Same issue that people have been complaining about for some time is still occurring on my Altis Life server which I develop for/moderate. Occurs with high player counts mainly. Sometimes the server will recover, other times it will completely desync (people running in place, vehicles flying about, etc.) and require a server restart to be playable and for people to get in the server. I've used the #monitor command and it isn't an issue with traffic necessarily, just the server FPS will drop to 0. Sometimes it recovers after a couple minutes, others not.
This is what shows in the RPT
Server: Network message xxxxxx is pending
We tried adding guaranteedUpdates false to our basic cfg, didn't fix the issue.