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Spawn Cinema Border In Causes Visual Glitch
Assigned, WishlistPublic

Description

Spawning a cinema border in causes a noticeable visual glitch. The border will briefly appear (flicker) before disappearing and then closing in.

Details

Legacy ID
2578654357
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce

Example init script:

  • spawn {while {true} do { sleep 1.5; [0, 1] spawn BIS_fnc_cinemaBorder; sleep 1.5; [1, 1] spawn BIS_fnc_cinemaBorder}}

You'll see the quick flicker of the border before it slides in. You may need to watch it a few times before you see what I'm getting at :)

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Sep 15 2014, 5:03 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Scripting.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 2578654357.May 7 2016, 7:26 PM
Bohemia edited a custom field.
Bohemia added a subscriber: Bohemia.

Can confirm - to replicate you only need to use: [0, 1] spawn BIS_fnc_cinemaBorder; you'll notice the 'flicker' effect of the border.

Yeah. I noticed this too. Upvoted

Weird that this doesn't happen when the border exits.

Does anyone know if this is an issue on Stable?

Not sure but its definitely happening on Dev.

I can provide a repro video if it's necessary :-)

It happens on BIS' campaign too, though I'd hardly say it's high priority.

Maybe not - but I feel it could probably be quickly fixed (?) - plus, it was working before the Dev Build before last!

High priority / low priority - bug's a bug.

True enough. its quite annoying and makes it look like a scripting error.

One work around for this issue would be to fade to black, and then spawn the border. Its not ideal I know.

That defeats the point, dillo - although appreciate the pointer! Just looks buggy as it is. Though I understand it's probably not high priority. If it's a quick fix, I'm sure it'll get looked at - if not, I'm sure it'll be sorted sometime in a future update.

Hey,
thank you for the report. If it is a bug, it should be reported for fixing (no mather priority). To the issue, does it still happen to you? When I call BIS_fnc_cinemaBorder, no problem is visible. If you could attach a repro mission or specify in which conditions it can be seen at best, it would help a lot, thank you very much!

Hi there, Iceman - yes, it appears to be still happening. Basically, it only happens when the cinema border 'slides in' not when it 'slides out'. This command will reveal the issue: [0, 1] spawn BIS_fnc_cinemaBorder;

It still works - but you'll notice that there's a brief flicker that occurs. It does not happen when you 'slide in' the border while the border is already active. Only the first time (or when it's reset).

It's a very, very minor aesthetic issue, but usually quite noticeable.

Thanks for your response!

repro:

  • spawn {while {true} do { sleep 1.5; [0, 1] spawn BIS_fnc_cinemaBorder; sleep 1.5; [1, 1] spawn BIS_fnc_cinemaBorder}}

Copied repro to ticket.

Thanks, Killzone / Fireball!

Cool. Its the little things that make a difference anyway.

so is this getting a quick fix now? Its sort of buggin me on my mission