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Nov 22 2016

mickeymen created T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..
Nov 22 2016, 6:36 PM · Arma 3
jager added a comment to T121507: 3FPS bug.

Nov 22 2016, 6:13 PM · Arma 3
jager created T121507: 3FPS bug.
Nov 22 2016, 6:13 PM · Arma 3
initramfs edited Steps To Reproduce on T121499: Dismissed waypoint needs to be skippable/completable without combat.
Nov 22 2016, 3:42 PM · Arma 3
Lex changed Operating System Version from 1607 to Arma3\ApexArma3\Dev on T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..
Nov 22 2016, 3:18 PM · Arma 3
Lex changed Severity from severity:none to severity:feature on T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Nov 22 2016, 3:08 PM · Arma 3
Hennessey added a comment to T121497: ARMA 3 and Project ARGO keep crashing by memory.

I tried Vanilla but result is same:/ I think I need to report this... thanks a lot!

Nov 22 2016, 2:49 PM · Arma 3
Jawsh added a comment to T121497: ARMA 3 and Project ARGO keep crashing by memory.

@Hennessey, that latest arma3.rpt file says that you are using a mod. Could you disable it and try again? If that resolves the issue then that could indicate that the mod is at fault.

Nov 22 2016, 2:41 PM · Arma 3
Hennessey added a comment to T121497: ARMA 3 and Project ARGO keep crashing by memory.

Nov 22 2016, 2:29 PM · Arma 3
Jawsh added a comment to T120466: Squad.xml does not appear in the map.

Hello guys, any news on this? Are you able to confirm a fix or is it a still issue on Dev/RC branch?

Nov 22 2016, 1:26 PM · Arma 3
razazel added a comment to T120466: Squad.xml does not appear in the map.

Hello guys, any news on this? Are you able to confirm a fix or is it a still issue on Dev/RC branch?

Nov 22 2016, 12:45 PM · Arma 3
initramfs created T121499: Dismissed waypoint needs to be skippable/completable without combat.
Nov 22 2016, 11:55 AM · Arma 3
Jawsh added a comment to T121497: ARMA 3 and Project ARGO keep crashing by memory.

@Hennessey, the arma3.rpt files that you have provided indicate that you are using version 1.62.137494. The latest main/stable version is 1.64.138732. Update the game via Steam and try again.

Nov 22 2016, 10:54 AM · Arma 3
Hennessey updated the task description for T121497: ARMA 3 and Project ARGO keep crashing by memory.
Nov 22 2016, 10:49 AM · Arma 3
Hennessey updated the task description for T121497: ARMA 3 and Project ARGO keep crashing by memory.
Nov 22 2016, 10:43 AM · Arma 3
Hennessey updated the task description for T121497: ARMA 3 and Project ARGO keep crashing by memory.
Nov 22 2016, 10:43 AM · Arma 3
mickeymen updated the task description for T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Nov 22 2016, 10:39 AM · Arma 3
mickeymen renamed T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers) from After update 1.64 the player not able go prone before stones (invisible barriers) to Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Nov 22 2016, 10:37 AM · Arma 3
Hennessey created T121497: ARMA 3 and Project ARGO keep crashing by memory.
Nov 22 2016, 10:36 AM · Arma 3
mickeymen updated the task description for T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).
Nov 22 2016, 10:34 AM · Arma 3
mickeymen added a comment to T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).

Hi all! Who else will mark this ticket with his presence?
This bug should be fixed as soon as possible, because this bug can break the normal gameplay

Nov 22 2016, 10:32 AM · Arma 3
mickeymen added a comment to T120347: RESOLVED.

Hi, I can't use dev because I have some mods.
(problem appear without mods also)
anyway I will expect fixes in 1.66, thanks for answer

Nov 22 2016, 10:28 AM · Arma 3
razazel added a comment to T120347: RESOLVED.

Could you check out latest Development branch? There were some fixes applied to the radio channels and speech sounds, should be better there (and of course later in stable/main branch).

