Are you planning to fix this? This is a public issue and i have seen that many times in the KotH servers.
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May 10 2016
should i make a video private too? have you watched it?
this + 3rd person and you have no clue who shooted you.
I have the exact same problem and can't proceed
Hey,
thanks for the report, this is known issue for current Dev Branch and will be fixed. Please switch to Stable branch if you want to proceed with campaign.
Unable to reproduce, please re-open if issue still persists. Thank you.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
thank you that worked I really appreciate it!
The developers recommend, to do these steps after every update. Glad I could helped.
I will give that a shot Koala, thank you :)
I don't have those pixels on my shoes. Everything is fine. Try to validate all files with Steam and defrag your game-hdd.
Maybe that will fix it.
Filtering through soldiers and crates and extracting the weapons is a wonky work around. It would be great if filtering could be more direct.
As discussed in many threads including this one: http://forums.bistudio.com/showthread.php?184110-Select-all-gear-classnames-per-playerside [^]
Also somewhat related talk-page of the VA system: https://community.bistudio.com/wiki/Talk:Arsenal [^]
Everything in the game is side-based, so it makes sense to also be able to be able to select the weapons per default side.
Not only weapons, also uniforms, magazines and items need to be made select-able per side, so we can easily restrict weapon selection systems to contain items for a specific side.
I'ts not very realistic for a Virtual Arsenal box to have a full selection of the opposing gear (also not allowed per Genevieve convention)
A flag is a very simple object. Clothing, Truckcovers etc are not so simple.
I'm against it. Attention to detail is better invested elsewhere.
I can see the gigantic lag just in front of me.
I had 130 flags on map at ounce, keep in mind that the flags have designs on them. I did't even loose 5 FPS. So if 130 small pieces of fabric can be added to the map, with virtually no FPS cost, imagine how nice the game would look with something here and there that reacts with the weather more?
There going to overhaul the whole Audio System anyway.
In the update 1.36 was replaced the sound of firing from all automatic grenade launchers in the game. But the old sound was better than new!
Better replace the sounds for a shot from RPG-42, Hit missile from any launchers and a sound of grenade blast. Today(v1.36), these sounds are not realistic and weak.
Watch my real video examples from life.
There is still small problem with destroying part of small building. For now we keep it this way because there is work with higher priority. Will get back to this later. Thanks for understanding.
sound is added and present in game. Enjoy :)
Our prayers brought us the sounds of destruction(v1.36), but the sounds of destruction is very weak(
Who does not believe my words, please watch and listen here:
http://www.youtube.com/watch?v=8UD8cox0i4I&feature=youtu.be [^]
Note! The sound of the explosion is much louder than the sound of destruction and falling of building.
Where the sound of the fall of heavy stones and concrete elements?
We hear only the glass is broken and small details.
Near this destruction there is no feeling of falling buildings.
Also at distances of 15-25 meters sound almost inaudible!
If we destroy a large building completely, we need to hear loud and powerful sound at a great distance!
Make the sound much louder and more powerful!
I actally never noticed that until I've read this thread but you are totally right... If we get sounds for this it will increase gameplay-experience. Upvoted!
movement code is since OFP,no changed at all
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Is it possible that you have some router issue? Could you please try the settings as described here?
https://support.steampowered.com/kb_article.php?ref=4487-YUOC-6922
I've terminated all unncessary programs.
Finaly, I observe that arma don't crash but is very long to charge the multiplayer mode. During many minutes i have no response of Arma.
I don't nnow if it help you, but I noticed that I have the same problem with teampspeak. Very long to charge.
I've reinstalled windows. Now it works perfectly.
Thank you for your help.
There is unfortunately no info about a crash in your file. It looks like something is forcing your Arma to shut down. Could you please try to terminate all unnecessary programs and try again? Thank you.
i've add a screen capture of crash.
For the first time, multiplayer works. But after five minutes with the screen capture i've add.
dxdiag upload.
Game cache verified.
Always crash.
How can i run arma as an admin via steam ?
Sorry, I dont have bidmp and mdmp files. Only rpt
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you.
Could you please try to upload your DxDiag file?
Also, have you verified your game cache?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
After then, please try to run your Arma as an admin.
Thank you.
/downvoted
I tried both versions of ArmA3 (latest stable 1.32 and latest dev branch 1.33), opened the editor and set all weather settings (not the fog) to 100. In my opinion, the volume level of the rain is great and it could be a little louder (like in a cloud burst in real life).
