- User Since
- Aug 8 2013, 3:07 PM (361 w, 5 d)
May 10 2016
yeah, will test it, if you give permission :)
Has someone tried a different -malloc .dll?
Because, somehow "i got a bad feeling about this":
Tweaked: TBB4 updated to version 4.3u6
At least that one seems different. :) Dedicated was running without Mods this time.
And another one this morning. :I (dump5.7z)
Just checked our clanserver, same setup (Dev with Wine) but with mods. It had two more PhysX crashes since Feb 17.
Attached dump3.7z and dump4.7z.
... and two more. (dump6 and dump7)
Yep, just got another one. Today's DEV 1.41.129399. Not that much load this time.(dump2.7z)
Are the dumps usable at all? I mean, are they just garbage or can't you just not get the relevant info out of it?
Exception code: C0000005 ACCESS_VIOLATION at 01FB484C
Fault time: 2015/02/19 22:40:45
Fault address: 01FB484C 01:001A384C Z:\home\arma3\arma3\PhysX3_x86.dll
file: crcti_kb_118_r27 (__cur_mp)
Prev. code bytes: 77 40 85 F6 74 67 8B 46 6C 85 C0 75 03 8B 46 70
Fault code bytes: 8B 40 3C 85 C0 74 0A 8B 4B 60 56 50 E8 C3 E0 02
DS:007B ES:007B FS:0033 GS:003B
Sure, if it crashes again i'll add them here,
Anyway it's just very minor, but could cause some confusion in cases ...
No mods, vanilla.
But to clarify, this is not about the rating system itself, losing rating for teammates dying is ok with me, point is:
There seems to be a lower limit (-2000) you should never go below by just losing units, only by friendly fire. If at or below -2000 you're "ENEMY" to everyone (see wiki).
But, if your rating is -1999, and you lose a unit worth -100 your rating will be -2099 and you'll be "ENEMY".
If your rating is -2000 and you lose a unit worth -100 nothing happens. Rating will stay at -2000.
At least what i observe.
So, that you won't get any penalty when it's already at or below -2000 tells me that it should never go below that value just from own units dying, but the check for that seems flawed.
I'm ok with loosing rating when loosing teammates, but it shouldn't go below -2000 and causing you to be attacked by everyone else. Again, if it's already below -2000 it won't decrease any further if they die normally. So this seems to be bugged.
Sorry, use test2.VR.pbo for Repro, other seems to be broken.
Iceman, i think it's gone in the current DEV branch. At least i never had it since. And i think it always happened simultaneously to the "Overflow / Matrix Spam". Maybe it's related?
Yep, confirmed fixed. Thx!
I can confirm that. Only if the "regular" steam client is running and logged in the dedicated server will connect to the steam network. If not, the .rpt stops at:
21:28:06 InitSound ...
21:28:06 InitSound - complete
21:28:06 PhysX3 SDK Init started ...
21:28:06 PhysX3 SDK Init ended.
21:25:18 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
21:25:20 Connected to Steam servers
Then everyone trying to connect gets kicked immediately.
Just happened in the repro, the unassigned commander did board the chopper, but another crew took his place in the AMV. Weird.
Well, as my wish came true in rev. 129494, please close. :)
Yes, confirmed fixed.
I see that too, and for me it actually opens my E-Mail client, just like Send by Email.
Had this too a few moments ago. Though i own the supporter edition. Somehow scary. :)
Same here, even with guaranteedUpdates = false;, instant desync even with 2 players.
Sorry, DEV version that is, started with the tuesday patch i guess.
greetz to redstone from KB btw :P
Yep, seems to be gone in 1.15.116219. Thanks a lot! :)
Same for me, but more like 99% crash probability :)
seems to be fixed for me since 14-08-2013, EXE rev. 08982.
confirmed. same here.
I'll be darned. :D Thanks!