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May 10 2016

FENS edited Steps To Reproduce on T79475: Helicopters sliding too much when landing on ground after last updates..
May 10 2016, 9:23 AM · Arma 3
Fireball added a comment to T79474: Dedicated Server Crash after short Uptime.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:23 AM · Arma 3
Bohemia added a project to T79475: Helicopters sliding too much when landing on ground after last updates.: Arma 3.
May 10 2016, 9:23 AM · Arma 3
Iceman added a comment to T79474: Dedicated Server Crash after short Uptime.

The crash seems to be connected do use of activeX allocators and there is nothing which can be done by us to prevent it. I'd recommend to reinstall your system.

May 10 2016, 9:22 AM · Arma 3
tomcat edited Steps To Reproduce on T79474: Dedicated Server Crash after short Uptime.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79474: Dedicated Server Crash after short Uptime: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Iceman added a comment to T79473: I have tried everything in my power to stop the game from crashing and stop the error message "Arma 3 has stopped working".

Hello,
thank you for the report. It is necessary for you to upload the whole crashdumps (rpt + bidmp + mdmp with the same name). If these are too large, please provide link to your dropbox and I will analyse them. Thank you!

May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79473: I have tried everything in my power to stop the game from crashing and stop the error message "Arma 3 has stopped working": Arma 3.
May 10 2016, 9:22 AM · Arma 3
lLargelFarva edited Steps To Reproduce on T79473: I have tried everything in my power to stop the game from crashing and stop the error message "Arma 3 has stopped working".
May 10 2016, 9:22 AM · Arma 3
RickOShay added a comment to T79472: Sound continues to loop after sound should have stopped.

I've also noticed issues with Say3D - sound volume drops and then for no reason gets much louder - where sound source (object) is static and player is also stationery. Almost like sound is being duplicated and or competing. These other sound tickets seem to relate: 0020323, 0021208, 0021246.

May 10 2016, 9:22 AM · Arma 3
Iceman added a comment to T79472: Sound continues to loop after sound should have stopped.

Hello,
these looping sound should not be present in the game anymore, can you please confirm?

May 10 2016, 9:22 AM · Arma 3
RickOShay added a comment to T79472: Sound continues to loop after sound should have stopped.

There is a related issue that is still happening (wasn't present two patches ago) - when a MP game session or the editor is shut down there is avery brief sound (1 sec) of a sound file playing in the background - presumably from the mission that was just loaded - it gets shut off just prior to the menu being loaded. Not sure if this relates only to missions with custom sound files. In any event the sound should not be playing when the editor or MP session shuts down. This could imply there is a larger issue involved.

May 10 2016, 9:22 AM · Arma 3
Bohemia edited Steps To Reproduce on T79472: Sound continues to loop after sound should have stopped.
May 10 2016, 9:22 AM · Arma 3
Hatchet_AS edited Steps To Reproduce on T79471: Animation Source Controls for Reflectors/MarkerLights.
May 10 2016, 9:22 AM · Arma 3
Bohemia updated subscribers of T79471: Animation Source Controls for Reflectors/MarkerLights.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79472: Sound continues to loop after sound should have stopped: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79471: Animation Source Controls for Reflectors/MarkerLights: Arma 3.
May 10 2016, 9:22 AM · Arma 3
ronilzizou edited Steps To Reproduce on T79470: Get out/Eject while pilot, puts you on the wrong side in Mohawk.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79470: Get out/Eject while pilot, puts you on the wrong side in Mohawk: Arma 3.
May 10 2016, 9:22 AM · Arma 3
old_painless edited Steps To Reproduce on T79469: DEV: Signal Lost mission broken.
May 10 2016, 9:22 AM · Arma 3
neokika added a comment to T79469: DEV: Signal Lost mission broken.

Duplicate of http://feedback.arma3.com/view.php?id=21135

May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79469: DEV: Signal Lost mission broken: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Killzone_Kid added a comment to T79468: ++ and -- operator.

Duplicate of #16632

May 10 2016, 9:22 AM · Arma 3
7rust edited Steps To Reproduce on T79468: ++ and -- operator.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79468: ++ and -- operator: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Scarfaz3 added a comment to T79467: Low performance on amd fx cpu.

Performance is greatly impacted in altis. Performance was better in the first area where u start the game.

