In T127844#2071088, @Richards wrote:There still is hope, I had the same issue, but it didn't happen again after i deleted the contents of my %temp%.
- "Win + R"
- Type "%temp%" and hit enter
- Ctrl + a (select all) and then hit delete.
- Any files that wont be deleted will just stay there
- Empty the recycle bin Another way to access the temp folder is by User > AppData > Local > Temp It worked for me and I hope it works for you too!
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Jun 14 2020
Jun 14 2020
Jun 13 2020
Jun 13 2020
heyoxe renamed T151773: [Feature Request] Control Scroll related commands (ctrlSetScrollW, ctrlSetScrollH, ctrlScrollW, ctrlScrollH) from [Feature Request] ctrlSetScrollW and ctrlSetScrollH for setting scroll position of a control to [Feature Request] Control Scroll related commands (ctrlSetScrollW, ctrlSetScrollH, ctrlScrollW, ctrlScrollH) .
It didn’t work for me. How are you doing?
https://forums.bohemia.net/forums/topic/229402-status-stack-buffer-overrun/
sudoguy updated the task description for T151589: Arma 3 started to crash - 0xC0000417 - STATUS_INVALID_CRUNTIME_PARAMETER.
sudoguy changed Reproducibility from reproducibility:none to reproducibility:random on T151589: Arma 3 started to crash - 0xC0000417 - STATUS_INVALID_CRUNTIME_PARAMETER.
Jun 12 2020
Jun 12 2020
ArmaReport_Log_20200612T195254_louis.zip117 KBDownload
There still is hope, I had the same issue, but it didn't happen again after i deleted the contents of my %temp%.
- "Win + R"
- Type "%temp%" and hit enter
- Ctrl + a (select all) and then hit delete.
- Any files that wont be deleted will just stay there
- Empty the recycle bin
Another way to access the temp folder is by User > AppData > Local > Temp
It worked for me and I hope it works for you too!
I know about the CBA stuff but would argue that engine solution would always be better.
https://github.com/CBATeam/CBA_A3/blob/master/addons/events/fnc_playerEvent.sqf#L85
currentWeapon command equivalent
The command would do the exact same as you already do via script. So why? I don't see any need.
Why is passing objects as parameter suboptimal?
sudoguy updated the task description for T151589: Arma 3 started to crash - 0xC0000417 - STATUS_INVALID_CRUNTIME_PARAMETER.
dedmen changed the status of T151014: Tanoa forest paths detected with nearRoads, but isOnRoad and roadsConnectedTo don't return information on them from Acknowledged to Feedback.
dedmen changed the status of T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF) from Acknowledged to Feedback.
BIS_fnc_KK placed T150330: New M2 (Low) static HMG disassembles into incorrect backpacks up for grabs.
BIS_fnc_KK added a comment to T150330: New M2 (Low) static HMG disassembles into incorrect backpacks.
Is the issue still present? cannot reproduce on latest dev
Jun 11 2020
Jun 11 2020
can't give medications to medic in forest
can't give network structure map to keystone
Jun 10 2020
Jun 10 2020
Thank you for the report. Have you tried the possible solutions listed here? I am going to list them here just in case.
This should be fixed in the next Dev branch update.
This should be fixed in the next Dev branch.
Wulf closed T149647: Bullets can broken windows if you shoot to the hole in [Land_GarageOffice_01_F] as Resolved.
Should be fixed in the next Dev build.
Hello, I apologize for the delay. Yes of course. But it didn't happen again.
Thanks.
KercKasha added a comment to T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations).
Other engine sources Ive tried is door and Reload, I'm pretty sure it's just wheel that's having the issue but I'm not 100% what sources are supported in the config
ElTyranos added a comment to T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations).
let me quote you @KercKasha as I think you made it clear to me in discord
dedmen added a comment to T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations).
Yes. But do other engine/non-user sources work.
Are all engine sources not working, or is it specifically something wrong with "wheel"
dedmen moved T83066: remove hardcoded "viewdriverinexeternal=0" for tanks from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Woulff added a comment to T148854: Advanced Flight Model Immediately Explodes on contact with structures.
I've noticed similar issues with helicopters and AFM. Aircraft explode when attempting pinnacle. Standard flight model seems ok most of the time.
I can also confirm this, having tested MaxTide = -6;
Jun 9 2020
Jun 9 2020
Happened again today. As there's still no news from any dev about this issue (after 2 years!), I think that it's safe to assume that there's absolutely no point in using this feedback tracker to submit error reports.
