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May 10 2016

Killzone_Kid added a comment to T79495: ServerCommandAvailable "#kick" (or more attributes) not returning true/false correctly anymore.

It is now truly returns whether or not server command is available. If it says false, this means executing serverCommand "kick" will also not work, where as before it was saying true, while serverCommand "kick" was also not working.

However as it happens, none of the server commands can be executed for real and servercommandavailable always returns false correctly.

Perhaps some server commands should be made available to admins only, this will solve the admin detection as well as make it possible to use those commands in scripts by admins.

May 10 2016, 9:23 AM · Arma 3
Killzone_Kid added a comment to T79480: Different animations for tactical reloads.

Not quite duplicate but related.

May 10 2016, 9:23 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79480: Different animations for tactical reloads.
May 10 2016, 9:23 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79476: Heli wreck leaves wrong shadow [VIDEO].
May 10 2016, 9:23 AM · Arma 3
Killzone_Kid added a comment to T79468: ++ and -- operator.

Duplicate of #16632

May 10 2016, 9:22 AM · Arma 3
Killzone_Kid added a comment to T79466: Animations on vehicle doors.

Duplicate of #4351

May 10 2016, 9:22 AM · Arma 3
Killzone_Kid added a comment to T79447: UAV attack drone camera shaking in multipalyer.

I can confirm happens in MP only

May 10 2016, 9:22 AM · Arma 3
Killzone_Kid added a comment to T79447: UAV attack drone camera shaking in multipalyer.

It only difficult on high zoom, I presume? To me sounds like balance.

May 10 2016, 9:22 AM · Arma 3
Killzone_Kid added a comment to T79447: UAV attack drone camera shaking in multipalyer.

I personally prefer shaking, looks realistic

May 10 2016, 9:22 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79446: onDoubleClick never fires.
May 10 2016, 9:22 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79438: Vehicle side desyncs between client and server!.
May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79427: add removePublicVariableEventHandler.

can you not do

func = compilefinal "code";
"var" addpublicvariableeventhandler func?

EDIT yep, you can't, just checked, the code can be overwritten

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79427: add removePublicVariableEventHandler.
May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79426: Day -> Night -> Day Time FPS loss.

Yeah well I have 6950

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79426: Day -> Night -> Day Time FPS loss.

Cannot confirm this (on DEV). Could be graphic card specific or settings.

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79424: deleteAt not work?.

Try dev branch until the next stable is released.

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79423: numbers are not checked for Not a Number [CRASH].

NaN should have separate type, then it will be

a. easy to check if the value is SCALAR in scripts and
b. will protect all script commands from breaking

SCALAR_NaN maybe?

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79423: numbers are not checked for Not a Number [CRASH].
May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79422: new command for server config: onServerStart.

Why do you need to allow preprocess .sqf extension? initServer.sqf is probably execVM called, so if you disallow it, no one can read it. If you need call compile preprocess yourself own files you can make up your own extensions

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79422: new command for server config: onServerStart.

you can just as well

0 = [] spawn compile preprocessFileLineNumbers 'myServerFolder\serverInit.sqf';

from initServer.sqf

should be no different to

onServerStart = "[] execVM 'myServerFolder\serverInit.sqf'";

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79422: new command for server config: onServerStart.

what is wrong with initServer.sqf? https://community.bistudio.com/wiki/Event_Scripts

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79406: Server admin Ability to detect who is deleting or creating markers.

HandleMarkerPlacement
HandleMarkerDeletion

are the way to go with ability to override. Has to return array with all marker information, user who placed it and channel, While this is still a fantasy, I've made a workaround:

http://killzonekid.com/arma-scripting-tutorials-whos-placingdeleting-markers/

Mind you because of marker bugs in related tickets this may bugs out too.

May 10 2016, 9:20 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79392: introduce "setAmmoTurret" similar to setAmmo but for vehicle weapons.
May 10 2016, 9:20 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79391: "Strider" would get in the water and swim fine but impossible to get back on shore.
May 10 2016, 9:20 AM · Arma 3
Killzone_Kid added a comment to T79387: Control cannot raise weapon when crouched.

Closing in favour of more active #21141

May 10 2016, 9:20 AM · Arma 3
Killzone_Kid added a comment to T79383: Add addXXweaponXXItemGlobal commands.

changed request to add only for safety reasons. If corresponding remove commands made global and restricted to server exec only then fine make them global too

May 10 2016, 9:20 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79383: Add addXXweaponXXItemGlobal commands.
May 10 2016, 9:20 AM · Arma 3
Killzone_Kid added a comment to T79375: No way to get precise position of an object.

