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May 10 2016

aliascartoons added a comment to T79432: Add a script command to compute a point on a rope.

+1
Nice catch, thank you for pointing this out.

May 10 2016, 9:21 AM · Arma 3
Alwarren edited Steps To Reproduce on T79432: Add a script command to compute a point on a rope.
May 10 2016, 9:21 AM · Arma 3
Bohemia updated subscribers of T79432: Add a script command to compute a point on a rope.
May 10 2016, 9:21 AM · Arma 3
HereisJohnny added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

This ticket has been acknowledge just 1.5 months ago, but ... hmm ... how to say that without making the impression of being very unpatient ... any ETA ... probably? :)

May 10 2016, 9:21 AM · Arma 3
chris579 added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

#Bump

A lot of time is gone since reporting this important security issue, nothing done, please add this in further versions!

May 10 2016, 9:21 AM · Arma 3
AgosBR added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

This would be very helpful to the performance!

May 10 2016, 9:21 AM · Arma 3
Skaronator added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

any news on this?

May 10 2016, 9:21 AM · Arma 3
Suppe added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

plz add

May 10 2016, 9:21 AM · Arma 3
waynewr added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

plz add

May 10 2016, 9:21 AM · Arma 3
Flosstradamus added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

Please add this as it will help out performance!

May 10 2016, 9:21 AM · Arma 3
RC_Robio added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

Looks like we need this! Please Add.

May 10 2016, 9:21 AM · Arma 3
nedfox added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

Please add, very needed !

May 10 2016, 9:21 AM · Arma 3
rootx32 added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

Please fix!

May 10 2016, 9:21 AM · Arma 3
Skaronator added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

This would be very helpful!

May 10 2016, 9:21 AM · Arma 3
MrHiipO added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

Please add, it would be great !!

May 10 2016, 9:21 AM · Arma 3
T2OJAN added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

up

May 10 2016, 9:21 AM · Arma 3
infiSTAR added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

Yes it would help a-lot. Atm you need a very performance wasting workaround.. :/

May 10 2016, 9:21 AM · Arma 3
vbawol added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

This would be a great addition please add!

May 10 2016, 9:21 AM · Arma 3
Bohemia updated subscribers of T79431: add source to _this variable of addPublicVariableEventHandler.
May 10 2016, 9:21 AM · Arma 3
Master85 edited Steps To Reproduce on T79431: add source to _this variable of addPublicVariableEventHandler.
May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79431: add source to _this variable of addPublicVariableEventHandler: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Olli_ edited Steps To Reproduce on T79430: Revolve source snaps to 0 on last round.
May 10 2016, 9:21 AM · Arma 3
Iceman added a comment to T79429: Arma3Launcher.exe starts, but totally no response or any program window..

No reaction, closing.

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79430: Revolve source snaps to 0 on last round: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79429: Arma3Launcher.exe starts, but totally no response or any program window.: Arma 3.
May 10 2016, 9:21 AM · Arma 3
BISWizard added a comment to T79429: Arma3Launcher.exe starts, but totally no response or any program window..

Hi,

you may want to try running Launcher in safe mode as described on web page

  http://arma3.com/launcher/troubleshooting

Also it would be a great help to us if you could upload error message from your event log (as MulleDK19 suggested).

May 10 2016, 9:21 AM · Arma 3
MulleDK19 added a comment to T79429: Arma3Launcher.exe starts, but totally no response or any program window..

Make sure you've installed Microsoft .NET Framework 4.0 or later.

Also, post the error in the event viewer:

  1. Run the launcher.
  2. When it crashes, close it.
  3. Open the start menu and in the text box at the bottom type "eventvwr.msc" (without the quotes) and press enter.
  4. Expand the "Windows Logs" item (Folder with blue computer screen).
  5. Select "Application".
  6. Then post all the error / information items in the list that seem to have to do with the launcher app. Usually the top few items.
May 10 2016, 9:21 AM · Arma 3
MichiPL edited Steps To Reproduce on T79429: Arma3Launcher.exe starts, but totally no response or any program window..
May 10 2016, 9:21 AM · Arma 3
chris579 added a comment to T79427: add removePublicVariableEventHandler.

#Bump

A lot of time is gone since reporting this important security issue, nothing done, please add this in further versions!

May 10 2016, 9:21 AM · Arma 3
Koala added a comment to T79428: Weapons on back.

Related to http://feedback.arma3.com/view.php?id=22806

May 10 2016, 9:21 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79428: Weapons on back.
May 10 2016, 9:21 AM · Arma 3
MDCCLXXVI added a comment to T79427: add removePublicVariableEventHandler.