Nov 22 2016, 8:48 AM · Arma 3
Dr.Muerrte added a comment to T120542: technical suggestions for A3 damage system improvements (infantry and vehicles).

calm down

Nov 22 2016, 1:57 AM · Arma 3
Lex added a comment to T71741: Wind Turbines Silent?.

+ 100%
The sound on the wind generator is necessary
https://youtu.be/xnSrdE9uvPU

Nov 22 2016, 1:39 AM · Arma 3
mickeymen updated the task description for T120347: RESOLVED.
Nov 22 2016, 12:47 AM · Arma 3
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Then make this ticket a feature request....

Nov 22 2016, 12:46 AM · Arma 3
mickeymen renamed T120347: RESOLVED from After update 1.64 the voice of the player character, is too quiet. to After update 1.64 I have a problems with sounds of speech..
Nov 22 2016, 12:45 AM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.

I do not understand this bug is easy to appear on bespilotnike. I put two drone in the editor, and a detachment of the enemy. During the game in the editor, drone revolves around the point and can not take the appointed position.
Is there no time to fix it?
Video
https://youtu.be/Vk_Rjf8liOA
for Mission Editor.


Use the UAV to detect the enemy.

Nov 22 2016, 12:40 AM · Arma 3

Nov 21 2016

Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

If there is a ballistic computer on board:

  • On board there are semi-automatic ballistics
  • Optical sight gunner and tank commander

set up at the site. Lead ballistic barrel in the optical axis zero sight.

  • All the other amendments to the optics on the sighting frame with a wide range of scales on the angle correction of sight.
Nov 21 2016, 11:59 PM · Arma 3
Lex updated the task description for T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Nov 21 2016, 11:22 PM · Arma 3
ceeeb added a comment to T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..

Example FOV of firing AI:

Nov 21 2016, 10:11 PM · Arma 3
ceeeb added a comment to T82957: Enemy AI knows your exact position when you detonate explosives or satchel charges.

Issue still occurs in current dev build 1.67.139357

Nov 21 2016, 9:51 PM · Arma 3
ceeeb updated the task description for T82957: Enemy AI knows your exact position when you detonate explosives or satchel charges.
Nov 21 2016, 9:16 PM · Arma 3
goughdc added a comment to T119458: Primary Weapon Gone After Revive.

Spoke with C4G server admin Roidrage and they are confident the issue is related to Wastland by Sa-Matra scripting. This issue can likely be closed.

Nov 21 2016, 8:16 PM · Arma 3
Jawsh added a comment to T121487: Kepps crashing out.

@SpanishJohn, can you archive and upload the arma3.rpt, arma3.bidmp, and arma3.mdmp files? You can use a file archiver program such as 7-Zip to pack the files into a .7z or .zip file. You should then be able to attach that file to a comment. If that does not work then could you upload the file to a free file sharing service such as Dropbox? It is important that the developers have access to all 3 of the file types (arma3.rpt, arma3.bidmp, and arma3.mdmp).

Nov 21 2016, 4:27 PM · Arma 3
TheMasterofBlubb added a comment to T119458: Primary Weapon Gone After Revive.

Actually in rare cases the vanilla revive puts your weapon on the back. Workaround: switch firemode

Nov 21 2016, 4:13 PM · Arma 3
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

The Barrels of the Kuma and slammer are left of the gunner scope and the Barrell of the T100 is left.
The Crews on tanks can work with such corrections, because they use 1 Tank all the time.
AI does it Players do it. I mean Kuma and Slammer goe 0.5m down and left , T100 0,5m right and down. Thats it
The firecomputer against Infanty is some thing different. I would prefer to higher the max manual range for that maybe on 2.5 km

Nov 21 2016, 4:11 PM · Arma 3
SpanishJohn added a comment to T121487: Kepps crashing out.


I try to upload the zip files but this happens

Nov 21 2016, 4:07 PM · Arma 3
SpanishJohn added a comment to T121487: Kepps crashing out.

Yes i always do check integrity after each crash. Always ok.