I'm going to close it as non issue, however if you want to make another request to make conversion to string retain all the decimal places, be my guest.

May 10 2016, 9:19 AM · Arma 3
Killzone_Kid added a comment to T79375: No way to get precise position of an object.

The returned position has all the precision needed, when you convert it to string so that you can see the number on screen, this is when clipping occurs, and only for displayed number.

May 10 2016, 9:19 AM · Arma 3
Killzone_Kid added a comment to T79360: cursorTarget does not work on hostiles.

Just tested the reveal method, it works, marking as resolved as no bug.

May 10 2016, 9:19 AM · Arma 3
Killzone_Kid added a comment to T79360: cursorTarget does not work on hostiles.

player reveal [cursorTarget, 4];

wouldn't work as cursorTarget is NULL

What happens if you do

{player reveal [_x, 4]} forEach allUnits

May 10 2016, 9:19 AM · Arma 3
Killzone_Kid added a comment to T79360: cursorTarget does not work on hostiles.

the hostile needs to be "known" before cursorTarget can return the object

May 10 2016, 9:19 AM · Arma 3
Killzone_Kid added a comment to T79357: Alternative syntax string find x is not working on current stable build..

Not a bug, just didn't make it to stable yet.

May 10 2016, 9:19 AM · Arma 3
Killzone_Kid added a comment to T79352: Exploit in createunit causes remote exec to bypass filters.

1.32, is like the next update isn't it? Shouldn't be long.

May 10 2016, 9:18 AM · Arma 3
Killzone_Kid updated subscribers of T79352: Exploit in createunit causes remote exec to bypass filters.

@Kenshiroichi and everyone else, there is "private" tickbox, please use it and dont post links to hack forums or hack repros in public.

May 10 2016, 9:18 AM · Arma 3
Killzone_Kid added a comment to T79349: EnableSimulation and HideObject are Failing with Player Proximity.

Only one, I suggest you make a repro if you want this mystery to be solved :)

May 10 2016, 9:17 AM · Arma 3
Killzone_Kid added a comment to T79349: EnableSimulation and HideObject are Failing with Player Proximity.

Spacebar in camera mode executes whatever is in clipboard. If you had something copy pasted before, might well be the reason for this anomaly. Make sure you clear clipboard before you press spacebar

copytoclipboard "";

May 10 2016, 9:17 AM · Arma 3
Killzone_Kid added a comment to T79349: EnableSimulation and HideObject are Failing with Player Proximity.

the video is private

May 10 2016, 9:17 AM · Arma 3
Killzone_Kid added a comment to T79348: Error Missing ; when using addMagazineAmmoCargo.

There was some mix up with arma versions because of some hotfix. I changed version to 1.31, lets hope it will make it to the next stable.

May 10 2016, 9:17 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79342: Mine explosion silent when in 1st person view in Hunter.
May 10 2016, 9:17 AM · Arma 3
Killzone_Kid added a comment to T79331: count scripting command behaves wrong for config classes.

duplicate of #20479

May 10 2016, 9:17 AM · Arma 3
Killzone_Kid added a comment to T79327: "playSound ["someSoundName", true]" is not working.

playSound ["Alarm", true];

works for me just fine on latest dev

May 10 2016, 9:16 AM · Arma 3
Killzone_Kid added a comment to T79286: ingame help template says "currentWeaponMode" should return String, but it returns SCALAR.

"It takes a unit.
It returns 0 if you pass it a vehicle."

It works with vehicles, thank you very much.

My apologies, units on turrets in vehicles. But that is beside the point, it should not return SCALAR when it supposed to return STRING.

currentWeaponMode gunner vehicle player; //0 if gunner seat is empty

May 10 2016, 9:15 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79286: ingame help template says "currentWeaponMode" should return String, but it returns SCALAR.
May 10 2016, 9:15 AM · Arma 3
Killzone_Kid added a comment to T79285: RPT spam on server (Server: Object 2:431 not found (message Type_108)).

I don't know if I can reproduce it. It just happened, and I tried to collect as much data as I could. Sorry if this is not enough to go on, I realise it doesn't show what caused it, but negative result is also result.

To me it looks like I have deleted something, which is what I was doing, deleting units I created, and it did not sync. Maybe, just maybe this is to do with disposal collector? I have removed some units from it via script commands. And the frequency of error message was low, about every few seconds. If I take a wild guess based on my intuition, this could be related.

