Page MenuHomeFeedback Tracker

[ REQUEST ] - Weapons should have a default side in the cfg . . .
New, WishlistPublic

Description

... just like vehicles do. Makes filtering easier.

ie;

side = 0;

Thanks.

Details

Legacy ID
3475444367
Severity
None
Resolution
Open
Reproducibility
Always
Category
Config
Additional Information

Event Timeline

Iceman77 edited Additional Information. (Show Details)
Iceman77 set Category to Config.
Iceman77 set Reproducibility to Always.
Iceman77 set Severity to None.
Iceman77 set Resolution to Open.
Iceman77 set Legacy ID to 3475444367.May 7 2016, 7:36 PM

As discussed in many threads including this one: http://forums.bistudio.com/showthread.php?184110-Select-all-gear-classnames-per-playerside [^]

Also somewhat related talk-page of the VA system: https://community.bistudio.com/wiki/Talk:Arsenal [^]

Everything in the game is side-based, so it makes sense to also be able to be able to select the weapons per default side.

Not only weapons, also uniforms, magazines and items need to be made select-able per side, so we can easily restrict weapon selection systems to contain items for a specific side.

I'ts not very realistic for a Virtual Arsenal box to have a full selection of the opposing gear (also not allowed per Genevieve convention)

Filtering through soldiers and crates and extracting the weapons is a wonky work around. It would be great if filtering could be more direct.