May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79467: Low performance on amd fx cpu: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Scarfaz3 edited Steps To Reproduce on T79467: Low performance on amd fx cpu.
May 10 2016, 9:22 AM · Arma 3
Killzone_Kid added a comment to T79466: Animations on vehicle doors.

Duplicate of #4351

May 10 2016, 9:22 AM · Arma 3
icklejitta edited Steps To Reproduce on T79466: Animations on vehicle doors.
May 10 2016, 9:22 AM · Arma 3
Koala added a comment to T79466: Animations on vehicle doors.

related to http://feedback.arma3.com/view.php?id=4351 , http://feedback.arma3.com/view.php?id=19548
and http://feedback.arma3.com/view.php?id=16959

May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79466: Animations on vehicle doors: Arma 3.
May 10 2016, 9:22 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79465: When opening the editor, the intro section is visually selected (but not technically).
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79465: When opening the editor, the intro section is visually selected (but not technically): Arma 3.
May 10 2016, 9:22 AM · Arma 3
vision33 added a comment to T79464: Game disables Joystick when accessing the contorls menu in Multiplayer.

Issue is still not resolved. Joystick deactivation also happens during singleplayer now.

May 10 2016, 9:22 AM · Arma 3
MindCrusher added a comment to T79464: Game disables Joystick when accessing the contorls menu in Multiplayer.

Happens with Saitek X52 Pro too.

May 10 2016, 9:22 AM · Arma 3
woodsie34 added a comment to T79464: Game disables Joystick when accessing the contorls menu in Multiplayer.

Also happens with Logitech Extreme 3d Pro joystick, only possible way that I've found to get joystick controls visible again is to restart the game.

May 10 2016, 9:22 AM · Arma 3
vision33 edited Steps To Reproduce on T79464: Game disables Joystick when accessing the contorls menu in Multiplayer.
May 10 2016, 9:22 AM · Arma 3
Bamma added a comment to T79464: Game disables Joystick when accessing the contorls menu in Multiplayer.

Happends with Saitex X-55 Rhino and Rudder paddels aswell, does not happen everytime, it happends randomly when using, the method described by vision33, but also if the mission have build-in setting like setting view distance. TrackIR on the otherhand is not effected.

May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79464: Game disables Joystick when accessing the contorls menu in Multiplayer: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Legolasindar edited Steps To Reproduce on T79463: From some last patches, icons and flags dissapeared.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79463: From some last patches, icons and flags dissapeared: Arma 3.
May 10 2016, 9:22 AM · Arma 3
oukej added a comment to T79462: No way to turn off squad leader diamond in certain vehicles via difficulty settings.

Fixed in https://forums.bistudio.com/topic/140837-development-branch-changelog/page-33#entry2930347

Thank you for helping us improve the game!

May 10 2016, 9:22 AM · Arma 3
Flipped edited Steps To Reproduce on T79462: No way to turn off squad leader diamond in certain vehicles via difficulty settings.
May 10 2016, 9:22 AM · Arma 3
MulleDK19 added a comment to T79461: Camera shake in helicopters never stops.

Still happening. Might have to fly a little rough.

May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79462: No way to turn off squad leader diamond in certain vehicles via difficulty settings: Arma 3.
May 10 2016, 9:22 AM · Arma 3
DarkDruid added a comment to T79461: Camera shake in helicopters never stops.

Hi, I wasn't able to reproduce this issue anymore. Are you still observing this issue? Thanks

May 10 2016, 9:22 AM · Arma 3
MulleDK19 added a comment to T79461: Camera shake in helicopters never stops.

I already checked the damage in the debug console. it's 0.0.

May 10 2016, 9:22 AM · Arma 3
SilverDude added a comment to T79461: Camera shake in helicopters never stops.

I have noticed that too, just maybe it is so small it does not recognize it. Although it only appears when you fly rough, so it must be some kind of "damage".

I think they just haven't implemented an indicator for that yet.

I will see in Zeus if it does any damage to the helicopter, even if it is 1%.

May 10 2016, 9:22 AM · Arma 3
MulleDK19 added a comment to T79461: Camera shake in helicopters never stops.

Yes, I have. And it's 0% damaged when it's shaking.

May 10 2016, 9:22 AM · Arma 3
SilverDude added a comment to T79461: Camera shake in helicopters never stops.

Have you enabled "stress damage"?

If you fly very rough then you can damage your helicopter's mechanisms. Repairing fixes it though.

