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Multiplayer Kill and Damage attribution between Firer and EffectiveCommander
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Description

When a player fires a turret from inside the vehicle and kills/damages another unit, the object responsible for the kill can be:

  1. firer (when the firer is the only person in the vehicle)
  2. vehicle sometimes (when the firer is the only person in the vehicle for some classes e.g. Hunter HMG variant but not for Ghosthawk)
  3. effectiveCommander of the vehicle (when there is an effectiveCommander in the vehicle)

This adversely affects two aspects of MP gameplay:

  1. scoring i.e. who gets the kill
  2. finding the responsible party (killer or damager) via Killed and HandleDamage event handlers

This makes it hard to reward or punish (team-killers) when they are using vehicles to shoot others.

Many of the existing approaches to this problem are network-intensive i.e. publicVariable and setVariable with public broadcast parameter set to true.

Details

Legacy ID
168042592
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer

Event Timeline

cyckuan edited Steps To Reproduce. (Show Details)Oct 11 2014, 3:01 AM
cyckuan edited Additional Information. (Show Details)
cyckuan set Category to Multiplayer.
cyckuan set Reproducibility to Always.
cyckuan set Severity to None.
cyckuan set Resolution to Open.
cyckuan set Legacy ID to 168042592.May 7 2016, 7:35 PM