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Zeus placed groups do not have 'deleteGroupIfEmpty' set to true
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Description

When placing a new group as Zeus to the mission they do not receive the 'deleteGroupIfEmpty' flag as TRUE, which may cause issues with the group limit within the game.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Zeus - General
Steps To Reproduce
  1. Create a mission with a single unit and a attached Curator Module
  2. Start the mission from 3den (SP or MP)
  3. Go into Zeus
  4. Place down a unit/group as zeus
  5. In the Debug Console, run the following script:
{
   player globalChat format ["%1", parseNumber (isGroupDeletedWhenEmpty _x)];
} forEach allGroups;
  1. This will put in chat:

"0"
"0"

Expected:

"0"
"1"

(player unit/group should be "0", zeus placed AI unit/group should be "1")