arma3_2016-11-22_15-27-43.bidmp37 KBDownload
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Nov 22 2016
Nov 22 2016
initramfs edited Steps To Reproduce on T121499: Dismissed waypoint needs to be skippable/completable without combat.
Lex changed Operating System Version from 1607 to Arma3\ApexArma3\Dev on T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..
Lex changed Severity from severity:none to severity:feature on T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
I tried Vanilla but result is same:/ I think I need to report this... thanks a lot!
@Hennessey, that latest arma3.rpt file says that you are using a mod. Could you disable it and try again? If that resolves the issue then that could indicate that the mod is at fault.
arma3_2016-11-22_22-09-39.bidmp21 KBDownload
In T120466#1534760, @razazel wrote:Hello guys, any news on this? Are you able to confirm a fix or is it a still issue on Dev/RC branch?
Hello guys, any news on this? Are you able to confirm a fix or is it a still issue on Dev/RC branch?
@Hennessey, the arma3.rpt files that you have provided indicate that you are using version 1.62.137494. The latest main/stable version is 1.64.138732. Update the game via Steam and try again.
Hennessey updated the task description for T121497: ARMA 3 and Project ARGO keep crashing by memory.
Hennessey updated the task description for T121497: ARMA 3 and Project ARGO keep crashing by memory.
Hennessey updated the task description for T121497: ARMA 3 and Project ARGO keep crashing by memory.
mickeymen updated the task description for T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
mickeymen renamed T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers) from After update 1.64 the player not able go prone before stones (invisible barriers) to Bug After update 1.64: The player takes the position of the snake (invisible barriers).
mickeymen updated the task description for T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
mickeymen added a comment to T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Hi all! Who else will mark this ticket with his presence?
This bug should be fixed as soon as possible, because this bug can break the normal gameplay
Hi, I can't use dev because I have some mods.
(problem appear without mods also)
anyway I will expect fixes in 1.66, thanks for answer
Could you check out latest Development branch? There were some fixes applied to the radio channels and speech sounds, should be better there (and of course later in stable/main branch).
Dr.Muerrte added a comment to T120542: technical suggestions for A3 damage system improvements (infantry and vehicles).
calm down
+ 100%
The sound on the wind generator is necessary
https://youtu.be/xnSrdE9uvPU
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Then make this ticket a feature request....
mickeymen renamed T120347: RESOLVED from After update 1.64 the voice of the player character, is too quiet. to After update 1.64 I have a problems with sounds of speech..
I do not understand this bug is easy to appear on bespilotnike. I put two drone in the editor, and a detachment of the enemy. During the game in the editor, drone revolves around the point and can not take the appointed position.
Is there no time to fix it?
Video
https://youtu.be/Vk_Rjf8liOA
for Mission Editor.
UAV bug.Tanoa.zip1 KBDownload
Use the UAV to detect the enemy.
Nov 21 2016
Nov 21 2016
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
If there is a ballistic computer on board:
- On board there are semi-automatic ballistics
- Optical sight gunner and tank commander
set up at the site. Lead ballistic barrel in the optical axis zero sight.
- All the other amendments to the optics on the sighting frame with a wide range of scales on the angle correction of sight.
Lex updated the task description for T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
ceeeb added a comment to T82957: Enemy AI knows your exact position when you detonate explosives or satchel charges.
Issue still occurs in current dev build 1.67.139357
ceeeb updated the task description for T82957: Enemy AI knows your exact position when you detonate explosives or satchel charges.
Spoke with C4G server admin Roidrage and they are confident the issue is related to Wastland by Sa-Matra scripting. This issue can likely be closed.
@SpanishJohn, can you archive and upload the arma3.rpt, arma3.bidmp, and arma3.mdmp files? You can use a file archiver program such as 7-Zip to pack the files into a .7z or .zip file. You should then be able to attach that file to a comment. If that does not work then could you upload the file to a free file sharing service such as Dropbox? It is important that the developers have access to all 3 of the file types (arma3.rpt, arma3.bidmp, and arma3.mdmp).
Actually in rare cases the vanilla revive puts your weapon on the back. Workaround: switch firemode
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
The Barrels of the Kuma and slammer are left of the gunner scope and the Barrell of the T100 is left.
The Crews on tanks can work with such corrections, because they use 1 Tank all the time.
AI does it Players do it. I mean Kuma and Slammer goe 0.5m down and left , T100 0,5m right and down. Thats it
The firecomputer against Infanty is some thing different. I would prefer to higher the max manual range for that maybe on 2.5 km
Yes i always do check integrity after each crash. Always ok.
arma3_2016-11-21_12-28-06.bidmp27 KBDownload
Jawsh added a comment to T121470: Arma 3 Crashes when attempting to join a Battle Royale Mod server.
@zJHAWKx, please upload the report file itself as it also contains arma3.mdmp files. It is important for the developers to have all 3 crash files together. If you cannot directly upload the report file to the feedback tracker then try uploading it to a free file sharing service such as Dropbox then linking to the file here.
