Page MenuHomeFeedback Tracker
Feed Advanced Search

Jun 1 2021

NikkoJT added a comment to T158302: Many Vietnam structure objects are duplicates of vanilla objects.

DLC objects should retain their duplicates, so that people won't need to buy other DLCs to play SOG:PF.

Jun 1 2021, 7:08 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 25 2021

NikkoJT added a comment to T158568: [WARLORDS] Adding module rotation and form manipulation in 3DEN Editor.

Some modules do have area and rotation, like the Covermap, Hide Object, and Civilian Presence area modules. It seems like it would be most intuitive to make the sector modules work like that.

May 25 2021, 10:12 PM · Arma 3

May 20 2021

NikkoJT added a comment to T156158: Request: VON push-to-talk release delay.

Is there any chance of this being looked at now that there's UI work being done on the options menu for other stuff?

May 20 2021, 5:47 PM · Arma 3

May 12 2021

NikkoJT added a comment to T158385: Loading and unloading the mod changes the UI color scheme.

Same as https://feedback.bistudio.com/T158465 (didn't see this one when creating mine because of the wrong category :U )

May 12 2021, 5:18 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 11 2021

NikkoJT added a comment to T158456: Turrets don't function at all when upside down..

This seems to be intended behaviour, but it would be pretty cool if attachTo could override this function. It would allow some pretty creative uses of turrets.

May 11 2021, 1:20 AM · Arma 3

May 10 2021

NikkoJT added a comment to T158476: Bicycle exploding when destroyed.

This is also true of the GM bicycle. I believe it's a consequence of bicycles having to use a semi-deprecated pre-PhysX vehicle class that dates back to, like, Arma 2. The GM devs have indicated it's not really fixable without BI themselves making some major changes to that vehicle type.

May 10 2021, 7:06 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158487: Some AAF men have odd/deprecated helmet types.
May 10 2021, 6:46 PM · Arma 3
NikkoJT created T158465: Loading Prairie Fire resets the UI colour scheme.
May 10 2021, 1:22 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 9 2021

NikkoJT added a comment to T158382: Mike Force Standalone Melee Weapons Missing from Base Game Arsenal..

It may be intended behaviour but not showing them in the Editor arsenal seems kind of counterintuitive

May 9 2021, 7:43 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 7 2021

NikkoJT added a comment to T158366: Death after ejecting from F4.

Probably the same as https://feedback.bistudio.com/T158321

May 7 2021, 6:52 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 6 2021

NikkoJT added a comment to T158328: Main menu UI overhaul.

I support this. It would be convenient to be able to make the UI less inconvenient.

May 6 2021, 9:42 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158327: Centreline gunpods on the Phantom do not fire if a wing gunpod is also fitted.
May 6 2021, 9:22 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT renamed T158321: Using the Phantom's ejection seat can result in instant death from Using the Phantom's ejection seat while the canopy is closed results in instant death to Using the Phantom's ejection seat can result in instant death.
May 6 2021, 8:50 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158321: Using the Phantom's ejection seat can result in instant death.
May 6 2021, 8:42 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158320: Helicopter door gunners don't have animations for holding the gun.
May 6 2021, 8:28 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT updated the task description for T158303: Frozen water texture in raised ponds.
May 6 2021, 6:34 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158314: Temple gate object has black spots at low LODs.
May 6 2021, 6:21 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158309: Land_vn_tovarna1 strange and low-quality textures.
May 6 2021, 5:25 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158307: Frozen muzzle flash in UH-34D (M60) first-person view.
May 6 2021, 5:22 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158303: Frozen water texture in raised ponds.
May 6 2021, 4:58 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158302: Many Vietnam structure objects are duplicates of vanilla objects.
May 6 2021, 4:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158299: Excessive aircraft variants in the editor.
May 6 2021, 4:02 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 1 2021

NikkoJT added a comment to T158201: Separation of the Local chat from the Effects audio channel.

This has already happened. It's now controlled by the VON slider.

May 1 2021, 2:47 PM · Arma 3

Apr 21 2021

NikkoJT added a comment to T157241: 155mm Laser Guided/Guided shells target cursor position when manually firing.

