteran29 created T162552: attach'edTo objects are not following units inside vehicles.
Dec 29 2021, 6:54 PM · Arma 3
Haleks edited Additional Information on T162551: Infantry units further than 100 meters from cameraOn are unaffected by physX collisions.
Dec 29 2021, 5:09 PM · Arma 3
Haleks added a comment to T162551: Infantry units further than 100 meters from cameraOn are unaffected by physX collisions.

Another observation : EPEContact event handlers are properly triggered, even beyond 100 meters, and as far as I know, there's no range limit on the simulation of physX objects; so the issue likely comes from some sort of limitation on infantry units themselves.

Dec 29 2021, 4:21 PM · Arma 3
Haleks added a comment to T162551: Infantry units further than 100 meters from cameraOn are unaffected by physX collisions.

@BIS_fnc_KK :
That's a limit from the engine.

Dec 29 2021, 4:13 PM · Arma 3
BIS_fnc_KK added a comment to T162551: Infantry units further than 100 meters from cameraOn are unaffected by physX collisions.

is the limit hardcoded in the function or the engine?

Dec 29 2021, 3:47 PM · Arma 3
Haleks created T162551: Infantry units further than 100 meters from cameraOn are unaffected by physX collisions.
Dec 29 2021, 3:00 PM · Arma 3
Valken added a comment to T162136: ARMA 3 Launcher Has ~ 3200 Steam Workshop mod limit.

So should I report this to STEAM instead? If so, do you know which team to direct it to?

Dec 29 2021, 11:54 AM · Arma 3

Dec 28 2021

BIS_fnc_KK changed the status of T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it. from Reviewed to Feedback.
Dec 28 2021, 11:48 PM · Arma 3
BIS_fnc_KK added a comment to T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it..

Should be fixed in rev. 148606

Dec 28 2021, 11:48 PM · Arma 3
BIS_fnc_KK claimed T63451: When you pick up an empty weapon, a magazine from your inventory is automatically loaded into it..
Dec 28 2021, 10:47 PM · Arma 3
mickeymen added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

Thank you @BIS_fnc_KK! I ask about this because I dreamed of such a function for 8 years.

Dec 28 2021, 10:13 PM · Arma 3
ElRabito added a comment to T85234: Uniforms disappear or are only visible to one player.

Can confirm backpack and headgear is never affected, only Uniform and Vest.

Dec 28 2021, 9:23 PM · Arma 3
pubwhatsapp146 added a comment to T160951: M1A1 Stock and sights.
Dec 28 2021, 8:34 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
severgun created T162536: Request - Alternative syntax for namedProperties that will return HashMap..
Dec 28 2021, 6:23 PM · Arma 3
BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

in new year for sure

Dec 28 2021, 5:23 PM · Arma 3
mickeymen added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

Ok, now firemode also persists on weapon swap (Revision: 148605) please test thoroughly

Dec 28 2021, 5:18 PM · Arma 3
BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

Ok, now firemode also persists on weapon swap (Revision: 148605) please test thoroughly

Dec 28 2021, 2:08 PM · Arma 3
severgun added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

The first link being all low graphic settings

Even with pixelated video trunk of the tree became visible at 0:11
at 0:12 branches became visible.
at 0:13 it is fully rendered.

Dec 28 2021, 8:21 AM · Arma 3

Dec 27 2021

BIS_fnc_KK added a comment to T162522: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED and exit code 0xCFFFFFFF - APPLICATION_HUNG.

could be due to buggy graphics driver, have you upgraded recently?

Dec 27 2021, 5:41 PM · Arma 3
KollinVT renamed T162522: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED and exit code 0xCFFFFFFF - APPLICATION_HUNG from DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED to DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED and exit code 0xCFFFFFFF - APPLICATION_HUNG.
Dec 27 2021, 4:45 PM · Arma 3
KollinVT created T162522: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED and exit code 0xCFFFFFFF - APPLICATION_HUNG.
Dec 27 2021, 4:42 PM · Arma 3
treasurebox added a comment to T160776: F4s air-to-air locking capability seems wrong [UPDATE BETA].
Dec 27 2021, 8:13 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Dec 26 2021

BIS_fnc_KK changed the status of T160837: setUnitPos export to SQF issue from Confirmed Internally to Feedback.
Dec 26 2021, 11:27 PM · Arma 3
BIS_fnc_KK added a comment to T160837: setUnitPos export to SQF issue.