Was thinking about this again today. If BIS engine code or internal scripts makes use of this command there may be a reason to not (yet) provide clients the ability.

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79428: Weapons on back: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Skaronator added a comment to T79427: add removePublicVariableEventHandler.

CompileFinal for a addPublicVariableEventhandler would be awesome as well

May 10 2016, 9:21 AM · Arma 3
Skaronator added a comment to T79427: add removePublicVariableEventHandler.

yea 'add'PublicVariableEventhandler isn't really adding a PV, its more a 'set' command. You can overwrite/remove eventhandler with

"MyEH" addPublicVariableEventhandler {};

Probably is it still in the cache of the client/server but who knows.
Maybe is it better to request a 'setPublicVariableEventhandler' that can't be overwriten like a compileFinal function.

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79427: add removePublicVariableEventHandler.

can you not do

func = compilefinal "code";
"var" addpublicvariableeventhandler func?

EDIT yep, you can't, just checked, the code can be overwritten

May 10 2016, 9:21 AM · Arma 3
MDCCLXXVI added a comment to T79427: add removePublicVariableEventHandler.

Please add this command, to remove it. If not possible to prevent re-writing of the code, then we need the ability to simply remove it after use.

May 10 2016, 9:21 AM · Arma 3
Bohemia updated subscribers of T79427: add removePublicVariableEventHandler.
May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79427: add removePublicVariableEventHandler: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79427: add removePublicVariableEventHandler.
May 10 2016, 9:21 AM · Arma 3
StJimmy added a comment to T79426: Day -> Night -> Day Time FPS loss.

I think I judged this too soon. There's fps loss but it gets back after playing 5 seconds or so. But with adaptive vsync there's more GPU usage when you do this but that didn't really meant any fps loss when I tested more.

May 10 2016, 9:21 AM · Arma 3
Lotus added a comment to T79426: Day -> Night -> Day Time FPS loss.

Oh yeah, sry Iceman. Information added.

+ Arma 3 Startup Parameters: -nosplash -world=empty

May 10 2016, 9:21 AM · Arma 3
Iceman added a comment to T79426: Day -> Night -> Day Time FPS loss.

That is a new information for me.

May 10 2016, 9:21 AM · Arma 3
Frager added a comment to T79426: Day -> Night -> Day Time FPS loss.

Guys,dont u know that arma 3 is cpu intensive?

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79426: Day -> Night -> Day Time FPS loss.

Yeah well I have 6950

May 10 2016, 9:21 AM · Arma 3
Iceman added a comment to T79426: Day -> Night -> Day Time FPS loss.

I have GTX 760 as well but do not see any drops at all. Could you please upload your DXDiag and screenshots of your graphical settings?

May 10 2016, 9:21 AM · Arma 3
Lotus added a comment to T79426: Day -> Night -> Day Time FPS loss.

I have a GTX 760.

May 10 2016, 9:21 AM · Arma 3
StJimmy added a comment to T79426: Day -> Night -> Day Time FPS loss.

I can confirm that my GPU usage rised bit over 10% and resetting HDR solved the problem.
I tested this with RC so it's not just one branch problem.

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79426: Day -> Night -> Day Time FPS loss.

Cannot confirm this (on DEV). Could be graphic card specific or settings.

May 10 2016, 9:21 AM · Arma 3
StJimmy added a comment to T79426: Day -> Night -> Day Time FPS loss.

I confirmed this on DEV also. Seems to be that every setting that does blnk the screen black pefore it sets resets the fps loss.
I tried that I go in the main menu between every step but there was still some loss happening.

My specs:
i7 2600K @ 4,4GHz
GTX 680 2GB
Samsung SSD 840 250GB
WD Caviar Blue 500GB
G.Skill RipjawsX 2x4GB
Windows 7 Ultimate 64-bit

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79426: Day -> Night -> Day Time FPS loss: Arma 3.
May 10 2016, 9:21 AM · Arma 3
thhamm edited Steps To Reproduce on T79425: Add possibility to open player map (by script) without loading the background texture.
May 10 2016, 9:21 AM · Arma 3
Lotus edited Steps To Reproduce on T79426: Day -> Night -> Day Time FPS loss.
May 10 2016, 9:21 AM · Arma 3
Bohemia updated subscribers of T79426: Day -> Night -> Day Time FPS loss.
May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79424: deleteAt not work?.

Try dev branch until the next stable is released.

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79425: Add possibility to open player map (by script) without loading the background texture: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Fireball added a comment to T79424: deleteAt not work?.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79424: deleteAt not work?: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79423: numbers are not checked for Not a Number [CRASH].