May 10 2016, 9:15 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79285: RPT spam on server (Server: Object 2:431 not found (message Type_108)).
May 10 2016, 9:15 AM · Arma 3
Killzone_Kid added a comment to T79277: No main menu, just blurry background with sound.

this happended to me a couple of times usually due to alt tabbing during startup. it resolved itself after i let it start untouched. in the worst case you can always delete profile with screen settings it should start you with default settings.

May 10 2016, 9:15 AM · Arma 3
Killzone_Kid added a comment to T79267: Some objects have heat signature in thermal visions but not after more zoom on them.

duplicate of #20690

May 10 2016, 9:15 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79263: playSound3D should be quiter when behind and louder when in front.
May 10 2016, 9:15 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79261: getting in cargo problems.
May 10 2016, 9:14 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79236: When unit barefooted it should walk silent.
May 10 2016, 9:14 AM · Arma 3
Killzone_Kid added a comment to T79231: Make 'deleteRange' return the array of removed elements.

Most likely will not happen. Use select to return the range before you delete it.

May 10 2016, 9:13 AM · Arma 3
Killzone_Kid added a comment to T79228: Minor case of missing and poorly adapted translations (Russian localization).

Заглушить/Озвучить? Mute/Unmute

But probably Убрать голос/ Добавить голос is better or even better, Выключить голос/Включить голос

Vote admin - Предложить администратором?
Vote kick - Предложить исключить?

Imo functions like these should be icons, for universal understanding across the globe.

May 10 2016, 9:13 AM · Arma 3
Killzone_Kid added a comment to T79228: Minor case of missing and poorly adapted translations (Russian localization).

Mute - Заглушить
Vote kick - За исключение
Vote admit - За администратора

May 10 2016, 9:13 AM · Arma 3
Killzone_Kid added a comment to T79204: I can't update from 1.24.

Try to check if you are blocking any ports:

http://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711

May 10 2016, 9:13 AM · Arma 3
Killzone_Kid added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

It works fine. What are you going to do if user remapped it from key to mouse button or joystick? AFAIK there is no reliable way to override user input, unless you want to totally disable it.

May 10 2016, 9:13 AM · Arma 3
Killzone_Kid added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

@.kju, login required :(

May 10 2016, 9:13 AM · Arma 3
Killzone_Kid added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

Custom control 1 would be 'User1'

So you can

inputAction 'User1' > 0

May 10 2016, 9:13 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79199: "createVehicleCrew" locality problem.
May 10 2016, 9:12 AM · Arma 3
Killzone_Kid added a comment to T79199: "createVehicleCrew" locality problem.

Actually, creating crew where vehicle is local even if the execution of the command is remote is preferred.

May 10 2016, 9:12 AM · Arma 3
Killzone_Kid added a comment to T79197: Custom Loadouts.

You need to use global cargo commands and in addition limit execution to the server only. Resolving as no bug.

May 10 2016, 9:12 AM · Arma 3
Killzone_Kid added a comment to T79196: AllowFleeing doesn't work.

As already pointed out

allowfleeing 0 - no fleeing
allowfleeing 1 - maximum fleeing

Resolving as no bug

May 10 2016, 9:12 AM · Arma 3
Killzone_Kid added a comment to T79186: To seperate direct chat from sound effects.

EDIT: oh I see what you mean.

May 10 2016, 9:12 AM · Arma 3
Killzone_Kid added a comment to T79179: ntdll.dll error causing arma 3 crash.

Very strange why BE did not update for you automatically. Anyway marking resolved then.

May 10 2016, 9:12 AM · Arma 3
Killzone_Kid added a comment to T79179: ntdll.dll error causing arma 3 crash.

"Faulting application name: ArmA2OA.exe"

Seems you have problem with Arma 2 not Arma 3

May 10 2016, 9:12 AM · Arma 3
Killzone_Kid added a comment to T79176: Changing Layout makes Multiplayer Chat invisible.

resolved as per "fixed in version" update

May 10 2016, 9:12 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79171: In "Freefall" player can throw things, reload and new sound sample interrupts.
May 10 2016, 9:12 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79164: No sounds of falling wrecks.
May 10 2016, 9:11 AM · Arma 3
Killzone_Kid added a comment to T79161: Respawn system still badly flawed.

You mention revive in your stuck after respawn ticket

May 10 2016, 9:11 AM · Arma 3
Killzone_Kid added a comment to T79161: Respawn system still badly flawed.

One ticket in question was closed because it was resolved. Another ticket in question is not closed but raises questions: a. there is no revive in Arma 3, so if you have problem after being revived, perhaps you should first talk to the maker of the mission you are playing. b. maybe just maybe you have a problem with your keyboard, mechanical or otherwise?

