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old_painless
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Mar 9 2013, 10:46 PM (580 w, 4 d)

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Fri, Mar 29

old_painless changed Category from category:savegameloadgame to category:general on T180209: In SP Combat Ops Everon, saves do not allow to continue from a previous session.
Fri, Mar 29, 9:37 PM · Arma Reforger
old_painless updated the task description for T180209: In SP Combat Ops Everon, saves do not allow to continue from a previous session.
Fri, Mar 29, 7:00 PM · Arma Reforger
old_painless edited Additional Information on T180209: In SP Combat Ops Everon, saves do not allow to continue from a previous session.
Fri, Mar 29, 10:19 AM · Arma Reforger
old_painless updated the task description for T180209: In SP Combat Ops Everon, saves do not allow to continue from a previous session.
Fri, Mar 29, 10:15 AM · Arma Reforger

Thu, Mar 28

old_painless edited Steps To Reproduce on T180209: In SP Combat Ops Everon, saves do not allow to continue from a previous session.
Thu, Mar 28, 9:19 PM · Arma Reforger
old_painless edited Steps To Reproduce on T180209: In SP Combat Ops Everon, saves do not allow to continue from a previous session.
Thu, Mar 28, 9:18 PM · Arma Reforger
old_painless updated the task description for T180209: In SP Combat Ops Everon, saves do not allow to continue from a previous session.
Thu, Mar 28, 7:53 PM · Arma Reforger
old_painless created T180209: In SP Combat Ops Everon, saves do not allow to continue from a previous session.
Thu, Mar 28, 1:23 PM · Arma Reforger

May 10 2016

old_painless edited Steps To Reproduce on T79469: DEV: Signal Lost mission broken.
May 10 2016, 9:22 AM · Arma 3
old_painless added a comment to T64490: (Version 103507) Showcase infantry crashed.

Tried the same mission twice from a savegame from a few minutes before the crash. This time no crashes so I haven't been able to reproduce.

I was looking downwards from the hill to the north of the town. Had the town that is getting pounded by mortar shells in my field of vision. Since it was a PhysX crash, I wonder if some of the mortar shell effects down below could be related ?

Now that the usual dump files do not contain anything helpful, perhaps it could be possible for the physx code to write debug info to another file which could be sent to you in case of physx crashes.

May 10 2016, 1:26 AM · Arma 3
old_painless edited Steps To Reproduce on T64490: (Version 103507) Showcase infantry crashed.
May 10 2016, 1:26 AM · Arma 3
old_painless added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

NordKindchen, voted up (of course)!

Just wanted to say that to me, the two pictures you link to in this ticket does not convey the before/after situation as much as the pictures in your forum thread does. That way BI maybe has to go into the thread to understand the actual benefit. Perhaps link to the the before/after shots you have in the thread (the ones where you look through the scope)?

May 10 2016, 12:23 AM · Arma 3

May 9 2016

old_painless added a comment to T62201: Scuba showcase.

Ok, did test the mission once more and this time it ran fine. I may have picked a slightly different route into the water though.

But I ran some memtest using and it finds something. Has to change the RAM blocks. So no reason to investigate further for now.

I'll retest on my new system in about a week or so and let you know if it is stable.

May 9 2016, 11:48 PM · Arma 3
old_painless added a comment to T62201: Scuba showcase.

I tried the mission twice and crashed at the exact same spot.

I went into the water right next to the two units that are on the beach and swam outwards along the sea bottom. After about 15 seconds the problem happens in both cases.

I suspect I have a bad RAM block. Would the message in the RPT about tbb4malloc_bi.dll support that theory ?

May 9 2016, 11:48 PM · Arma 3
old_painless edited Steps To Reproduce on T62201: Scuba showcase.
May 9 2016, 11:48 PM · Arma 3