May 10 2016, 9:22 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79461: Camera shake in helicopters never stops.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79461: Camera shake in helicopters never stops: Arma 3.
May 10 2016, 9:22 AM · Arma 3
cyckuan edited Steps To Reproduce on T79460: Reviving dead units.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79460: Reviving dead units: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79459: Multiplayer Kill and Damage attribution between Firer and EffectiveCommander: Arma 3.
May 10 2016, 9:22 AM · Arma 3
cyckuan edited Steps To Reproduce on T79459: Multiplayer Kill and Damage attribution between Firer and EffectiveCommander.
May 10 2016, 9:22 AM · Arma 3
icklejitta added a comment to T79458: Can't spawn OPFOR in zeus.

I have the same exact issue in 1.30 :-/ I had to reconnect to the server to fix it on a temp basis.

May 10 2016, 9:22 AM · Arma 3
SgtGeeBunny added a comment to T79458: Can't spawn OPFOR in zeus.

Thanks. Hopefully it will work.

May 10 2016, 9:22 AM · Arma 3
MulleDK19 added a comment to T79458: Can't spawn OPFOR in zeus.

This is due to a bug that was supposedly fixed a long time ago, but as it turns out, it's still very much present: http://feedback.arma3.com/view.php?id=17602

As a temporary workaround, you can enable the debug console (Granted you're admin), and execute the following in the debug console, which will automatically remove empty groups each half minute (only execute it once):

  • spawn

{

while { true } do
{
    {
        if (count units _x < 1) then
        {
            deleteGroup _x;
        };
    } forEach allGroups;
    sleep 30;
};

};

May 10 2016, 9:22 AM · Arma 3
LinuxMaster9 edited Steps To Reproduce on T79457: Controls feel chunky.
May 10 2016, 9:22 AM · Arma 3
SgtGeeBunny edited Steps To Reproduce on T79458: Can't spawn OPFOR in zeus.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79458: Can't spawn OPFOR in zeus: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79457: Controls feel chunky: Arma 3.
May 10 2016, 9:22 AM · Arma 3
MulleDK19 added a comment to T79456: Unable to jump out of flying helicopters while in the pilot seats.

Duplicate of http://feedback.arma3.com/view.php?id=11960

May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79456: Unable to jump out of flying helicopters while in the pilot seats: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Bohemia updated subscribers of T79455: Visual improvement for burning vehicles....
May 10 2016, 9:22 AM · Arma 3
DenisP edited Steps To Reproduce on T79456: Unable to jump out of flying helicopters while in the pilot seats.
May 10 2016, 9:22 AM · Arma 3
FeralCircus edited Steps To Reproduce on T79455: Visual improvement for burning vehicles....
May 10 2016, 9:22 AM · Arma 3
SilverDude added a comment to T79455: Visual improvement for burning vehicles....

In Arma 2 something like that was actually kinda included.

It burned for a while (counts how much fuel was in it), then thick smoke came out for a little time and then it vanished. Now it just burns for a certain amount of time (no matter how much fuel is in it) and then it just switches off.

May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79455: Visual improvement for burning vehicles...: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79454: wet ground transitions: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Bohemia updated subscribers of T79454: wet ground transitions.
May 10 2016, 9:22 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T79454: wet ground transitions.
May 10 2016, 9:22 AM · Arma 3
loudnl added a comment to T79453: Vehicles explode when getting into them on MP.

Vehicles also explode at random when the vehicle spawns near to the player (You can buy them at a vehicle store). Like in Wasteland you can buy vehicles and they sometimes explode on entering/starting the vehicle.
But, this does not always happen. Gotta love random explosions.
In Wasteland it also happens with randomly spawned vehicles.

May 10 2016, 9:22 AM · Arma 3
icklejitta added a comment to T79453: Vehicles explode when getting into them on MP.

I MAY have found a solution to this....still testing :)

May 10 2016, 9:22 AM · Arma 3
icklejitta edited Steps To Reproduce on T79453: Vehicles explode when getting into them on MP.
May 10 2016, 9:22 AM · Arma 3
icklejitta edited Steps To Reproduce on T79452: Ammo replenish.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79453: Vehicles explode when getting into them on MP: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79452: Ammo replenish: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Lotus added a comment to T79451: Out of Memory / Runtime Error.

New rpt and bidmp added.

Out of Memory.

May 10 2016, 9:22 AM · Arma 3
Iceman added a comment to T79451: Out of Memory / Runtime Error.

Hello,
could you please upload crashdumps if there are any (rpt + bidmp + mdmp with the same name)?

