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Oct 31 2016
So, how is the progress? I know Bohemia have studio for animation recordings, theyw as recording much for apex, but still nothing for launchers?
thank you for the feedback.
Hello!
mission - "antistasi altis" and overs, multiplayer missions
server - dedicated server
Alright thanks
Sorry I am having hard time understanding what you are trying to explain.
I haven't had a chance to get into a game yet..looking forward to that this evening.
If we talk about the damage, where and in what form the players should receive it? I understand there is a system of obtaining damages. But why the system applies to the whole environment? It looks in the game more than absurd.
Damage as such must exist?
I can not reproduce the problem on your PC in this mission. That is, there is no problem in the mission itself.
The game is also no problem.
How does the server creates a problem. This is not one or two servers.
I went to the official server (mission "End Games"), there is not so much damage from the bushes and fences.
Settings damage anywhere, but it's there.
To explain this phenomenon, the mission developer, too, can not.
The developer of the mission said that does not find a solution to this problem.
No progress since 2013..... Thanks for ignoring your players. I hoper A4 will be same ignored.
the report file (zip) seems to be missing the rpt+bidmp+mdmp files. Could you please take a look into the folder yourself and check whether there are any of these files?
Thanks for the reply. In my case I am ubuntu server (V12.04 iirc) Firstly in my case ulimit -n returns (10240) and ulimit -x returns (unlimited). Also in /etc/security/limits.conf the (10240) is set for both the soft and hard limits. Via:
- soft nofile 10240
- hard nofile 10240
How did the legacy branch run?
Same issues?
Help is on the way, please try to be patient.
No parameter changes "rigidity of bushes and fences" however in difficulty settings, there is an option for increasing or reducing damage. However reducing damage would seem to do the opposite.
could you please specify which DLCs or profiles did you disable?
As far as I can tell, Arma currently does not put a limit to a number of file handles that can be open. It all comes down to your system's settings.
Oct 30 2016
i think this is the one...can't really remember the game type though
screen shot of eden editor
Okay some new : put the game on "BETA DEV BRANCH" change nothing.
Could you please run that file through https://virustotal.com and post the link to the result? The error suggest that the file has been tampered with, but it might be either the library in the game folder or the library that is installed on your PC by other application in such a way that it takes precedence over the one distributed with Arma 3.
This is not going to work and will change functionality of setHitXXXX commands which will result in backwards incompatibility. For example you want head damage to update when you hit face lets say with 0.5. Ok
The fact is explosive devices and fuel tanks in real life are designed to prevent explosion even in catastrophic situations. The question is how BIS can decently issue an advanced flight model for helos and soon for planes (which I can't wait to see...) without adressing this issue ?
I can do some SP and also other MP servers. -will report back
Could you try playing on a different server or in singleplayer and see if the game still crashes?
These are the last crashes. All seemingly random. All in multiplayer
Upload it to a free file sharing service such as Dropbox, MS OneDrive, etc. then link to it here.
Cant upload the crash .zip files for some reason
Thank you!!! :)
@Marshal, please upload a troubleshooting report to the feedback tracker (drag and drop file into comment box).
@MrFlynn00, regarding the 0xC0000005 - STATUS_ACCESS_VIOLATION error could you try the possible solutions listed here?
I found another example
What is correct? The original issue reported or duplicate status?
Oct 29 2016
no it's correct, don't change please...
@JUMPSLICK, could you please upload the troubleshooting report for the profiling branch.
crashing on profiling branch also...
Duplicate of assigned T83121
Duplicate of assigned T83121
Duplicate of assigned T83121
Duplicate of T120603.
Any help?... I'm sure i'm not the last guy to have this problem.. I don't want to waste 60€ for buying a game that I can't play from 1 month because of 1 update...
Oct 28 2016
It might be arkward, but it is alot less arkward, than setting damage 1 to the Neck of a soldier and have nothing happen. One look at the Hitpoint configs will tell you what hitpoints you should damage and which ones not.
Here is the latest error report.
I will post exile RPT can some one look on it plz
Plz Help .(
thanks, will look into it
Or does anyone else know why?
Hey razazel did you get a look at the link?
Since I'm experiencing crashes in solo/campaign mode, I think I'll install the older version via legacy branch and play another solo game just to see what happens...will update accordingly
crash report when game crashed immediately upon beginning solo mission apex...in Dev branch
There is no MOD.
When I start a mission at myself on PC, this problem is absent.
There are no settings of damage in Missie.
Tell what parameter (where this parameter) in a game on the server influence rigidity of bushes and fences?
What forces the car to fly up on bushes as on a springboard, to break wheels, to sustain injuries.
https://youtu.be/Ab44ulXO9_s
Oct 27 2016
I would imagine this is because setHit, setHitIndex and setHitpointDamage provide direct access to hitpoint/part damage manipulation. It would be quite strange if you want to modify exact hitpoint damage but unable to do this because this affects another hitpoint,
38 days later - same issue.
What more can I do?
True!!! Tested vanilla, it is caused by wasteland mod! :) Thanks for asking, can be closed!
Are you able to reproduce the bug in SP?
+1000
The discussion about a problem was at a forum.
https://forums.bistudio.com/topic/189687-wrought-iron-bushes/
Occurs on all cards. It seems depends on settings of the server. I can be mistaken, but dependence on the parameter of level of armor (protection) of vehicles seems to eat.
It is possible as that to divide these dependences, or to make bushes and small fences out of a risk zone for transport and players? Strongly irritates when you lose health and wheels on these objects.
On speed of 30-40 km\h it is possible to turn over by car.
Fences have color of texture which it is badly visible against the background of a landscape, even when you don't move.
http://stroybat.ucoz.ru/raznoe/Error/2013-11-08_00001.jpg
In the editor it isn't reproduced. But it works at servers, somehow bushes and fences gain rigidity to damage from cars.
The problem has appeared not yesterday, it was from the very beginning.
Everyone thought that it is known to you, waited that it will be corrected.
It is worst with Offroad but also happens with other non-armored wheeled vehicles (Boxer Truck, Quad bike, ...)
I tried something : Launch with the Arma3Launcher with and without some DLC or profile...
It seem to freeze now every 32 min and for 1-2 minutes.