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playSound3D should be quiter when behind and louder when in front
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Description

If you wear headphones, close your eyes and turn around, you won't be able to say if the soundsource is in front of behind. Naturally it should be quieter and maybe equalised differently when behind.

Details

Legacy ID
3150369444
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

put on headfones
stand not far from some building
execute

playSound3D ["a3\sounds_f\ambient\winds\wind-synth-fast.wss", nearestbuilding player];

close your eyes and rotate

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Sound.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 3150369444.May 7 2016, 7:29 PM