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Revolve source snaps to 0 on last round
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Description

lets say i have 2 missiles in a magazine. I fire one, revolve goes gradually from 1 to 0.5 in whatever time is set in CfgWeapons reloadTime. I then fire the second missile, and it SHOULD go from 0.5 to 0 in reloadTime but it just instantly switches to 0. This ruins any animations that run when you fire.

Details

Legacy ID
3717106986
Severity
None
Resolution
Open
Reproducibility
Always
Category
Config

Event Timeline

Olli_ edited Steps To Reproduce. (Show Details)Oct 8 2014, 11:58 PM
Olli_ edited Additional Information. (Show Details)
Olli_ set Category to Config.
Olli_ set Reproducibility to Always.
Olli_ set Severity to None.
Olli_ set Resolution to Open.
Olli_ set Legacy ID to 3717106986.May 7 2016, 7:34 PM