I guess flying planes in Arma 3 is just out of bounds for those of us who are encountering this error. I'll submit this last one, and then not bother to report any bugs in the future.
ArmaReport_Log_20200609T185945_Admin.zip73 KBDownload
KercKasha added a comment to T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations).
That's what I did, I used the user animSource instead of 'wheel'.
I tried both setting the user animation from where the vehicle was local and remote and both worked.
Fixed in 1.2
dedmen added a comment to T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations).
Can you try a different anim source besides wheel? To know whether its all the engine sources, or something specific to wheel.
So we know user animsources work then? I think thats not surprising if they are set locally.
dedmen added a comment to T151495: the command: rating is wrong when the killed unit/vehicle hasa different side from the edited object..
Thanks for the nice repro, I would've never even had the idea to test such a weird scenario :D
Might be a bit overkill. But can you try reinstalling your steam?
Usually I don't use laser-guided projectiles for AI, as bots are not good with it.
It can't attack even with fire-and-forget missiles, like Mavericks, which has a heat guidance system.
Are you guiding the Sentinel with a Laser Designator either by infantry or from a different UAV? If not then it won't attack as it has nothing to guide the missiles/bombs.
Hm... What LG armaments the AI use in this case? I tested all of the available options, with reveal command - and AI even can't open the bomb bay.
KercKasha added a comment to T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations).
I just tried it with a user animationSource and the UV animation (and the physical wheels) works fine
KercKasha added a comment to T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations).
Will confirm that for you, but I'm pretty positive the issue lies with config defined animationsources using 'wheel' as the animationSourcePhase wasn't changing on the remote vehicle
dedmen added a comment to T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations).
But other sources for UV Animations work right? Or UVAnims generally don't work?
I tested the Sentinel and at least Laser Guided armaments seem to be working for me in both development and stable build.
dedmen raised the priority of T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations) from Normal to High.
kju-PvPscene added a comment to T151258: [BUG] Arma 3 launcher only shown 5-10 new servers per second - aka takes minutes for the full server list to become available.
It is reproducible for me - just not 100% of the time (but quite high degree).
ElTyranos added a comment to T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations).
How it should be : https://www.youtube.com/watch?v=2rDEmrhbI-U
How it is : https://www.youtube.com/watch?v=2gHNuJICGa0
GalComT triaged T147075: Tracked Amphibious vehicles swimming behaviour and entering/exiting water as Normal priority.
Jun 8 2020
Jun 8 2020
sudoguy updated the task description for T151589: Arma 3 started to crash - 0xC0000417 - STATUS_INVALID_CRUNTIME_PARAMETER.
I have also encountered this. Steps to reproduce on 64bit executable. In editor create a soldier, place down zeus gamemaster, start scenario. Place a blufor pawnee (any helo will do it) and, pressing alt change the altitude of the chopper to make it fly. Immediate crash with the access_violation. This does NOT happen with the 32bit executable.
You can find the restricted items (ArsenalRestrictedItems) inside the crate.
Open the arsenal first and test without these items. You can't find it.
And then take one from the inventory of the crate and test again.
Now you can take as many as you want.
Wulf changed the status of T151019: Vehicle Shows Different Camouflages for Players from New to Reviewed.
Thank you for the report. We will have a look at it.
In T150733#2068492, @Wulf wrote:Hello.
I need to know on which map you created the mission on.
I need to know on which map you created the mission on. Also I tested one older mission where the players were launching jets from the USS Freedom and it works fine with all of the planes. I'll send you a link to the forum post and the mission as well.
FreedomnewlaunchCarCom.Tanoa.7z6 KBDownload
Confirmed
KercKasha added a comment to T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations).
The chain i'm referring to is the one on the Kart's engine, connected to the back right-hand wheel
Wulf added a comment to T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations).
What exactly do you mean by this " note how the chain doesn't move." There is no chain in the test mission, If you mean the wheels then they move on both clients.
" but what can I do with this ??"
Thank you for the report. Please upload the test mission here.
Yes , that's fixed , but what can I do with this ??
Wulf changed the status of T151495: the command: rating is wrong when the killed unit/vehicle hasa different side from the edited object. from New to Acknowledged.
Please upload your dump files. Here is how to do that.
Thank you for the report. Logs are showing a 0xC0000005_-_ACCESS_VIOLATION error. Have you tried the possible solutions listed here?
Should be fixed.
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