May 10 2016, 9:22 AM · Arma 3
Lotus edited Steps To Reproduce on T79451: Out of Memory / Runtime Error.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79451: Out of Memory / Runtime Error: Arma 3.
May 10 2016, 9:22 AM · Arma 3
pops edited Steps To Reproduce on T79450: Game Crash random.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79450: Game Crash random: Arma 3.
May 10 2016, 9:22 AM · Arma 3
TakeHomeTheCup edited Steps To Reproduce on T79449: Enable Execute for Zeus.
May 10 2016, 9:22 AM · Arma 3
FrankDaTank1218 edited Steps To Reproduce on T79448: "Load on Respawn" function for in-mission Virtual Arsenal..
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79448: "Load on Respawn" function for in-mission Virtual Arsenal.: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Bohemia added a project to T79449: Enable Execute for Zeus: Arma 3.
May 10 2016, 9:22 AM · Arma 3
Chairborne added a comment to T79447: UAV attack drone camera shaking in multipalyer.

Problem is still present, and it's impossible to aim with the UAV camera with precision.
At 500m above ground the camera shakes so much it has a dispersion of around 5-10m.
Taking accurate aim is impossible because everytime you make small corrections the camera goes off target by far.
This happens on dedicated server only, in editor and locally hosted games it works just fine.

May 10 2016, 9:22 AM · Arma 3
Chairborne added a comment to T79447: UAV attack drone camera shaking in multipalyer.

I'm not trying to make publicity or anything but take a look at this video i made sunday and you'll notice how painful that is to make any use of the UAV camera:

https://www.youtube.com/watch?v=7GZVyUX0UHk

May 10 2016, 9:22 AM · Arma 3
miklide added a comment to T79447: UAV attack drone camera shaking in multipalyer.

Camera movement got much more better now (v1.42), but twitching on high camera zoom is still present

May 10 2016, 9:22 AM · Arma 3
Fadi added a comment to T79447: UAV attack drone camera shaking in multipalyer.

1.50 and issues still present at high zoom.

May 10 2016, 9:22 AM · Arma 3
miklide added a comment to T79447: UAV attack drone camera shaking in multipalyer.

Also comment from YouTube video, representing exactly what i was experiencing when talking about issue №2:

The mouse is incredibly hard to control and is very sensitive to the point of were I can't put the cross hairs on a tank at 2000 meters up and 1200 meters loiter.... This is not a problem with my mouse as I do not experience the problem when in a ground role, I'm can let go of the mouse and the camera will stay still but if I move it a fraction in any direction, the camera moves wildly away from were it was aimed at. I can find is that whenever I play, I'll move the camera but it's as though the camera is affected by the uav movement and not on a gimbal and smooth" (like on F18 mod part of the video: http://youtu.be/_uezKtn-_eI )

May 10 2016, 9:22 AM · Arma 3
miklide added a comment to T79447: UAV attack drone camera shaking in multipalyer.

St. Jimmy, sadly it is not. Both CameraShake=0; in *.Arma3Profile and enableCamShake False; in init.sqf has no effect on issue

May 10 2016, 9:22 AM · Arma 3
StJimmy added a comment to T79447: UAV attack drone camera shaking in multipalyer.

Currently why camera shaking happens is because of the camera shake difficulty option 22394

May 10 2016, 9:22 AM · Arma 3
miklide added a comment to T79447: UAV attack drone camera shaking in multipalyer.

Turns out it is somehow affected by AI flying algorithms — when Greyhawk flying in a straight line — sight is perfectly stable, but when it flying in circular path, it jumps and shakes a lot. Same with the Kajman — when using auto-hover, zoomed up visor is shaking like crazy and without auto-hover it's almost perfectly stable. Hope this info helps

May 10 2016, 9:22 AM · Arma 3
miklide added a comment to T79447: UAV attack drone camera shaking in multipalyer.

1.36 stable. Issue still present. Despite this line in changelog:
"Tweaked: Small change for speed usage in MP prediction (should lower camera zoom flicker)"
Here is the updated video of issue: http://youtu.be/_uezKtn-_eI

May 10 2016, 9:22 AM · Arma 3
DarkDruid added a comment to T79447: UAV attack drone camera shaking in multipalyer.

No need for another ticket at this moment. Fixing of this issue hopefully fixes the attack helicopter issue as well.

May 10 2016, 9:22 AM · Arma 3