When placing a new group as Zeus to the mission they do not receive the 'deleteGroupIfEmpty' flag as TRUE, which may cause issues with the group limit within the game.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Zeus - General
Steps To Reproduce
- Create a mission with a single unit and a attached Curator Module
- Start the mission from 3den (SP or MP)
- Go into Zeus
- Place down a unit/group as zeus
- In the Debug Console, run the following script:
{ player globalChat format ["%1", parseNumber (isGroupDeletedWhenEmpty _x)]; } forEach allGroups;
- This will put in chat:
"0"
"0"
Expected:
"0"
"1"
(player unit/group should be "0", zeus placed AI unit/group should be "1")