Nov 21 2016, 4:05 PM · Arma 3
SpanishJohn added a comment to T121487: Kepps crashing out.

Nov 21 2016, 4:05 PM · Arma 3
Jawsh added a comment to T121470: Arma 3 Crashes when attempting to join a Battle Royale Mod server.

@zJHAWKx, please upload the report file itself as it also contains arma3.mdmp files. It is important for the developers to have all 3 crash files together. If you cannot directly upload the report file to the feedback tracker then try uploading it to a free file sharing service such as Dropbox then linking to the file here.

Nov 21 2016, 3:11 PM · Arma 3
Jawsh added a comment to T121487: Kepps crashing out.

@SpanishJohn, have you tried verifying the integrity of the game cache?

Nov 21 2016, 3:03 PM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

In the first seconds of video - axis offset ballistic computer AI,
for an explosive charge HE, T-100 on. Centre sight arrow above the target. But AI is on target. Keeping sight position, your shot is off target.

Nov 21 2016, 2:45 PM · Arma 3
zJHAWKx added a comment to T121470: Arma 3 Crashes when attempting to join a Battle Royale Mod server.

Nov 21 2016, 2:26 PM · Arma 3
SpanishJohn added a comment to T121487: Kepps crashing out.

:P

Nov 21 2016, 2:25 PM · Arma 3
SpanishJohn created T121487: Kepps crashing out.
Nov 21 2016, 2:25 PM · Arma 3
golemartin edited Additional Information on T71292: High Command: Groups are unable to mount each others vehicles.
Nov 21 2016, 1:55 PM · Arma 3
Eckhoff removed a watcher for Arma 3: Eckhoff.
Nov 21 2016, 12:45 PM
BISWizard changed the status of T121430: Launcher does not open with no error message from New to Assigned.

Hello,
I'd guess that instead of creating the shortcut, you've moved Launcher to your desktop by accident. Launcher program is then missing the other files that it needs to run and that are in the game directory.

Nov 21 2016, 12:39 PM · Arma 3
Lex updated the task description for T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Nov 21 2016, 10:10 AM · Arma 3
razazel added a comment to T119458: Primary Weapon Gone After Revive.

@goughdc Seems unfortunately to be Wasteland and KotH specific, were you able to observe anything similar in official MP content using the revive (End Game, Apex Protocol campaing,...)?

Nov 21 2016, 8:50 AM · Arma 3
razazel closed T120359: [1.64] Disabling drawingInMap server.cfg parameter removes map markers as Resolved.
Nov 21 2016, 8:46 AM · Arma 3
razazel added a comment to T120359: [1.64] Disabling drawingInMap server.cfg parameter removes map markers.

Thanks for the confirmation :) Closing as fixed

Nov 21 2016, 8:45 AM · Arma 3
razazel placed T120555: Arsenal loadouts not working with witelist after 1.64 up for grabs.
Nov 21 2016, 8:44 AM · Arma 3
razazel added a comment to T120555: Arsenal loadouts not working with witelist after 1.64 .

Please direct any further info or feedback on this issue into T121408 ticket as it provided somewhat better explanation and repro steps.

Nov 21 2016, 8:44 AM · Arma 3
razazel merged T120555: Arsenal loadouts not working with witelist after 1.64 into T121408: Customized Arsenal able to load any Loadout.
Nov 21 2016, 8:42 AM · Arma 3
razazel merged task T120555: Arsenal loadouts not working with witelist after 1.64 into T121408: Customized Arsenal able to load any Loadout.
Nov 21 2016, 8:42 AM · Arma 3
Jawsh added a comment to T121477: Game Crash with .zip report.

@56curious, have you tried verifying the integrity of the game cache?

Nov 21 2016, 4:57 AM · Arma 3
Jawsh added a comment to T121472: Game Crash.

@Meyo, all of the arma3.rpt files that you have provided includes a variation of the following:

Nov 21 2016, 4:50 AM · Arma 3
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

BTW the youtube video with the Marshall shows the exact same problem. All hits were about 20cm left. Like the barrell is 20cm left of the visor.