The fix has been applied internaly thank you for reporting

Dec 26 2021, 11:27 PM · Arma 3
BIS_fnc_KK changed the status of T162218: Weaponstate not returning the correct fire mod from New to Feedback.
Dec 26 2021, 10:17 PM · Arma 3
BIS_fnc_KK added a comment to T162218: Weaponstate not returning the correct fire mod.

should be fixed in 148604

Dec 26 2021, 10:17 PM · Arma 3
LupusTheCanine created T162512: AFM causes helicopters to sink.
Dec 26 2021, 9:57 PM · Arma 3
BIS_fnc_KK changed the status of T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter from New to Feedback.
Dec 26 2021, 9:21 PM · Arma 3
BIS_fnc_KK added a comment to T162411: [Feature Request] Make setVelocityTransformation use positionWorld instead of positionASL, using an optional parameter.

Rev 148603, customCenter param https://community.bistudio.com/wiki/setVelocityTransformation

Dec 26 2021, 9:20 PM · Arma 3
BIS_fnc_KK closed T162509: Trigger area as polygon as Resolved.
Dec 26 2021, 8:40 PM · Arma 3
BIS_fnc_KK added a comment to T162509: Trigger area as polygon.

You can use inPolygon https://community.bistudio.com/wiki/inPolygon as trigger condition. We wont be altering triggers in the near future.

Dec 26 2021, 8:40 PM · Arma 3
Red created T162509: Trigger area as polygon.
Dec 26 2021, 3:49 PM · Arma 3

Dec 25 2021

kingofnuthin1980 created T162491: Full arsenal preload.
Dec 25 2021, 3:20 PM · Arma 3
BIS_fnc_KK closed T160990: load & loadAbs commands executed on container return 0 if container has not yet been opened locally. as Resolved.
Dec 25 2021, 10:22 AM · Arma 3
GhostIsSpooky added a comment to T160990: load & loadAbs commands executed on container return 0 if container has not yet been opened locally..

Cannot repro in dev branch rev 148602. Can probably close this.

Dec 25 2021, 3:53 AM · Arma 3
LouMontana added a comment to T162125: Recompile button.
Dec 25 2021, 12:46 AM · Arma 3

Dec 24 2021

Ani77 added a comment to T162294: PRC-77 backpacks cause "bad vehicle type" error when trying to copy in the Editor.
Dec 24 2021, 4:06 PM · Arma 3 Creator DLC - CSLA Iron Curtain
digitalyetch added a comment to T162484: Arma 3 não inicializa.
Dec 24 2021, 3:14 PM · Arma 3
digitalyetch added a comment to T162484: Arma 3 não inicializa.
Dec 24 2021, 3:13 PM · Arma 3
douglaschipman created T162484: Arma 3 não inicializa.
Dec 24 2021, 3:12 PM · Arma 3
BIS_fnc_KK added a comment to T162125: Recompile button.

Should be on dev

Dec 24 2021, 11:15 AM · Arma 3
BIS_fnc_KK changed the status of T162125: Recompile button from New to Feedback.
Dec 24 2021, 11:15 AM · Arma 3

Dec 23 2021

Marshall777 added a comment to T162476: Game crash on Warlords when on a vehicle and item gets dropped on your position .

I should mention that the game doesn't crash, it freezes and you eventualy have to kill the process.

Dec 23 2021, 11:44 PM · Arma 3
Marshall777 created T162476: Game crash on Warlords when on a vehicle and item gets dropped on your position .
Dec 23 2021, 11:42 PM · Arma 3
ayaz_47 added a comment to T162475: ARMA 3 HİKAYE MODU.

sorun: fileC:/users/admin/documents/arma3/saved/a3/missions_f_epa/camping.sqc, line 0:':rap: encountered instead of '='

Dec 23 2021, 10:49 PM · Arma 3
ayaz_47 added a comment to T162475: ARMA 3 HİKAYE MODU.
Dec 23 2021, 10:45 PM · Arma 3
ayaz_47 created T162475: ARMA 3 HİKAYE MODU.
Dec 23 2021, 10:45 PM · Arma 3
ayaz_47 created T162474: ARMA 3 HİKAYE MODU.
Dec 23 2021, 10:44 PM · Arma 3
ww2junkie created T162473: A3 wont load.
Dec 23 2021, 10:25 PM · Arma 3
santiepi added a comment to T162472: ARMA 3 WON'T LOAD.

