Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

May 10 2016

DarkDruid added a comment to T79447: UAV attack drone camera shaking in multipalyer.

Ok, I am able to reproduce it now. We will check this issue, thanks for feedback!

May 10 2016, 9:22 AM · Arma 3
miklide added a comment to T79447: UAV attack drone camera shaking in multipalyer.

Also similar thing happens when gunner in auto-hovering attack helicopter. Do i need to make another ticket?

May 10 2016, 9:22 AM · Arma 3
miklide added a comment to T79447: UAV attack drone camera shaking in multipalyer.

Ah my bad, I switched to dev branch (1.33.127690) and tested — issue appears only in multiplayer. So in order to reproduce it, you need:

  1. Go to editor
  2. Place UAV operator unit
  3. Place UAV (gayhawk) with elevation 500
  4. Save the mission for multiplayer use
  5. Go to multiplayer screen and hit "new"
  6. Start a server (lan or internet) with altis map and mission you just created.
  7. Open up UAV terminal
  8. Connect to Grayhawk
  9. Take turret controls
  10. Zoom at max level
May 10 2016, 9:22 AM · Arma 3
Killzone_Kid added a comment to T79447: UAV attack drone camera shaking in multipalyer.

I can confirm happens in MP only

May 10 2016, 9:22 AM · Arma 3
DarkDruid added a comment to T79447: UAV attack drone camera shaking in multipalyer.

I just tried this issue in the dev branch (1.33.127690) and I am not able to reproduce it. Your video with F-18 is basically how it works for me even with Greyhawk. Are you able to reproduce this issue even in current version of the dev branch? Do you use any mods? Thanks

May 10 2016, 9:22 AM · Arma 3
R3vo added a comment to T79447: UAV attack drone camera shaking in multipalyer.

Camera is really lagging in MP games,it's unbeliveable frustrating to lock on targets.

May 10 2016, 9:22 AM · Arma 3
macieksoft added a comment to T79447: UAV attack drone camera shaking in multipalyer.

Shaking is too big.

Modern stabilization systems are quite effective. Look at the targeting pod videos and AH-64D TADS videos. Future stabilization systems may be even better.

May 10 2016, 9:22 AM · Arma 3
miklide added a comment to T79447: UAV attack drone camera shaking in multipalyer.

I am not saying it must be magneticly stable (Drone in midair after all) but how it is in current version just makes aiming and designating very painful for operator

May 10 2016, 9:22 AM · Arma 3
Killzone_Kid added a comment to T79447: UAV attack drone camera shaking in multipalyer.

It only difficult on high zoom, I presume? To me sounds like balance.

May 10 2016, 9:22 AM · Arma 3
Killzone_Kid added a comment to T79447: UAV attack drone camera shaking in multipalyer.

I personally prefer shaking, looks realistic

May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79446: onDoubleClick never fires: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79447: UAV attack drone camera shaking in multipalyer: Arma 3.
May 10 2016, 9:22 AM · Arma 3
miklide edited Steps To Reproduce on T79447: UAV attack drone camera shaking in multipalyer.
May 10 2016, 9:22 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79446: onDoubleClick never fires.
May 10 2016, 9:22 AM · Arma 3
Fank added a comment to T79445: Katiba GL + MRCO display problem.

Duplicate of #16983

May 10 2016, 9:22 AM · Arma 3
sgtpepper edited Steps To Reproduce on T79445: Katiba GL + MRCO display problem.
May 10 2016, 9:22 AM · Arma 3
R3vo added a comment to T79445: Katiba GL + MRCO display problem.

Also applies to many other weapons, for exampke, the MX ones.

May 10 2016, 9:22 AM · Arma 3
ruPaladin added a comment to T79445: Katiba GL + MRCO display problem.

Also you may see "blue" laser at daytime if look through MH-9 windscreen window to powered on IR-laser.

May 10 2016, 9:22 AM · Arma 3
Palouf added a comment to T79444: Sling loading is extremely unstable.

Yeah, same here for me, in attached files you can see what i got, with the boat ^^' (sorry about that i thought it would be in my note)

May 10 2016, 9:22 AM · Arma 3
madeon added a comment to T79444: Sling loading is extremely unstable.