Nov 21 2016, 4:47 AM · Arma 3
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Lex this ticket is closed due to not a bug.
I try to explain the problem.
There are different lines.

  1. Trajectory of the ammo
  2. Line of aim of the barrell
  3. Optical line

What you mean by the zero on the crosshair is the optical line. Thats not where the barrell is aiming at. But its parallel. That means the correction is always the same 40 to 50 cm (maybe more i didnt measure it exactly). So on short distance you have to account that on log distance not really. Its the same with rifle scopes that are high. When shooting on short distance you have to aim higher. If the correction has to be made left or right depends on the construction of the tank, so where the visor is reletavly to the cannon. If you ask wha there is no horizontal correction, because it would be 1 more part with a huge amount of technology. In the current state you have visor and barrell parallel on the same controls. The correction would need the visor to change that angle horizontally depending on the distance.

Nov 21 2016, 4:45 AM · Arma 3
Jawsh added a comment to T121470: Arma 3 Crashes when attempting to join a Battle Royale Mod server.

@zJHAWKx, have you tried verifying the integrity of the game cache? Could you also try disabling all mods and seeing if that fixes the issue?

Nov 21 2016, 4:38 AM · Arma 3
Jawsh added a comment to T121468: crash.

@pifas900, you need to put some effort into writing the issue so the developers have some information to help diagnose the issue.

Nov 21 2016, 4:14 AM · Arma 3
Lex updated the task description for T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Nov 21 2016, 3:08 AM · Arma 3
Lex updated the task description for T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Nov 21 2016, 3:04 AM · Arma 3
DuckyIsDaBest created T121484: Serverside Adduniform And Addbackpack Error.
Nov 21 2016, 12:18 AM · Arma 3

Nov 20 2016

Daishi2442 created T121483: Weapon Protection Inconsistency.
Nov 20 2016, 11:44 PM · Arma 3
Manuel updated the task description for T121481: Grey screen (BSOD?) when switching from map to game or respawn.
Nov 20 2016, 11:16 PM · Arma 3
Manuel created T121481: Grey screen (BSOD?) when switching from map to game or respawn.
Nov 20 2016, 11:13 PM · Arma 3
Eckhoff created T121480: 0xC000041D - FATAL_USER_CALLBACK_EXCEPTION.
Nov 20 2016, 11:10 PM · Arma 3
Eckhoff added a watcher for Arma 3: Eckhoff.
Nov 20 2016, 10:42 PM
56curious edited Additional Information on T121477: Game Crash with .zip report.
Nov 20 2016, 10:17 PM · Arma 3
56curious added a comment to T121477: Game Crash with .zip report.

I tried uploading the zip and it wouldn't let me. Here is what is inside the ZIP file
Base Files:



Nov 20 2016, 10:16 PM · Arma 3
56curious created T121477: Game Crash with .zip report.
Nov 20 2016, 9:52 PM · Arma 3
56curious added a comment to T121286: Arma 3 launcher crash.

Hello, sorry I didn't realise that you responded. As I said, it kept happening and when ai restarted, it disappeared. So no, I can't.

Nov 20 2016, 9:50 PM · Arma 3
Fennek created T121475: Configurability of recoil force on cannons + give shotShell simulation same new features as shotBullet..
Nov 20 2016, 9:38 PM · Arma 3
Meyo created T121472: Game Crash.
Nov 20 2016, 8:19 PM · Arma 3
zJHAWKx created T121470: Arma 3 Crashes when attempting to join a Battle Royale Mod server.
Nov 20 2016, 6:40 PM · Arma 3
pifas900 created T121468: crash.
Nov 20 2016, 5:42 PM · Arma 3
goughdc added a comment to T119458: Primary Weapon Gone After Revive.

@razazel
This is a known issue occurring very frequently in Sa-Matra Wasteland servers and KingOfTheHill servers.
New as of the last scripting engine update I believe.
It is not clear to me if it is map scripting related or not, but if you can provide any assistance as to how to correct it would be appreciated.

