In T121613#1540872, @ARKAAZZ wrote:Can someone else having a Nvidia can tell me if the game is working fine with the same drivers as me?
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Dec 4 2016
Dec 4 2016
In T120519#1540870, @Ghost wrote:
@WolfSkin, please attach files to the feedback tracker rather than pasting a wall of text.
According to Arma 3 Unusual process exit, error 0x00000035 corresponds to 0x00000035 - ERROR_BAD_NETPATH. @MikeLeBo, try all of the possible solutions listed on that page.
Dec 3 2016
Dec 3 2016
I talked to vbawol who is one of the developers of epoch and he confirmed that they use selectPlayer.
Happydayz changed Reproducibility from reproducibility:always to reproducibility:none on T121790: close.
Happydayz renamed T121790: close from OnTake Eventhandler sends Items Classname as a double string to close.
SuspiciousPotato edited Additional Information on T121800: Upon joinging server/respawning/exiting vehicles I am unable to see anything except the ground and sky.
Can confirm this bug when using my Saitek X52 Pro joystick as well with analog thrust mapped!
Then be advised that it is normal that playerRespawnTime is -1 while you are alive. If you die the time should start to count down. At least it does for me.
Nope, only executed in a running mission without selectPlayer.
Main issue was the respawn timer in Epoch.
Do you use selectPlayer to switch to another unit before?
If yes this issue might be the same as these three:
https://feedback.bistudio.com/T121730
https://feedback.bistudio.com/T121717
https://feedback.bistudio.com/T121736
I tested a lot of stuff yesterday and wrote it here:
https://feedback.bistudio.com/T121730#1539845
Arma3 release: 1.66.139494
nvidia drivers:
- 372.90 (@21.9.2016)
- 376.09 (@28.11.2016)
- 368.81 (@14.7.2016)
Unknown Object (User) added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.
^ Yepp, can confirm that. Killed is still working. So is OnPlayerDisconnected. However:
On Tanoa, CCG wasteland server. I'm surprised it is working for you. I tried zooming in with the thumb button on the mouse (in 3rd person view I can still zoom in/out with the thumb buttons), so the keys configuration didn't change apparently (also after the patch I clicked "don't changed keybindings").
If I were to pitch in, I have had this issue on King of The Hill servers, zoom seems to be possible though, just requires you to spam the zoom buttons. Same with the sniper scopes that allows zoom, dms, khalia, lrps etc.
Same problem with vehicles such as tanks, AA tanks, APC's, MRAPs, anything with a turreted scoped. Also happens in commander view.
@Jawsh I checked the launch parameters in steam, where I had them set up before the launcher was added, it looked fine there, but there was a single "-" in the end of the parameters, but nothing else was placed wrong or in more places.
Hello,
the game can't start without Steam running. If the Steam client is running, then it is probably blocked by some security settings on your PC (it can be either the operating system, or an antivirus or a firewall) and is not accessible by the game launcher or the game itself. Other possible solutions are listed here: https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0x00000035_-_ERROR_BAD_NETPATH
BISWizard changed Category from category:config to category:gamestartup on T121796: I cant open the game.
Can someone else having a Nvidia can tell me if the game is working fine with the same drivers as me?
Just a heads up about this issue, not certain it is related. We noticed that the Killed EH (player addEventHandler "Killed") was executing client side properly. However, playerRespawnTime is always returning -1 since A3 1.66 release.
arma3server_2016-12-03_08-34-31.bidmp35 KBDownload
in my missions description.ext i do have
class Params
{
#include "\a3\Functions_F\Params\paramRevive.hpp"
};
ArmaReport_Log_20161203T145112_Micka.zip40 KBDownload
Here is the report log.
Zeroing's probably changed since 1.66, as indicated by changelog BUT NO ONE KNOWS TO WHAT.
Exception code: C0000005 ACCESS_VIOLATION at 02XXXXXX
BISWizard changed Category from category:launcher to category:gamestartup on T121772: STATUS_ACCESS_VIOLATION.
initramfs edited Additional Information on T121675: Eden Editor Layers cause "GETIN" waypoint type to fail to execute properly.
In what multiplayer mission or missions were you not able to zoom in with the Titan MPRL Compact? I just tried on A3Wasteland v1.3b and it worked without issue.
Correct, working in Virtual Arsenal.
In T121774#1540663, @Jawsh wrote:It is the same with Stealth Balaclava (Black, Goggles). The colour is referring to the colour of the balaclava, not the colour of the goggles, @Matosh. Hence the comma (,) between the colour and goggles.
I know that Green stands for the colour of the balaclava, but there are also Combat Goggles (Green) which come as a separate item therefore it would make more sense to use those on the mentioned balaclava.
This issue is not present in version 1.66.139494 (stable / main branch).
It is the same with Stealth Balaclava (Black, Goggles). The colour is referring to the colour of the balaclava, not the colour of the goggles, @Matosh. Hence the comma (,) between the colour and goggles.
Probably obvious, but the allPlayers list is incorrect after a player dies and respawns into spectator after this. The player that dies or respawns into spectator has their UID empty, and their name is ERROR: No unit.
@Lt.Julius, regarding the ACCESS_VIOLATION error, try these possible solutions.
@DanielNL, your task title implies that the Titan AT launcher can be zoomed in when outside of multiplayer. Is that correct?
@Crazyone, your launch parameters are a bit wonky:
Dec 2 2016
Dec 2 2016
I can confirm this.
And when i come back in my server, i can look myself in the face, and say hello.....
After last patch: all key bindings in Eden are still hardcoded.
Question: why you give to the user choice of settting camera movement if you don't respect it? This is simply speaking stupid. Remove this section in key configuration (Editor camera) or make it usable.
Last year we introduced a new server config parameter "serverCommandPassword". It is independent of passwordAdmin and is the only password that can be used with serverCommand. Configure this parameter to make your setup work, please.
Here's a repro Altis mission. Mod for server and client included.
Apparently a bug was fixed in which adminPassword worked with serverCommand until 1.66. Specifying serverCommandPassword in the .cfg makes this work as intended.
More specifically, if the original player-assigned body is deleted (using deleteVehicle) the server stops receiving disconnect events from the player and their new body.
Lex added a comment to T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..
All UAV, red, blue, and green fractions.
And further.
Fixed designator, and all, with no pilot - video does not transmit to the PIP.
razazel added a comment to T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..
Are you able to observe this only on Darter or other UAVs as well?
razazel added a comment to T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..
Ah, I see, thanks :)
greenfist added a comment to T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..
Repro:
Empty map.
Place player as UAV Operator.
Preview.
Assemble Darter.
Take controls.
Take off.
Take turret controls.
Turn the turret somewhere.
Release controls.
Activate "AV Camera".
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