The same thing than natprak in the same circumstances.
http://cloud-4.steampowered.com/ugc/28473262222292100/E134E7072E7D05F80EE8A625826DE02BC22E4AC7/

May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79445: Katiba GL + MRCO display problem: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Benargee added a comment to T79444: Sling loading is extremely unstable.

is this still present in current dev?

May 10 2016, 9:22 AM · Arma 3
natprak added a comment to T79444: Sling loading is extremely unstable.

The same thing just happened to me on a Wasteland Hardcore server... https://www.youtube.com/watch?v=E_gK_N0gomc
I was lifting a pickup truck with an Hellcat.

May 10 2016, 9:22 AM · Arma 3
SilverDude added a comment to T79444: Sling loading is extremely unstable.

Happened to me often while using the Orca.

It is a bug in certain helicopters, that the helicopter and the cargo just pull eachother together and destroy themselves.

May 10 2016, 9:22 AM · Arma 3
DarkSideSixOfficial added a comment to T79444: Sling loading is extremely unstable.

Alrighty, I'll give it a shot tonight and see what's up.

May 10 2016, 9:22 AM · Arma 3
DarkSideSixOfficial added a comment to T79444: Sling loading is extremely unstable.

Ummm... I think you should try a little more practice, the added eight and the movement of the advanced flight dynamics add to make for a touch flight depending on how you fly, that is if you can even handle the Advanced flight model. It's tricky, and not exactly for the average gamer...

May 10 2016, 9:22 AM · Arma 3
MulleDK19 added a comment to T79444: Sling loading is extremely unstable.

@DarkSideSixOfficial: I have no problem handling the new FDM, thank you very much.

Besides, it has nothing to do with simulation. No matter how you fly, your cargo won't suddenly receive the gravity of the sun.

May 10 2016, 9:22 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79444: Sling loading is extremely unstable.
May 10 2016, 9:22 AM · Arma 3
Bohemia updated subscribers of T79444: Sling loading is extremely unstable.
May 10 2016, 9:22 AM · Arma 3
Koala added a comment to T79444: Sling loading is extremely unstable.

I activated all advances flight options and tried to reproduce your problem without any success. There weren't any problems with sling loading a boat or quad, flying around with it for several minutes and unloading it.

May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79444: Sling loading is extremely unstable: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79443: Lack of swimming sounds: Arma 3.
May 10 2016, 9:22 AM · Arma 3
SilverDude added a comment to T79442: Crash when crashing a helicopter.

Maybe switching off the "flip 'n' explode" thing would fix this bug...

May 10 2016, 9:22 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T79443: Lack of swimming sounds.
May 10 2016, 9:22 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79442: Crash when crashing a helicopter.
May 10 2016, 9:21 AM · Arma 3
MulleDK19 added a comment to T79442: Crash when crashing a helicopter.

I am. All options enabled.

May 10 2016, 9:21 AM · Arma 3
Iceman added a comment to T79442: Crash when crashing a helicopter.

Hey,
thanks for the report. Could you please tell if you were using Advanced Flight model or not?

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79442: Crash when crashing a helicopter: Arma 3.
May 10 2016, 9:21 AM · Arma 3
pops added a comment to T79441: PIP view of static autonomous GMG/HMG is wrong [fixed].

Maybe you should take this to the forums, I used static autonomous guns today, and besides this bug, they work just fine. http://feedback.arma3.com/view.php?id=23311

May 10 2016, 9:21 AM · Arma 3
rogerx added a comment to T79441: PIP view of static autonomous GMG/HMG is wrong [fixed].

FYI: I tried the above within the recent version of ARMA 3, and have yet to be able to control a static GMG/HMG. However, I have little problem controlling a UAV aircraft or UAV vehicle. I haven't seen anybody using autonomous static emplacements recently.

May 10 2016, 9:21 AM · Arma 3
rogerx added a comment to T79441: PIP view of static autonomous GMG/HMG is wrong [fixed].

I've long ago figured-out static (AA, AT, GMG, HMG, Mortar) emplacements. Along with facing direction, as well as assembling them up in the military towers.