Nov 20 2016, 5:09 PM · Arma 3
Fennek added a comment to T120542: technical suggestions for A3 damage system improvements (infantry and vehicles).

Dr. Muerrte, this damage system works the same for everything. Infantry and Vehicles.
This has nothing to do with bloody tactics and stuff - it is a large issue for reliable damage modelling (which has plagued combat in A3 a great deal), especially when trying to improve the damage models by making firegeometry and hitpoints more detailed - which is what i'm doing for a total conversion, otherwise i would have never bothered to investigate deeply how the damage actually works.

Nov 20 2016, 3:24 PM · Arma 3
Jawsh added a comment to T121457: Eden Editor fails to properly set multiplayer scenario briefing name when using non-binarized scenarioes.

T116776 ;)

Nov 20 2016, 2:17 PM · Arma 3
Jawsh added a comment to T121463: Arma 3 lag problem.

@loquendero92, have a read of ArmA 3 Performance Tweaks and Settings Guide.

Nov 20 2016, 2:17 PM · Arma 3
Xeno added a comment to T121457: Eden Editor fails to properly set multiplayer scenario briefing name when using non-binarized scenarioes.

https://feedback.bistudio.com/T116776

Nov 20 2016, 2:13 PM · Arma 3
loquendero92 created T121463: Arma 3 lag problem.
Nov 20 2016, 2:09 PM · Arma 3
Lord-Nitch added a comment to T120357: No neutral zone on controller joysticks.

Test on Release Candidate Build (1.66.139279) :

Nov 20 2016, 1:35 PM · Arma 3
AngelOfPeace added a comment to T121443: No Character status updates.

Thanks, your right.
How do I delete this one then or merge it with the other?
Not very experienced with the bugtracker yet :).

Nov 20 2016, 11:57 AM · Arma 3
lx45803 added a comment to T80752: UAV camera shake at specified altitude.

This issue is not fixed, and needs to be reopened.

Nov 20 2016, 11:19 AM · Arma 3
initramfs created T121457: Eden Editor fails to properly set multiplayer scenario briefing name when using non-binarized scenarioes.
Nov 20 2016, 10:08 AM · Arma 3

Nov 19 2016

ElmutiKelmuti added a comment to T121432: Crash every time when playing a mission that has player starting at a far edge of Altis.

https://puu.sh/snNRc/7ddd0457e2.zip

Nov 19 2016, 10:53 PM · Arma 3
Ronen_rubs added a comment to T120728: Uniform mod will not work after updating paa image.

stiil did not solve this

Nov 19 2016, 3:58 PM · Arma 3
reyhard edited Additional Information on T120824: Unable to change seat from driver to passanger in unarmed offroad.
Nov 19 2016, 3:55 PM · Arma 3
Euphony created T121445: Arma 3 Crash.
Nov 19 2016, 2:19 PM · Arma 3
Tartine added a comment to T121443: No Character status updates.

I think you created an arma 3 report instead of a DayZ report. I think these two might be related : https://feedback.bistudio.com/T121340

Nov 19 2016, 1:20 PM · Arma 3
AngelOfPeace created T121443: No Character status updates.
Nov 19 2016, 1:16 PM · Arma 3
OceanicBlitz created T121437: Spar-17 model incomplete.
Nov 19 2016, 8:40 AM · Arma 3
Jawsh added a comment to T120418: Text chat disappearing upon entering Splendid Camera.

This issue persists in version 1.66.139279 RC1 (11-11-2016).

Nov 19 2016, 6:11 AM · Arma 3
Jawsh added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

This issue still continues to persist in version 1.66.139279 RC1 (11-11-2016). Come on, guys.

Nov 19 2016, 6:07 AM · Arma 3
Jawsh added a comment to T120359: [1.64] Disabling drawingInMap server.cfg parameter removes map markers.

This appears to be resolved in version 1.66.139279 RC1 (11-11-2016).

Nov 19 2016, 6:03 AM · Arma 3