Some memory corruption. I apparently fixed that somehow but I don't remember what i did, but I didn't see this crash in the last two months
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Dec 16 2020
Hmm hopefully the group leader crash can be fixed. I haven't had it since then thankfully.
both of these messages can just be clicked away by pressing "OK". What is actually preventing you from playing?
And why is it a major issue and you can't play, while you said you cannot reproduce the issue?
Crash in Nvidia graphics drivers. Nothing I can do here.
Yes, I've tried on dev as well now and have the same issue.
looks like random memory corruption
Arma launcher exception is not a game crash.
Please provide a example config where the new "water" controller is used.
Well these are some weird errors.
Remove these startparameters, they are nonsense
-maxmem=14000 -maxvram=8192
you mean in main menu?
does it happen repeatedly? looks to be a random fluke.
not enough info. See no problem in RPT.
Don't know what "doesn't launch" means.
Don't know what "Actual Window Manager" means.
There is no Arma 3 on xbox
Still broken on current dev-branch?
back compat, not possible
Repro script would be helpful :)
Mhhhh, never thougt about this till now. Maybe you're right. But it should not be a problem to search for malware in the code. You can use arrays with thousands of words and can search for some things in it which takes only a little piece of time. We need a solution fast, to get these cheaters out of range and till Bohemia is not fixing their Anti-Cheat in cooperation with Battleye this seems to be the best way isn't it?
Maybe you have other suggestions.
"Server Crash During Mission" is crash because AI group didn't have a group leader.. don't know why that happens but seen that more and more recently, ill investigate
"Second Crash During Mission" is corrupted texture file in terrain data.
"Crash During Mission on Nov 4" no mdmp, can't see whats going on
"Crash During Mission on Nov 3" same, no mdmp
what is the bug or feature request or what here? What is this ticket supposed to tell me?
That the wiki is wrong and wrote AGL instead of AGLS?
Its not supposed to support objNull
https://community.bistudio.com/wiki/parseSimpleArray
Please read and follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
This one is pretty hard to figure out without repro. maybe we can do some extra logging for it on a custom build.
A blast from the past, haven't seen this crash in a long time.
I think we talked about that a year back, AI reloading crash.
First one is crash in igd10umd64.dll, from the name I'd assume its intel graphics?
I don't have that file and its not on microsoft symbol servers so dunno what happened there.
You got the message popup
backwards compat. no.
use a #include if you want to.
Please read and do this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
I got an Errorreport if it helps to solve the problem i can send it later on
it is required to figure out what's wrong. Can't do anything without.
There will need to be a second expression for when the connection is removed, as you will need to detach.
and it will need to correctly work with editor undo
How would you set attributes onto the connection?
Would aka attach offset and stuff?
or should it just keep the transform it had before and just stay relative to the object its attached to?
And if you want to not have infinite recursion loop and server freeze/crash.
you need to ignore the code inside the eventhandler. which means cheaters will just add such an eventhandler to exec their code and be done.
flatten command
If you don't want to overwhelm your bandwidth and get your players to disconnect, don't overwhelm your bandwidth by spamming setVariable with public flag everywhere
can it execute .exe files? when you click on the url?
Crash seems to be caused by corrupted files. I fixed the crash and added a error message for 2.02, but broken files will still stay broken.
Please try verifying your game files via steam.
Are you using a USB Headset?
So you can still repro on dev branch?
Used cursor object because I was testing something else and just copy pasted, say3D with a music track seems to be louder when it's coming from another object as well, but that might be subjective.
Setting the distance param higher (to say 1000, which I've done for this video) will also make it louder when closer to the object.
Dec 15 2020
Fixed for 2.02.
Maybe profiling branch v10 update. not next dev-branch, the one after.
I did not specify the version number because I do not know for sure. Approximately these are versions 1.98 or 2.00. I noticed the problem just now, recently. I may be missing a bug in 1.98 or I might see it now after it was added in 2.00
Well I can't hear if the offset works, the track is too silent to hear whats going on.
But it atleast plays something so. Cannot reproduce
Ah maybe I can hear the audio, its so silent.
why cursorObject when you can just do it on player..
Makes it easier to repro.
Fixed in 147057
yes it was the % signs things, the crash report showed me what happened, without that I wouldn't have been able to find this, thanks.
Cannot reproduce the crash, but I guess its because you have weird characters in your profile name
You are reporting a Arma launcher crash, not a game crash.
And everything here looks like you are plain out of RAM.
Structured text won't be fixed.
Check if your other cases are fixed on performance/dev-branch
just use isNil.
The new sound bug is the most annoying where it combines the effects sound into the voip sound so the noise that helicopters and jets make always drown out anyone talking.
That was fixed in profiling branch one week after we released the update
what is "the latest update" you don't mention any version number
Dec 14 2020
file API-ms-win-ntuser-sysparams-l1-1-0.dll which caused the problem for the game can't start I found it on dllinstaller.com and download it and fix the problem fast and easily. now the game is rolling once again. I don't know what causes this problem but it's anyone until you found how to fix it.
Dec 13 2020
Hey BIS! later I saw that the balaclava or glasses will also be missing. Thus call BIS_fnc_ambientAnimCombat will kill head assets (helmet is still present)
also wrong: forEach. Example shows string as the "command", which should be code.
I think this is wrong too:
createSimpleObject [shapeName / className, position [,local]]