Page MenuHomeFeedback Tracker

"createVehicleCrew" locality problem
New, WishlistPublic

Description

if command execution is not local to the vehicle, driver of the vehicle is pushed out when created. If driver is bodyless like UAV AI, it never enters the vehicle, normal AI driver, walks to the driver door and enters.

The problem here is locality. When vehicle is remote, the vehicle should change locality to the driver locality when driver is created, which doesn't happen. It does change locality when driver reenters it because it was also assigned to be driver.

Details

Legacy ID
3641031054
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce

create empty vehicle on the client that supposed to have a crew and execute createVehicleCrew command for this vehicle on the dedicated server and observe AI getting spit out and reentering. In case with autonomous vehicle, driver is just not present.

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Multiplayer.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 3641031054.May 7 2016, 7:28 PM
Killzone_Kid added a subscriber: Killzone_Kid.

Actually, creating crew where vehicle is local even if the execution of the command is remote is preferred.