NaN should have separate type, then it will be

a. easy to check if the value is SCALAR in scripts and
b. will protect all script commands from breaking

SCALAR_NaN maybe?

May 10 2016, 9:21 AM · Arma 3
A3D edited Steps To Reproduce on T79424: deleteAt not work?.
May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79423: numbers are not checked for Not a Number [CRASH]: Arma 3.
May 10 2016, 9:21 AM · Arma 3
DasAttorney added a comment to T79422: new command for server config: onServerStart.

Agree with Skaronator - If I block .sqf via allowedPreprocessFileExtensions, then Arma can't read it's own files:

Could not load 'A3\functions_f\systems\fn_locations.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\variables\fn_areEqual.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\variables\fn_swapVars.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\variables\fn_variableSpaceAdd.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\variables\fn_variableSpaceRemove.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\vectors\fn_crossProduct.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\vectors\fn_dotProduct.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\vectors\fn_magnitude.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\vectors\fn_magnitudeSqr.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\vectors\fn_unitVector.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\vectors\fn_vectorMultiply.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\vectors\fn_vectorDiff.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\vectors\fn_vectorAdd.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\vectors\fn_vectorFromXToY.sqf'. Extension not listed in allowedPreprocessFileExtensions
Could not load 'A3\functions_f\vectors\fn_rotateVector2D.sqf'. Extension not listed in allowedPreprocessFileExtensions

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T79423: numbers are not checked for Not a Number [CRASH].
May 10 2016, 9:21 AM · Arma 3
Bohemia updated subscribers of T79423: numbers are not checked for Not a Number [CRASH].
May 10 2016, 9:21 AM · Arma 3
Skaronator added a comment to T79422: new command for server config: onServerStart.

initServer.sqf is called via execVM but ArmA need the preprocess for .sqf extensions. The function compiler use it and when I block .sqf would not a single function work.

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79422: new command for server config: onServerStart.

Why do you need to allow preprocess .sqf extension? initServer.sqf is probably execVM called, so if you disallow it, no one can read it. If you need call compile preprocess yourself own files you can make up your own extensions

May 10 2016, 9:21 AM · Arma 3
Skaronator added a comment to T79422: new command for server config: onServerStart.

a hacker can "read" that files with a remote execution on the server.

ABC = preprocessFileLineNumbers 'initServer.sqf';
publicVariable "ABC";
ABC would be the content of the initServer file.

That wouldn't work with the server config way cause the server cfg can't be loaded

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79422: new command for server config: onServerStart.

you can just as well

0 = [] spawn compile preprocessFileLineNumbers 'myServerFolder\serverInit.sqf';

from initServer.sqf

should be no different to

onServerStart = "[] execVM 'myServerFolder\serverInit.sqf'";

May 10 2016, 9:21 AM · Arma 3
Killzone_Kid added a comment to T79422: new command for server config: onServerStart.

what is wrong with initServer.sqf? https://community.bistudio.com/wiki/Event_Scripts

May 10 2016, 9:21 AM · Arma 3
Skaronator added a comment to T79422: new command for server config: onServerStart.

Ah completely forgot that but in case of remote execution could that be loaded as well from a hacker. Server config cannot loaded since we can block file types via this commands:
allowedLoadFileExtensions[] = {:};
allowedPreprocessFileExtensions[] = {"sqf"};
allowedHTMLLoadExtensions[] = {"htm","html","xml"};

May 10 2016, 9:21 AM · Arma 3
Skaronator edited Steps To Reproduce on T79422: new command for server config: onServerStart.
May 10 2016, 9:21 AM · Arma 3
mik4409 edited Steps To Reproduce on T79421: Custom stance adjust levels,Custom stance adjust key set.
May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79422: new command for server config: onServerStart: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79421: Custom stance adjust levels,Custom stance adjust key set: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Iceman added a comment to T79420: Game stops responding after opening multiplayer server list..

Hello,
does it happen even without any mods enabled?

May 10 2016, 9:21 AM · Arma 3
DelQz added a comment to T79420: Game stops responding after opening multiplayer server list..

Yes, still crashing without any mods active.

May 10 2016, 9:21 AM · Arma 3
the_Demongod added a comment to T79419: Restrict the carrying of large/ungainly weapons within certain vehicle seats.

Either that or simply do not allow the person to put the weapon in the slot (as if you were trying to put a rifle in the pistol slot). I think forcing them out is a little unreasonable.

