lets say i have 2 missiles in a magazine. I fire one, revolve goes gradually from 1 to 0.5 in whatever time is set in CfgWeapons reloadTime. I then fire the second missile, and it SHOULD go from 0.5 to 0 in reloadTime but it just instantly switches to 0. This ruins any animations that run when you fire.
Description
Description
Details
Details
- Legacy ID
- 3717106986
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Config