While on the server the side of a vehicle would change correctly depending whether or not it is occupied, on client it would change from CIV to driver side and will not change back to CIV when get out.
Description
Description
Details
Details
- Legacy ID
- 3021533385
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Multiplayer
Steps To Reproduce
spawn vehicle on client
client
aa = "B_APC_Tracked_01_AA_F" createVehicle position player;
publicVariable "aa";
hint str side aa; CIV
server
diag_log side aa; CIV
get in driver
client
hint str side aa; WEST
server
diag_log side aa; WEST
get out
client
hint str side aa; WEST
server
diag_log side aa; CIV
Event Timeline
Comment Actions
This happens even on a SP mission in a local machine. Easy to test via editor. This "campaigns" for a better setSide function, enabling to change side of an empty vehicle (car, tank, air...).
Comment Actions
Problem is wider than it appears. For instance, rating is impacted and becomes weird. As an emptied vehicle remains on last disembarked unit's side:
- player could shift quickly on enemyside while killing this emptied vehicle,
- enemy AI units continues to fire at emptied vehicle, merely than firing at disembarked units!