However, I've never figured-out autonomous (GMGa, HMGa, ...) emplacements. I have set-up some (GMGa, HMGa) autonomous emplacements, but I never were able to use them or instruct them.

There's also an "Auto Machine Gun" emplacement class which seems to have no tripod, and the only use for it seems to be for setting and looking nice on the ground.

I have had few problems using the autonomous aircraft, etc. So just the autonomous static emplacement GMGa and HMGa are troublesome or seemingly non-user intuitive!

May 10 2016, 9:21 AM · Arma 3
pops added a comment to T79441: PIP view of static autonomous GMG/HMG is wrong [fixed].

You'll need matching backpacks (same camouflage/colouring). Place one of them on the ground. With the other on your back approach the one on the ground. When you look at it, you can select the option "Assemble XYZ" in the action menu. Mind that the direction you're facing while assembling the static weapon matters, so if you want an autonomous HMG to cover down a road, you need to be facing down the road while putting it together. Just give it a go in the VA.

May 10 2016, 9:21 AM · Arma 3
rogerx added a comment to T79441: PIP view of static autonomous GMG/HMG is wrong [fixed].

Many including I, do not know how to setup an autonomous static (HMG/GMG) emplacement.

Matter of fact, pairing the backpacks themselves can be extremely difficult due to the lack of descriptions.

Care to elaborate a little on how to setup and use an autonomous emplacement?

May 10 2016, 9:21 AM · Arma 3
pops added a comment to T79441: PIP view of static autonomous GMG/HMG is wrong [fixed].

This has been fixed as of 21.01.2015.

May 10 2016, 9:21 AM · Arma 3
Bohemia updated subscribers of T79441: PIP view of static autonomous GMG/HMG is wrong [fixed].
May 10 2016, 9:21 AM · Arma 3
DarkDruid added a comment to T79441: PIP view of static autonomous GMG/HMG is wrong [fixed].

Marking as resolved. Thanks for the feedback!

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79441: PIP view of static autonomous GMG/HMG is wrong [fixed]: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Jonpas added a comment to T79440: Tools not closing properly (Steam "app already running").

This seems to have been fixed, no more issues since last comment.

May 10 2016, 9:21 AM · Arma 3
tom_48_97 added a comment to T79440: Tools not closing properly (Steam "app already running").

Brief explanation: When something is run from Steam, Steam will track and consider every sub-process as part of the launched application. This means that until every process are closed, Steam will still "think" the original app as "Running".

Ticket marked as resolved then ;)

May 10 2016, 9:21 AM · Arma 3
Jonpas added a comment to T79440: Tools not closing properly (Steam "app already running").

Happened again, resolved by ending process of Tortoise SVN client, there were 2 of them, once I closed them both Arma 3 Tools responded to Steam that they are closed.

May 10 2016, 9:21 AM · Arma 3
Jonpas added a comment to T79440: Tools not closing properly (Steam "app already running").

It started happening again recently so I went mad and went from process to process of those that I didn't know what they were for (or wasn't totally sure), something made it close but I was too fast to see what. When it starts happening again I'll make sure to go slowly and find out.

May 10 2016, 9:21 AM · Arma 3
pops edited Steps To Reproduce on T79441: PIP view of static autonomous GMG/HMG is wrong [fixed].
May 10 2016, 9:21 AM · Arma 3
Jonpas added a comment to T79440: Tools not closing properly (Steam "app already running").

I guess, I just made direct shortcuts to all the Tools (except Addon Builder, that wants to be run through Steam for whatever reason).

May 10 2016, 9:21 AM · Arma 3
deanosbeano added a comment to T79440: Tools not closing properly (Steam "app already running").

Ah right , i think only Publisher is working through : Right click Steam in tool Bar > arma 3 tools > UI > Publisher

all others i think are:
Right click Steam in tool Bar > Name of tool

Hopefully they will leave it so , because last time everything else broke with a Fix lol

May 10 2016, 9:21 AM · Arma 3
Jonpas added a comment to T79440: Tools not closing properly (Steam "app already running").