Also "Test your own code before making it live! Like a lot of your customers I'm tired of helping BIS fix issues." attitude is sure not gonna get you anywhere

May 10 2016, 9:11 AM · Arma 3
Killzone_Kid added a comment to T79157: Mass desync resulting in Server FPS 0, sometimes server crash.

"Welcome to prove me wrong, but i don't see the problem been arma is spamming the extension or long blocking times by the extension."

This was a suggestion. If the script is called from an event handler (which I assumed initially), waitUntil or sleep would simply not force the script to wait or sleep, hence spamming. But I don't know if this is the case. It could all well be running in scheduled environment from the start. I cannot answer this without looking deeper into the code. Let's hope you are right :)

May 10 2016, 9:11 AM · Arma 3
Killzone_Kid added a comment to T79157: Mass desync resulting in Server FPS 0, sometimes server crash.

@Torndeco_ Well, maybe it is not how your extension handles calls, but the way how your extension is called. One look at this

https://github.com/TAWTonic/Altis-Life/blob/master/extDB-Build/life_server/Functions/MySQL/fn_asyncCall.sqf

which I suppose is the calling script, and I can tell you straight away you cannot have waitUntil and sleep in the script and expect it to return result as well. You either call it or spawn it. In worse scenario while true loop in this script will ignore sleep delay and spam your extension with calls. That would be enough to choke the server.

May 10 2016, 9:11 AM · Arma 3
Killzone_Kid added a comment to T79157: Mass desync resulting in Server FPS 0, sometimes server crash.

It will lag the server, since it will have to wait for each request to return before starting next one. Sounds about right that problem occurs with high player count.

May 10 2016, 9:11 AM · Arma 3
Killzone_Kid added a comment to T79157: Mass desync resulting in Server FPS 0, sometimes server crash.

Are you using a lot of Sync calls with extDB?

May 10 2016, 9:11 AM · Arma 3
Killzone_Kid added a comment to T79156: ACCESS_VIOLATION at 10246C89.

0xC0000005 - ACCESS_VIOLATION[edit]
This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:

Update the graphics card drivers to a newer version.
Rollback the graphics card drivers to an older version.
Check the temperature of your GPUs and CPUs.
Verify the integrity of the game cache using Steam.
Re-install DirectX.
Re-install the Visual C++ 2013 Redistributable package (x86 version).
Run a Windows System File Check tool to repair corrupted system files.

https://community.bistudio.com/wiki/Unusual_process_exit

May 10 2016, 9:11 AM · Arma 3
Killzone_Kid added a comment to T79144: [CLOSABLE as duplicate] Line break not possible in edit field with <i>style = 16</i>.

Closing per request

May 10 2016, 9:11 AM · Arma 3
Killzone_Kid added a comment to T79139: Please rename "UAV" menu operations to "Drone" menu operations [PICTURE].

Thank you for clarifying, though UAV is probably more common as UAV (Unmanned Aerial Vehicle) as one of the categories on this very tracker suggests. If Drone is not acceptable, I wouldn't cry over it, but default action for exit from remote controlled vehicle should probably say something else than UAV.

May 10 2016, 9:11 AM · Arma 3
Killzone_Kid added a comment to T79139: Please rename "UAV" menu operations to "Drone" menu operations [PICTURE].

@Johnny and here I am making extra effort uploading a picture and you wouldn't even look at it...

May 10 2016, 9:11 AM · Arma 3
Killzone_Kid added a comment to T79139: Please rename "UAV" menu operations to "Drone" menu operations [PICTURE].

That would work too

May 10 2016, 9:11 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79139: Please rename "UAV" menu operations to "Drone" menu operations [PICTURE].
May 10 2016, 9:10 AM · Arma 3
Killzone_Kid added a comment to T79136: unmanned mortar.

@TakeHomeTheCup just sqf

May 10 2016, 9:10 AM · Arma 3
Killzone_Kid added a comment to T79136: unmanned mortar.

I was intrigued by this request, so I did quick testing, well it is possible to do even now. It almost perfect but still: http://feedback.arma3.com/view.php?id=20781

May 10 2016, 9:10 AM · Arma 3
Killzone_Kid added a comment to T79136: unmanned mortar.

While HMG and GMG can be manned remotely (and I think there is a autonomous version anyway), mortars cannot be unmanned as someone needs to reload them. So I guess for realism purposes it was left out, but still possible to be done by script.