What kind of weather settings have you choosen? Maybe there is a loudness bug with different rain level settings?
Rain is not supposed to be something that is pretty to fight in like Hollywood movies. It is supposed to be something that you would want to avoid. Rain should be a detriment and currently it is.
Rain is loud in game? Quieter in game than in real life, but I can't change the volume f rain only in real life either... Huh...
Edit: not gonna lie, it's raining right now. LOUD!! Better in game. Rain is suppose to be that weather effect that affects gameplay. If it had no sound, it'd be virtually pointless.
rain is obnoxiously loud.
I see it like DarkSideSixOfficial... There is no such option in real life so why should there be one ingame? And rain is naturally loud and will avoid you from hearing shots fired a few hundred meters away.
Yes, or easier access for devs to tweak the volume, the rain is obnoxiously loud.
An adjuster for rain itself would be ridiculous and most people would just drop it to 0. You can't really allow an adjustment to ambient sounds because those who have it set lower have an advantage over those who don't. The problem is that rain is simply way too loud, and for some reason it seems to down pour way more often than just a light rain. It will do this for hours and most of us have to adjust our sound levels in-game, which is also ridiculous. With effects set at about 90% the rain is nearly blowing out the speakers in my head set! I can barely even hear shots under a couple hundred meters. Playing the Epoch mod, you rely on hearing antagonists before seeing them, and you can't hear anything at all while it's raining.
Hi, could you please try it in latest stable 1.34? It should be fine now.
So I thought this may be of some help. When my game crashes I get a windows message saying 'there is a problem' that stupid message. Well I could never find anything and then out of the blue I was able to see the message center have a shit ton of message saying Arma crashed. Well here is all the information that it gave me...
Description
Faulting Application Path: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe
Problem signature
Problem Event Name: APPCRASH
Application Name: arma3.exe
Application Version: 1.28.127.8
Application Timestamp: 54058b85
Fault Module Name: ole32.dll
Fault Module Version: 6.1.7601.17514
Fault Module Timestamp: 4ce7b96f
Exception Code: c0000005
Exception Offset: 0004a1f0
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: e235
Additional Information 2: e23559a6e8786437aadc6677a6b6bbf1
Additional Information 3: 2ed7
Additional Information 4: 2ed77e83b9e2d137f52bac66b13b46a9
I hope this gives you guys a little idea of what might be causing this issue for me and hopes to give me some idea. Thanks in advance.
1.32 did not work for me after updating it.
KriSS I have 8GB of RAM on this comp.
Could you please try on version 1.32? It should be released as a patch very soon.
Hmm that's weird :/ tried updating graphic drivers? And how much RAM do you have? Could be a memory issue. Not sure but could be.
@KriSS
I haven't seen that idea yet but I'll give it a try but I have searched google for this issue placing a ticket here was due to I was out of ideas and what I could find online and from others wasn't working.
After doing what KriSS suggested and after the verify of the game caches it still shits out on me.
Hello,
could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
After then, please try to run your Arma as an admin.
Thank you.
Open your steam folder and then into steamapps, then common. Open the ARMA 3 folder, right click on arma3.exe and go to compatibility tab and select run as admin. Apply and then right click on arma3launcher and in compatibillity tab, set it to run as admin and click apply. It fixed it for me. Btw try to use google since this has been answered many times. Takes 2 minnutes. You have many people trying to help here but you can also help yourself ;) Hope the admin helps.
Hello,
could you please upload rpt with no mods and parameters included? Thank you.
Hey Iceman I used -nosplash and -skipintro for these but have tried others like -winxp -malloc=system -autotest -checkSignatures -benchmark all at one time or another and still now luck. Thanks for working with this problem
Not quite duplicate but related.
Duplicate: ID 0008974
https://community.bistudio.com/wiki/Arsenal
Arsenal is, essentially, a character, equipment and weapon viewer which has been added to Arma 3 in the Bootcamp update. This tool offers an overview of the available content, and enables customized loadouts to be exported to script, which can be used in the editor, other game modes, such as Zeus, and by community scenarios/mods.
-VIA Biostudio webpage
I have attempted to play with no mods at all enabled and can get the VA to work in the learning section but "save and load do not function at all." I can Import and Export from there.
But as I can not save or load in any facet of the game. And Import and Export are disabled in multiplayer by bioware apparently. I have to manually do my loadout every time i die or respawn.
Isn't Virtual Ammobox an addon?
I agree
Issue just affecting arma 2 helicopter ports. This thread can be closed.