Possibly, right now I am just not starting Object Builder through Arma 3 Tools dialog anymore.

Edit: I am running Steam as admin.

May 10 2016, 9:21 AM · Arma 3
Jonpas added a comment to T79440: Tools not closing properly (Steam "app already running").

Now it's happening by running anything, Addon Builder, Terrain Builder, Object Builder, Arma 3 Tools. Nothing makes Steam think it's closed.

Also, running Addon Builder directly from it's directory throws a message that Steam is not running, but there is a fresh launch of it open.

May 10 2016, 9:21 AM · Arma 3
Jonpas added a comment to T79440: Tools not closing properly (Steam "app already running").

Possibly, but your issue is when you try running both, might be because of same appid? While my issue is happening with only the Tools.

May 10 2016, 9:21 AM · Arma 3
Chairborne added a comment to T79440: Tools not closing properly (Steam "app already running").

Maybe related? http://feedback.arma3.com/view.php?id=18849

May 10 2016, 9:21 AM · Arma 3
deanosbeano added a comment to T79440: Tools not closing properly (Steam "app already running").

Cant reproduce on windows 8.1 64 pro
Maybe a local steam or admin authority problem ?

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79440: Tools not closing properly (Steam "app already running"): Arma 3.
May 10 2016, 9:21 AM · Arma 3
Bohemia updated subscribers of T79440: Tools not closing properly (Steam "app already running").
May 10 2016, 9:21 AM · Arma 3
Jonpas edited Steps To Reproduce on T79440: Tools not closing properly (Steam "app already running").
May 10 2016, 9:21 AM · Arma 3
DarkSideSixOfficial added a comment to T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band.

Hehe, sorry about that Heyvern69/Fireball, got a little carried away. Won't happen again. =D

May 10 2016, 9:21 AM · Arma 3
heyvern69 added a comment to T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band.

I have no idea what you did, but it's all good in the hood. No problem.

May 10 2016, 9:21 AM · Arma 3
heyvern69 added a comment to T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band.

Thanks Fireball ! ! !
-V

May 10 2016, 9:21 AM · Arma 3
Fireball added a comment to T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band.

Sorry, should have been more specific; it was about DarkSideSixOfficial. Fixed now.

May 10 2016, 9:21 AM · Arma 3
Fireball added a comment to T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band.

@DarkSideSixOfficial: Please stop abusing the monitoring system. It will only get you banned and won't help your ticket in any way.

May 10 2016, 9:21 AM · Arma 3
Bohemia updated subscribers of T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band.
May 10 2016, 9:21 AM · Arma 3
DarkSideSixOfficial added a comment to T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band.

Upvoted.

May 10 2016, 9:21 AM · Arma 3
heyvern69 added a comment to T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band.

Fireball, I hope you are talking to someone else, because I have not tried anything to "abuse the monitoring system".

I created this ticket, but that's all I did. I wouldn't know how to abuse the monitoring system. I'm clueless.

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band: Arma 3.
May 10 2016, 9:21 AM · Arma 3
heyvern69 edited Steps To Reproduce on T79439: [setRopeElasticity] - Sling Ropes behave like a giant rubber band.
May 10 2016, 9:21 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79438: Vehicle side desyncs between client and server!.
May 10 2016, 9:21 AM · Arma 3
PiepMGI added a comment to T79438: Vehicle side desyncs between client and server!.

This happens even on a SP mission in a local machine. Easy to test via editor. This "campaigns" for a better setSide function, enabling to change side of an empty vehicle (car, tank, air...).

May 10 2016, 9:21 AM · Arma 3
PiepMGI added a comment to T79438: Vehicle side desyncs between client and server!.