@SpanishJohn, have you tried verifying the integrity of the game cache?
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
In the first seconds of video - axis offset ballistic computer AI,
for an explosive charge HE, T-100 on. Centre sight arrow above the target. But AI is on target. Keeping sight position, your shot is off target.
zJHAWKx added a comment to T121470: Arma 3 Crashes when attempting to join a Battle Royale Mod server.
package.log185 BDownload
golemartin edited Additional Information on T71292: High Command: Groups are unable to mount each others vehicles.
BISWizard changed the status of T121430: Launcher does not open with no error message from New to Assigned.
Hello,
I'd guess that instead of creating the shortcut, you've moved Launcher to your desktop by accident. Launcher program is then missing the other files that it needs to run and that are in the game directory.
Lex updated the task description for T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
@goughdc Seems unfortunately to be Wasteland and KotH specific, were you able to observe anything similar in official MP content using the revive (End Game, Apex Protocol campaing,...)?
razazel added a comment to T120359: [1.64] Disabling drawingInMap server.cfg parameter removes map markers.
Thanks for the confirmation :) Closing as fixed
Please direct any further info or feedback on this issue into T121408 ticket as it provided somewhat better explanation and repro steps.
@56curious, have you tried verifying the integrity of the game cache?
@Meyo, all of the arma3.rpt files that you have provided includes a variation of the following:
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
BTW the youtube video with the Marshall shows the exact same problem. All hits were about 20cm left. Like the barrell is 20cm left of the visor.
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Lex this ticket is closed due to not a bug.
I try to explain the problem.
There are different lines.
- Trajectory of the ammo
- Line of aim of the barrell
- Optical line
What you mean by the zero on the crosshair is the optical line. Thats not where the barrell is aiming at. But its parallel. That means the correction is always the same 40 to 50 cm (maybe more i didnt measure it exactly). So on short distance you have to account that on log distance not really. Its the same with rifle scopes that are high. When shooting on short distance you have to aim higher. If the correction has to be made left or right depends on the construction of the tank, so where the visor is reletavly to the cannon. If you ask wha there is no horizontal correction, because it would be 1 more part with a huge amount of technology. In the current state you have visor and barrell parallel on the same controls. The correction would need the visor to change that angle horizontally depending on the distance.
Jawsh added a comment to T121470: Arma 3 Crashes when attempting to join a Battle Royale Mod server.
@zJHAWKx, have you tried verifying the integrity of the game cache? Could you also try disabling all mods and seeing if that fixes the issue?
@pifas900, you need to put some effort into writing the issue so the developers have some information to help diagnose the issue.
Lex updated the task description for T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Lex updated the task description for T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Nov 20 2016
Nov 20 2016
Manuel updated the task description for T121481: Grey screen (BSOD?) when switching from map to game or respawn.
Hello, sorry I didn't realise that you responded. As I said, it kept happening and when ai restarted, it disappeared. So no, I can't.
@razazel
This is a known issue occurring very frequently in Sa-Matra Wasteland servers and KingOfTheHill servers.
New as of the last scripting engine update I believe.
It is not clear to me if it is map scripting related or not, but if you can provide any assistance as to how to correct it would be appreciated.
Fennek added a comment to T120542: technical suggestions for A3 damage system improvements (infantry and vehicles).
Dr. Muerrte, this damage system works the same for everything. Infantry and Vehicles.
This has nothing to do with bloody tactics and stuff - it is a large issue for reliable damage modelling (which has plagued combat in A3 a great deal), especially when trying to improve the damage models by making firegeometry and hitpoints more detailed - which is what i'm doing for a total conversion, otherwise i would have never bothered to investigate deeply how the damage actually works.
Jawsh added a comment to T121457: Eden Editor fails to properly set multiplayer scenario briefing name when using non-binarized scenarioes.
T116776 ;)
@loquendero92, have a read of ArmA 3 Performance Tweaks and Settings Guide.
Test on Release Candidate Build (1.66.139279) :
Thanks, your right.
How do I delete this one then or merge it with the other?
Not very experienced with the bugtracker yet :).
This issue is not fixed, and needs to be reopened.
Nov 19 2016
Nov 19 2016
stiil did not solve this
reyhard edited Additional Information on T120824: Unable to change seat from driver to passanger in unarmed offroad.
I think you created an arma 3 report instead of a DayZ report. I think these two might be related : https://feedback.bistudio.com/T121340
This issue persists in version 1.66.139279 RC1 (11-11-2016).
Jawsh added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.
This issue still continues to persist in version 1.66.139279 RC1 (11-11-2016). Come on, guys.
Jawsh added a comment to T120359: [1.64] Disabling drawingInMap server.cfg parameter removes map markers.
This appears to be resolved in version 1.66.139279 RC1 (11-11-2016).
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