It could be worth testing this with the laser guided cruise missiles too. I had an incident a while ago where a missile was supposed to overfly my position en route to a laser target, but landed on me instead. I wrote it off as a fluke at the time, but this issue would perfectly explain it.

Apr 21 2021, 2:13 PM · Arma 3

Apr 17 2021

NikkoJT added a comment to T58577: Does not detect changes to audio device.

Interesting that you should choose now to complain about it, right after BI releases an RC branch adding the ability to choose the audio device in the game settings.

Apr 17 2021, 5:22 PM · Arma 3

Apr 12 2021

NikkoJT created T157751: Nyx interior appears to be missing a model part.
Apr 12 2021, 2:38 AM · Arma 3

Feb 24 2021

NikkoJT added a comment to T154335: 2.00 Update VON Volume Issue.

Direct chat is affected by both VON & the Effects volume slider. You can think of it as a multiplier. If you set VON or Effects volume to 0%, direct chat will not come through. If you set both to 50%, direct would be at 25%, if you one to 100% and the other to 50%, direct would be at 50%, etc.

Feb 24 2021, 8:11 PM · Arma 3
NikkoJT added a comment to T127997: Offroad: cosmetic backpacks not affected by fog.

This was fixed and can be marked as resolved.

Feb 24 2021, 4:32 PM · Arma 3
NikkoJT added a comment to T127868: [Dev branch] Applying black camo to Qilin (Unarmed) and Qilin (Minigun) causes script error.

This was fixed at some point and can be marked as resolved.

Feb 24 2021, 3:55 PM · Arma 3

Feb 23 2021

NikkoJT created T156957: [Request] add memPoint and followBoneRotation arguments to BIS_fnc_attachToRelative.
Feb 23 2021, 4:17 PM · Arma 3

Feb 5 2021

NikkoJT created T156630: [Request] magazine ID parameter for magazine-related commands, and specific-magazine commands.
Feb 5 2021, 3:21 PM · Arma 3

Feb 3 2021

NikkoJT added a comment to T156158: Request: VON push-to-talk release delay.

Easy to implement, pretty annoying to add to options menu though. So probably won't be done.

Feb 3 2021, 5:34 PM · Arma 3

Feb 1 2021

NikkoJT created T156547: [Feature request] deleteAllWaypoints command.
Feb 1 2021, 6:27 PM · Arma 3

Jan 24 2021

NikkoJT created T156376: Roof of building Land_Factory_Main_F renders in front of things placed on top of it when viewed at long range.
Jan 24 2021, 4:24 PM · Arma 3

Jan 13 2021

NikkoJT created T156158: Request: VON push-to-talk release delay.
Jan 13 2021, 12:51 AM · Arma 3

Aug 23 2018

NikkoJT added a comment to T127868: [Dev branch] Applying black camo to Qilin (Unarmed) and Qilin (Minigun) causes script error.

Still occurs in main branch 1.84.144923. And, as noted by Vdauphin, now also occurs when changing camouflage on the Prowler (Armed) and Prowler (Unarmed), with any camouflage. Oddly, does not occur on the Prowler (AT).

Aug 23 2018, 3:28 PM · Arma 3

Aug 22 2018

NikkoJT created T131450: Praetorian 1C maximum elevation exceeds physical limits.
Aug 22 2018, 12:21 PM · Arma 3

Mar 25 2018

NikkoJT created T127997: Offroad: cosmetic backpacks not affected by fog.
Mar 25 2018, 7:05 AM · Arma 3

Mar 9 2018

NikkoJT added a comment to T127866: [TANKS DLC] Offroad/4WD AT no sound.

I really hope that "as designed" just means "there is going to be a sound but we deliberately haven't put it on dev branch yet" - because if the SPG-9 is supposed to be literally dead silent, then someone has made a poor decision. It's bad for balance and extremely bad for immersion and realism.

Mar 9 2018, 7:41 PM · Arma 3
NikkoJT created T127868: [Dev branch] Applying black camo to Qilin (Unarmed) and Qilin (Minigun) causes script error.
Mar 9 2018, 12:13 AM · Arma 3

Sep 9 2017

NikkoJT added a comment to T126671: Crash related to Zeus [1.76 profiling].

Reproduced on Windows 10 x64.

Sep 9 2017, 2:39 PM · Arma 3