When getting on the arma 3 launch window, it says " Arma 3 units data acquisition failed" informations about your unit(s) won't be available.
I play solo mainly but when I click "PLAY" it says "data error (cyclic redundancy check). and the game won't start.
exit code: 0x0000DEAD -

Dec 23 2021, 6:53 PM · Arma 3
santiepi created T162472: ARMA 3 WON'T LOAD.
Dec 23 2021, 6:53 PM · Arma 3
the2cleo added a comment to T162471: Arma starting issue.

Checked file integrity, downloading files.

Dec 23 2021, 4:46 PM · Arma 3
the2cleo created T162471: Arma starting issue.
Dec 23 2021, 4:45 PM · Arma 3
the2cleo created T162470: Arma starting issue.
Dec 23 2021, 4:17 PM · Arma 3
NarcisaFultz added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .
Dec 23 2021, 2:08 AM · Arma 3

Dec 22 2021

NikkoJT added a comment to T162381: AI passengers still disembarking from locked vehicles on enemy contact.

setUnloadInCombat might cover your usage until (if) locked behaviour is changed.

Dec 22 2021, 8:23 PM · Arma 3
Tenshi added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

Sorry, I'm Quality Assurance, i test and process tickets.
In this case i am unable to confirm the issue, but that doesn't mean I'm saying that i dont believe it exists.
It does mean however that either the Repro is incomplete or it has conditions we don't know about.

Dec 22 2021, 5:53 PM · Arma 3
Xpandswhenwet added a comment to T162455: Status Access Violation.

I played for about 2 weeks then started to get the Status Access Violation when the troubleshoot said Arma 3 closed unually

Dec 22 2021, 6:35 AM · Arma 3
Xpandswhenwet created T162455: Status Access Violation.
Dec 22 2021, 6:34 AM · Arma 3
Nivek created T162453: Sniper and Marksman ball ammo shoots tracers?.
Dec 22 2021, 1:59 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Dec 21 2021

7erra created T162449: Arma 3 Launcher: Wrong German Translation For "Support".
Dec 21 2021, 6:45 PM · Arma 3
RosemarysBaby added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

i can get a vid from every sideways/trick/combat pilot showcasing this issue. if that isnt enough i dont know what is

Dec 21 2021, 3:13 PM · Arma 3
alexmikk added a comment to T162294: PRC-77 backpacks cause "bad vehicle type" error when trying to copy in the Editor.
Dec 21 2021, 2:14 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Tenshi added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

No i just made a selected screenshot i wasn't using right click or + at that time.


As you can see no zoom but i can still see the branches in the distance.
Sorry but i dont seem to be able to repro the issue, atleast on my pc

Dec 21 2021, 1:27 PM · Arma 3
Tenshi added a comment to T162441: "str" command triggers "Circular reference found in HashMap" warning.

Thank you for reporting the issue.
We will see what we can do.

Dec 21 2021, 12:42 PM · Arma 3
Tenshi changed the status of T162441: "str" command triggers "Circular reference found in HashMap" warning from New to Reviewed.
Dec 21 2021, 12:42 PM · Arma 3
Tenshi added a comment to T162437: The animation of the "medicStart"-playAction/action causes the player's head to glitch..

Hello thank you for reporting the issue.
I was able to confirm the issue on my device, it looks hilarious.
We will see what we can do.

Dec 21 2021, 12:33 PM · Arma 3
Tenshi changed the status of T162437: The animation of the "medicStart"-playAction/action causes the player's head to glitch. from New to Confirmed Internally.
Dec 21 2021, 12:31 PM · Arma 3
RosemarysBaby added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

Also @Tenshi correct me if i'm wrong but you seem to be (zoomed in) in your screenshot. When zoom is toggled I believe LODs behave differently, appearing at a further distance. Most pilots dont play while fully zoomed in

Dec 21 2021, 11:28 AM · Arma 3
RosemarysBaby added a comment to T162371: Trees popping 1 meter in front of you when flying (LOD Issue?) .

You probably noticed but the two above links are from 2 separate users. The first link being all low graphic settings and the second link all very high graphic settings.

Dec 21 2021, 11:20 AM · Arma 3
Tenshi updated subscribers of T162191: Login failed: Unable to connect to Bohemia Interactive servers. [0x2002].

@Snake-Plissken @idriss Hello, first of all sorry to hear about Argo.
Bohemia has made a statement about the Closure here: https://store.steampowered.com/news/app/530700/view/3128310340401373901

Dec 21 2021, 10:51 AM · Arma 3