there is another way to make infinite money
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Dec 21 2020
change priority from 'normal' to 'immediate' as this is a 'game breaking' issue (campaign cannot end)
also upload your save file (eg C:\Users\<windows user>\Documents\Arma 3 - Other Profiles\<player name>\Saved\a3\Missions_F_Oldman\Campaign\Missions\Oldman.Tanoa\save.Arma3Save)
duplicate of https://feedback.bistudio.com/T150549
change state from 'new' to to 'duplicated'
duplicate of https://feedback.bistudio.com/T150549
change state from 'new' to to 'duplicated'
duplicate of https://feedback.bistudio.com/T150485
you should upload your game save and add a comment on that task
there is a similar type of issue with another quest 'Recover photos from planed crashed at the bottom of the sea': https://feedback.bistudio.com/T152023
encountered same problem
if you have a rifle, a possible workaround is to go to 'sit on your ass' stance and then you can move out of the building
you can create your own dashboard and create panels in you dashboard (check mine https://feedback.bistudio.com/dashboard/view/123/)
and these panels can be created from saved queries and in those saved queries you can filter by 'created by <username>' so you can keep track of all your reported issues
duplicate of https://feedback.bistudio.com/T150627
change state to 'duplicated'
duplicate of https://feedback.bistudio.com/T150594
change status to 'duplicate'
Dec 20 2020
Same problem
Started playing Old Man on December 11th
But isn't this dangerous?! Especially if it also supports command line arguments
Dec 19 2020
Yes it can. The following example opens the cmd window:
Related tickets:
@dedmen My testing was with the default branch (Not Dev or Profiling).
Works fine since day 1 it was fixed in perf/prof branch
Dec 18 2020
Everyone else so far told me its working though? Testing on dev branch or profiling branch?
@dedmen Fix appears to have not worked.
Feedback status means the issue was fixed and we are waiting for positive/negative feedback. Either confirming the fix worked, or reporting that it didn't.
Dec 17 2020
that there is no setPosAGL when there should be and that the wiki page for setpos tells you that it sets postionAGL when it really sets postionAGLS.
Still no repro in internal build, your script repro doesn't work, both objects stay active. And I can hear both tracks playing overlapping.
I don't know what to do here.
Your Report doesn't say anything about crashes/errors/freezes.
Nothing to go on in there.
"the game reports an error, automatically closes, and displays an error."
what error? Neither of your report files report a crash or error.
Crashdump doesn't make sense, or doesn't really show what the problem is. Can't do much on this.
Does this still happen in 2.00
Looks like your game data is corrupted. Verify your game files via Steam.
In T154819#2140158, @dedmen wrote:repro script doesn't work because you only have single level of items.
_tree tvAdd [[0], "Item 2"];works tho
repro script doesn't work because you only have single level of items.
_tree tvAdd [[0], "Item 2"];
Sorry for the redundant message, but; What does the "Feedback" status designate here?
Tried to find info looking around the feedback tracker but couldn't. Would have DM'ed you but that's not an option.
Dec 16 2020
In T154293#2140003, @dedmen wrote:is there a example of displays that change the cursor?
unrelated to this, #if actually landed.
__has_include is a great idea! thanks.
Alright, thanks. Hasn't been happening lately.
The second report only had a 4 months old .mdmp in it.
The first one looks like a random memory corruption crash. Please make a new ticket if it still happens on 2.00
Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Your game data is corrupted.
"armor_f_enoch.ebo.a3.bisign" is bad. verify files over steam and it'll fix it.
Please follow: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Graphics card somehow disconnected, or the driver force disconnected the game.
Something in the graphics card driver, or a problem with the card.
15:56:10 Page file free 7 MiB (7667712 B)
your page file got full. I think you should have atleast as much page file space as you have RAM or VRAM, you only had 9GB page file configured.
last dump has no info, something messed up the dump.
Dump before that doesn't seem to make sense, besides maybe random memory corruption.
Is this still happening in 2.00?
Very big confuse.
But also questioning why you are still running 32bit Arma?
ty
is there a example of displays that change the cursor?
I prefer config entry for that :u
Should be fixed in 2.02
It hides them so you don't see it, but the terrain objects are all still there, you just can't see them.
Im report sind keine fehler gelistet. Wenns keine probleme verursacht kann mans wohl einfach ignorieren.
@Sekra same exception code doesn't mean same issue.
Your issue is different but also already fixed.
Memory corruption fixes months ago
Still an issue? looks like corrupted files
Please read and follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
in order to provide enough information for us to do anything to help with your issue.
intel graphics I think. igd10umd64.dll. ive seen that already today. nothing I can do there.
Memory corruption, has been fixed
Actually just remembered, yes fixed. Was only temporary issue only on dev branch