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Jan 3 2022
wait this seems a duplicate of T162471, closing this one as that ticket has a little bit more info
Have you tried verifying the game files through steam?
Jan 2 2022
Did some additional testing, M3 Carbine also has the same issue
For a more clear comparison, I took screenshots of the issue.
Rifle grenade version (not bugged): https://ibb.co/FDqYG9N
Normal version (bugged): https://ibb.co/Zhb4NfZ
Jan 1 2022
Rev 148609 alt syntax https://community.bistudio.com/wiki/reload
Ah yes. So not a bug then.
I'll add it as a note to the wiki.
does RPT say something like "Invalid path (only relative paths supported):.... ?
Dec 31 2021
Should be fixed in 148607
Oh that's a much better idea! Thank you!
not yet?
Dec 30 2021
@Tenshi I would be glad to sit in a discord call with you and try to narrow down to issue, if thats a possibility. Though im pretty convinced it should be an easy thing to reproduce. I could be wrong
Dec 29 2021
Another observation : EPEContact event handlers are properly triggered, even beyond 100 meters, and as far as I know, there's no range limit on the simulation of physX objects; so the issue likely comes from some sort of limitation on infantry units themselves.
@BIS_fnc_KK :
That's a limit from the engine.
is the limit hardcoded in the function or the engine?
So should I report this to STEAM instead? If so, do you know which team to direct it to?
Dec 28 2021
Should be fixed in rev. 148606
Thank you @BIS_fnc_KK! I ask about this because I dreamed of such a function for 8 years.
Can confirm backpack and headgear is never affected, only Uniform and Vest.
in new year for sure
Ok, now firemode also persists on weapon swap (Revision: 148605) please test thoroughly
Ok, now firemode also persists on weapon swap (Revision: 148605) please test thoroughly
The first link being all low graphic settings
Even with pixelated video trunk of the tree became visible at 0:11
at 0:12 branches became visible.
at 0:13 it is fully rendered.
Dec 27 2021
could be due to buggy graphics driver, have you upgraded recently?
Dec 26 2021
The fix has been applied internaly thank you for reporting
should be fixed in 148604
Rev 148603, customCenter param https://community.bistudio.com/wiki/setVelocityTransformation
You can use inPolygon https://community.bistudio.com/wiki/inPolygon as trigger condition. We wont be altering triggers in the near future.
Dec 25 2021
Cannot repro in dev branch rev 148602. Can probably close this.
Dec 24 2021
Should be on dev
Dec 23 2021
I should mention that the game doesn't crash, it freezes and you eventualy have to kill the process.
sorun: fileC:/users/admin/documents/arma3/saved/a3/missions_f_epa/camping.sqc, line 0:':rap: encountered instead of '='
When getting on the arma 3 launch window, it says " Arma 3 units data acquisition failed" informations about your unit(s) won't be available.
I play solo mainly but when I click "PLAY" it says "data error (cyclic redundancy check). and the game won't start.
exit code: 0x0000DEAD -
Checked file integrity, downloading files.
Dec 22 2021
setUnloadInCombat might cover your usage until (if) locked behaviour is changed.
Sorry, I'm Quality Assurance, i test and process tickets.
In this case i am unable to confirm the issue, but that doesn't mean I'm saying that i dont believe it exists.
It does mean however that either the Repro is incomplete or it has conditions we don't know about.
I played for about 2 weeks then started to get the Status Access Violation when the troubleshoot said Arma 3 closed unually
Dec 21 2021
i can get a vid from every sideways/trick/combat pilot showcasing this issue. if that isnt enough i dont know what is
No i just made a selected screenshot i wasn't using right click or + at that time.
As you can see no zoom but i can still see the branches in the distance.
Sorry but i dont seem to be able to repro the issue, atleast on my pc
Thank you for reporting the issue.
We will see what we can do.
Hello thank you for reporting the issue.
I was able to confirm the issue on my device, it looks hilarious.
We will see what we can do.
Also @Tenshi correct me if i'm wrong but you seem to be (zoomed in) in your screenshot. When zoom is toggled I believe LODs behave differently, appearing at a further distance. Most pilots dont play while fully zoomed in
You probably noticed but the two above links are from 2 separate users. The first link being all low graphic settings and the second link all very high graphic settings.
@Snake-Plissken @idriss Hello, first of all sorry to hear about Argo.
Bohemia has made a statement about the Closure here: https://store.steampowered.com/news/app/530700/view/3128310340401373901