Can be closed, found the option in editor. Strange i wasnt seeing this with frient the day i reported it :0
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Oct 27 2016
please try to be more specific when reporting a bug.
Oct 26 2016
Ah, right you are.
But would it be much different than:
Like what Jawsh said, the squad XML info is not present on the map/players tab. Tags and pictures work, and ArmA 3 even reads the information from the squad.xml (simple script to send xml data as a hint in-game, contained the right information). It seems to me that with the implementation of the ArmA 3 units feature in the profile section, ArmA 3 cannot display the information in the squad.xml files.
And thanks for replying
thank you for the feedback.
are you getting the same crash when not using the yaab benchmark?
Could you also please provide some server specifics and specific repro steps?
are you able to observe similar issue on Development branch?
Should this task be closed as I did a google search regarding the error code and found that several posts mentioned it was due to Battleye servers being offline at the time the error occurs. If this is the case then the cause of this error is 3rd party and not directly due to something with Arma 3 being the cauase of said crash.
thank you for the feedback.
it is a feature request, and your "while do" is not like a "do while", and it can't be used or better misused to build a "do while".
Actually the clipping, although it only occurs in tripod angles, what actually happens is that the camera clips inside the player. Results difer depending on what uniform+vest the player is using as you can see in this video:
https://youtu.be/M7GajHNMdSM
Is this a feature request? In that case, there's a while do loop already.
thank you for the feedback and the crashdumps, we will look into that.
would you mind uploading your WorkDrive report files.
The problem remained on DEV of the version.
Luminescence of a medical logo through structures.
https://youtu.be/4OH3-VRPNcs
Here is the report
To get the report files, please go to the Launcher > Options> Prepare Arma3 troubleshooting report, then save the ZIP file with the report somewhere where you can access it and upload it here.
Or you can look for the RPT manually, files should be located in this directory:
C:\Users\<username>\AppData\Local\Arma 3
thank you for your feedback.
But i dont get the RPT file when i am kicked from EXile ? i delete every RPT and get in the EXILE server i get kicked and i go back to folder to see is there RPT but there is non ?? i have try to reinstall and everything same problem i have try other Exile server same problem ?
Might be an issue with the specific server you are connecting to.
crash file from recent crash...lasted all of about 1-2 minutes in a KOTH server, no mods loaded at all...
Oct 25 2016
Still broken, currently working ONLY in arma3diag.exe and dev branch (of course).
Thanks a bunch with this behaviors.
This last week Finding now; that the "Load" Way-point the helicopter hovers 10m up & will not land. Also "Seek & Destroy" helicopter or vehicles just sits at way-point will not move again..
Here is new kick from Braking Point
King of the Hill no problem plays normal when i normaly use arma 3 launcher from steam
Have you tried running a vanilla game and connecting to an official server or perhaps a Wasteland or King of the Hill one?
The problem remained on DEV of the version.
But strange that Exile does not give rpt file ???
Yes i did still the same
Have you tried validating the game cache via Steam?
Arma 3 Tanks DLC (TBA)
How you plan it?
Before to correct this problem, or the release will be as is?
Should be now fixed in the Development branch and will be fixed later in Main/Stable branch update.
For future reference, verifying the integrity of the game cache is recommended in general, to rule out possibly corrupt game files.
i didnt tested it, but in AWARE it should also work. As you can see, all comanders have waypoints straight in front of them, so there is no way they could face the back in other way, than i want.
So first - i use only profiling branch,
it works! thanks razazel for your help, hopefully i wont have to come back again. For future reference "verify integrity of your game cache via Steam" repaired the files accordingly. thanks again.
Yeah, i can but it doesnt matter, best to move is to righ down corner of screen, restart game and if it still is, restart max 3 times.
Well, if you do not back up your stuff properly than yes. I would leave this option as a last resort in your case, if you are not sure on how to reinstall your OS properly (Windows in your case I would guess), it is better not to do it without assistance.
NVM Fixed i put the second systemChat badly !
@razazel It is corrected in latest v1.64 hotfix.
With fresh intel from @kju-PvPscene I got this resolved.
@JUMPSLICK https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3
Info about profiling branch and Steam Beta access code
Running the chkdsk (chkdsk /f) on drive that Arma 3 is installed and on a drive where your OS is installed might also be a possibility.
this error suggests a corrupt file.
please get back to me ASAP i miss playing this game and wish to fix this problem as soon as i can.
Did you by any chance test this on Development branch? I have not observed units spawning there.
This appears to be a strange issue with where the camera display is actually being created. The camera display is normally created on the RscDisplayMission display, which causes issues when you quit out of it (i.e. no text showing up). If the camera display is created on RscDisplayMPInterrupt the text comes back as it is supposed to. A quick fix to just get rid of the symptoms is to call showChat = true; on the Exit mode of the a3\functions_f\Debug\fn_camera.sqf script. In the mean time players can fix the symptoms by locally executing showChat = true; in the debug console, or if they have CBA by adding
Thank you so much for that. Can you confirm me it's not hardware related then?
Oct 24 2016
This issue still persists, especially on the latest NVidia driver 375.63.
Anyone?
In T120385#1518104, @razazel wrote:@Jsama03 Thanks for the dumps, will look into that, also next time, please create your own ticket for a crash. When it comes to a in-game bug, it is good to have more people pariticipating in on ticket, but for crashes it is good to have these separate as each crash can be unique.
@JUMPSLICK As for now, I would recommend the Development branch and trying to see if things get better without the mods. Also you might want to keep an eye for profiling branch updates, servers should allow you to join with the profiling branch just fine.
Thanks a lot for opening this ticket. 1.60 seemed to make mods loaded in the mod line, even when not used directly in the mission itself (such as ASR_AI, and client side addons such full screen night vision, etc) dependencies when before 1.60, that would never happen.
Or this if it can help you :
Hi,
I saw that too but I don't have the mod and we've tried to launch without, nothing happend, same problem.
Thanks for such game. I play this very rare, now i cant do even this. 2 hours yesterday gameplay and i'm unable to continue it, thanks......
This lead to unplayable savegames Look at this (babe f anmis is files from enhanced movement mod)
Bohemia, now its out of control. I need to edit my EVERY damm mission, damm 78 files!
All beacuse of any mod i used, best example is ACE 3 you can try on yourself, its only 100MB.
As i suspected, in vanilla there is exacly same issue. All infantry should wait till tanks will drive out of bese, then move, but it work wront totally.
Also i dont know what trigger this fomration change, but i checked and everywhere formation is column (in the repro mission). I'm gonna made second mission using vanilla only.