Problem is wider than it appears. For instance, rating is impacted and becomes weird. As an emptied vehicle remains on last disembarked unit's side:

  • player could shift quickly on enemyside while killing this emptied vehicle,
  • enemy AI units continues to fire at emptied vehicle, merely than firing at disembarked units!
May 10 2016, 9:21 AM · Arma 3
Waffle_SS added a comment to T79437: Add a command to get the delta time between two frames.

already possible using diag_tickTime and diag_frameno, and an each frame event handler

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79438: Vehicle side desyncs between client and server!: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Bohemia updated subscribers of T79437: Add a command to get the delta time between two frames.
May 10 2016, 9:21 AM · Arma 3
Sniperwolf572 edited Steps To Reproduce on T79437: Add a command to get the delta time between two frames.
May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79437: Add a command to get the delta time between two frames: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Bohemia updated subscribers of T79436: Add a command to toggle automatic freefall.
May 10 2016, 9:21 AM · Arma 3
Sniperwolf572 edited Steps To Reproduce on T79436: Add a command to toggle automatic freefall.
May 10 2016, 9:21 AM · Arma 3
Iceman added a comment to T79435: Game Crash after selecting a character slot and proceeding.

Hey, any luck on this? Have you crashed since then?

May 10 2016, 9:21 AM · Arma 3
pops added a comment to T79435: Game Crash after selecting a character slot and proceeding.

It happened a few times in row on the same server, without the server restarting. I didn't save the other crashdumps and it hasn't happened since. I will update the ticket should the issue occur again.

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79436: Add a command to toggle automatic freefall: Arma 3.
May 10 2016, 9:21 AM · Arma 3
pops edited Steps To Reproduce on T79435: Game Crash after selecting a character slot and proceeding.
May 10 2016, 9:21 AM · Arma 3
Iceman added a comment to T79435: Game Crash after selecting a character slot and proceeding.

Hello,
does it still crash for you? The crashdumps you sent unfortunately don't contain any useful data.

May 10 2016, 9:21 AM · Arma 3
pops added a comment to T79435: Game Crash after selecting a character slot and proceeding.

I updated the DXDiag.txt (pops_DXDiag_new.txt), the other one was outdated.

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79435: Game Crash after selecting a character slot and proceeding: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79434: Model tear on "Recon Fatigues (MTP)": Arma 3.
May 10 2016, 9:21 AM · Arma 3
viper1442 added a comment to T79433: Rising Tensions crash during bootcamp.

C:\Users\Matty\AppData\Local\Temp\WERFB4F.tmp.WERInternalMetadata.xml
C:\Users\Matty\AppData\Local\Temp\WER1564.tmp.appcompat.txt
C:\Users\Matty\AppData\Local\Temp\WER197B.tmp.mdmp

These are the only things I could find but I must admit I am not sure if I have found the correct crash dump reports. Hopefully they are and they can help.

May 10 2016, 9:21 AM · Arma 3
Iceman added a comment to T79433: Rising Tensions crash during bootcamp.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:21 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T79434: Model tear on "Recon Fatigues (MTP)".
May 10 2016, 9:21 AM · Arma 3
viper1442 added a comment to T79433: Rising Tensions crash during bootcamp.

Faulting application name: arma3.exe, version: 1.30.127.372, time stamp: 0x54255879
Faulting module name: aticfx32.dll, version: 8.17.10.1124, time stamp: 0x4f816b30
Exception code: 0xc0000005
Fault offset: 0x0007808a
Faulting process id: 0x1570
Faulting application start time: 0x01cfe47a7865974d
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe
Faulting module path: C:\windows\system32\aticfx32.dll
Report Id: c039ce41-506e-11e4-9134-e840f2a5dac4

I done a bit more digging and came up with this. Does it help?

May 10 2016, 9:21 AM · Arma 3
DarkSideSixOfficial added a comment to T79432: Add a script command to compute a point on a rope.

Up voted, more rope support as this is only the beginning of something that could be posatively game changing.

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79433: Rising Tensions crash during bootcamp: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Bohemia updated subscribers of T79433: Rising Tensions crash during bootcamp.
May 10 2016, 9:21 AM · Arma 3
viper1442 edited Steps To Reproduce on T79433: Rising Tensions crash during bootcamp.
May 10 2016, 9:21 AM · Arma 3
KiloSwiss added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

This is essential and should have been in there since the first implementation of publicVariable and publicVariableEventHandler.

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79432: Add a script command to compute a point on a rope: Arma 3.
May 10 2016, 9:21 AM · Arma 3