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79420: Game stops responding after opening multiplayer server list.: Arma 3.
May 10 2016, 9:21 AM · Arma 3
DelQz edited Steps To Reproduce on T79420: Game stops responding after opening multiplayer server list..
May 10 2016, 9:21 AM · Arma 3
danczer added a comment to T79419: Restrict the carrying of large/ungainly weapons within certain vehicle seats.

Upvoted!
There is a vehicle inventory for reason and also it should reduce the one man rambo style gameplay.

May 10 2016, 9:21 AM · Arma 3
DenisP added a comment to T79419: Restrict the carrying of large/ungainly weapons within certain vehicle seats.

With the ability to access inventories from inside vehicles, I don't see a problem with this as it could be scripted into forcing you out of the vehicle as you grab your weapon.

May 10 2016, 9:21 AM · Arma 3
ruPaladin added a comment to T79419: Restrict the carrying of large/ungainly weapons within certain vehicle seats.

Upvoted!

May 10 2016, 9:21 AM · Arma 3
the_Demongod added a comment to T79419: Restrict the carrying of large/ungainly weapons within certain vehicle seats.

I'll update the "additional information" to more specifically describe what slots would get what

May 10 2016, 9:21 AM · Arma 3
RandomPlayer added a comment to T79419: Restrict the carrying of large/ungainly weapons within certain vehicle seats.

For MRAPs and trucks, no, as the crew is likely to be forced to disembark, but for jets and other vehicles with limited/no cargo space, yes please. Upvoted. Pistols and maybe SMGs should be allowed though in my opinion.
Edit: Having it as a parameter setting would be a good idea I think, just like dropping weapons when swimming in Arma 2.

May 10 2016, 9:21 AM · Arma 3
the_Demongod added a comment to T79419: Restrict the carrying of large/ungainly weapons within certain vehicle seats.

This is the only problem with it, perhaps it would be a module configurable from mission to mission

May 10 2016, 9:21 AM · Arma 3
the_Demongod edited Steps To Reproduce on T79419: Restrict the carrying of large/ungainly weapons within certain vehicle seats.
May 10 2016, 9:21 AM · Arma 3
Koala added a comment to T79419: Restrict the carrying of large/ungainly weapons within certain vehicle seats.

/upvoted

I really like the idea. You are forced to manage your inventory. Drivers will stay drivers and pilots will stay pilots. But I don't think, it's in the interest of the casual gamers.

May 10 2016, 9:21 AM · Arma 3
R3vo added a comment to T79418: t_pinuss1s_f has a faulty LOD and may appear invisible or change shape.
May 10 2016, 9:21 AM · Arma 3
pops added a comment to T79418: t_pinuss1s_f has a faulty LOD and may appear invisible or change shape.

The LOD of the tree is still broken. Tested with build 1.54.133570.

May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79419: Restrict the carrying of large/ungainly weapons within certain vehicle seats: Arma 3.
May 10 2016, 9:21 AM · Arma 3
pops added a comment to T79418: t_pinuss1s_f has a faulty LOD and may appear invisible or change shape.

Can anyone confirm this? Or am I the only one with this issue?

May 10 2016, 9:21 AM · Arma 3
pops edited Steps To Reproduce on T79418: t_pinuss1s_f has a faulty LOD and may appear invisible or change shape.
May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79418: t_pinuss1s_f has a faulty LOD and may appear invisible or change shape: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Raynor_D added a comment to T79417: Cannot rebind keyFreeHeadMove.

After further experimentation, it appears that at some point the default value was removed from keyFreeHeadMove in the config, fixing the issue for people who have generated their profile since then. However people with older profiles still have the value set, with no ingame option to change it. So it may suffice to just have them change it in the config (or remove the value as part of an update?) and leave it out of the ingame options.

May 10 2016, 9:21 AM · Arma 3
Koala added a comment to T79417: Cannot rebind keyFreeHeadMove.

related to #26552

May 10 2016, 9:21 AM · Arma 3
Raynor_D edited Steps To Reproduce on T79417: Cannot rebind keyFreeHeadMove.
May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79416: Another Glitch,After i died,i stuck on the house wall and the wepon is in the air: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79417: Cannot rebind keyFreeHeadMove: Arma 3.
May 10 2016, 9:21 AM · Arma 3
Frager edited Steps To Reproduce on T79416: Another Glitch,After i died,i stuck on the house wall and the wepon is in the air.
May 10 2016, 9:21 AM · Arma 3
Bohemia added a project to T79415: A glitch,randomly my neck is not connected to my body: Arma 3.
May 10 2016, 9:21 AM · Arma 3