May 10 2016, 9:10 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79131: If static weapon was firing when destroyed, fire effect gets frozen [PICTURE].
May 10 2016, 9:10 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79129: Weird colour correction on JIP [VIDEO].
May 10 2016, 9:10 AM · Arma 3
Killzone_Kid added a comment to T79127: Cannot ALT+TAB if there are no other windows opened.

Dunno, Iceman is the man to acknowledge it. I did what I could to bring it to his attention :)

May 10 2016, 9:10 AM · Arma 3
Killzone_Kid added a comment to T79127: Cannot ALT+TAB if there are no other windows opened.

Just tested this with other apps. Seems Arma 3 intercepts Alt+Tab because the switch bar that appears looks ancient, like something from Windows 3.1, while every other windows app displays themed switchbar which also includes desktop on it. I guess some UI elements need to be updated.

May 10 2016, 9:10 AM · Arma 3
Killzone_Kid added a comment to T79127: Cannot ALT+TAB if there are no other windows opened.

Alt+Tab by default is switching you between the opened windows, this is windows functionality. http://en.wikipedia.org/wiki/Alt-Tab

May 10 2016, 9:10 AM · Arma 3
Killzone_Kid added a comment to T79126: Spawn Cinema Border In Causes Visual Glitch.

repro:

  • spawn {while {true} do { sleep 1.5; [0, 1] spawn BIS_fnc_cinemaBorder; sleep 1.5; [1, 1] spawn BIS_fnc_cinemaBorder}}
May 10 2016, 9:10 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79122: "Get in Invisible Target Soldier as Gunner" [VIDEO].
May 10 2016, 9:10 AM · Arma 3
Killzone_Kid added a comment to T79119: Memory points rfemur, lfemur, and other leg memory points returned incorrectly with SQF command selectionPosition..

Seems working, thank you your bounciness!

May 10 2016, 9:10 AM · Arma 3
Killzone_Kid added a comment to T79119: Memory points rfemur, lfemur, and other leg memory points returned incorrectly with SQF command selectionPosition..

Confirmed. Xknee, Xknee_axis, Xfemur, Xanckle etc all have relative Z < 0, meaning they are in the ground under player model. They also do not update with the model:

oneachframe {hintsilent str (player selectionposition "lknee")}

compare to

oneachframe {hintsilent str (player selectionposition "lelbow")}

May 10 2016, 9:10 AM · Arma 3
Killzone_Kid added a comment to T79115: BIS_fnc_removeVirtualWeaponCargo does not work.

That forum post code mentions some incompatibility with ACRE. Do you also have ACRE @R3vo?

May 10 2016, 9:10 AM · Arma 3
Killzone_Kid added a comment to T79111: No character movement possible on second Prologue mission (FIXED).

hmm quite a few corrupt installs lately. resolving as per description.

May 10 2016, 9:09 AM · Arma 3
Killzone_Kid added a comment to T79108: Missing scripting command to change progress bar color (like "<b><i>ctrlSetBarColor</i></b>").

according to changelog:

Improved: Progress bar color can be set via the ctrlSetTextColor command

Tested - works

May 10 2016, 9:09 AM · Arma 3
Killzone_Kid added a comment to T79108: Missing scripting command to change progress bar color (like "<b><i>ctrlSetBarColor</i></b>").

Stop bumping this ticket, it is not going to get solved any sooner.

May 10 2016, 9:09 AM · Arma 3
Killzone_Kid added a comment to T79108: Missing scripting command to change progress bar color (like "<b><i>ctrlSetBarColor</i></b>").

Looks like there is no scripted way of controlling progress colour. other ctrl commands should either be expanded (preferred) or new created and not just for progress.

May 10 2016, 9:09 AM · Arma 3
Killzone_Kid added a comment to T79108: Missing scripting command to change progress bar color (like "<b><i>ctrlSetBarColor</i></b>").

yes and also expand ctrlSetBackgroundColor, not sure why you singled it out, it doesnt work with progress either

May 10 2016, 9:09 AM · Arma 3
Killzone_Kid added a comment to T79104: Anim sync problem in MP for remote units on local client [VIDEO].

Tested on recent dev. The unit doesn't auto slide any more, however, executing

unit switchMove "amovpercmstpsnonwpstdnon_amovpsitmstpsnonwpstdnon_ground";

on remote unit several times makes unit slide further and further:

http://www.youtube.com/watch?v=guWZpX1OAH4

May 10 2016, 9:09 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79104: Anim sync problem in MP for remote units on local client [VIDEO].
May 10 2016, 9:09 AM · Arma 3