Will be fixed on devbranch.
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Arma 3 Activity
May 10 2016
@Koala...
Thanks for the heads up :-)
I've added a link to the pic showing the exact location
Please write down the coordinates (for future upvotes). Maybe it is just me, but I can't open or click the attached image (in other tickets it's not possible too).
This sounds like it has been fixed :-)
Cheers
ALSO: 1st person view while descending on a parachute sounds like you're inside a vehicle with dampened & muffled sound.
test this by switching between 1st & 3rd person view while listening.
It has been removed soon after it was announced.
Duplicate of #15087.
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you.
Please search before posting.
Hello,
could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
After then, please try to run your Arma as an admin.
Thank you.
Already done that, as well as:
Update ethernet drivers, shut down firewall & antivirus, shut down network identification, none of which have resolved the problem.
I'm fairly confident that this is the same problem the other ticket had, and since he had tried alot of things, I believe none of them fix this.
This and a number of other animation sources really need to be compatible across all classes. Or at least wherever it's even remotely feasible.
Support!
looking sick, electric bike for the win!
steering wheels in tanks for immersion!
Please push this up in priority. Much needed!
I agree we need this asap!
"but let's solve it using the slider-settings of the player".
I do want slider-settings of the player. But I also want each player to have the CHOICE of "complete exclusion" if THEY WANT complete exclusion.
If a person in [SINGLE-PLAYER MODE] chooses to disable a realism option and turn ARMA into an arcade game . . . who am I to say that he/she is playing their game wrong? I'm not GOD.
Each person has fun their own way. If it's fun for you to totally disable a realism option, why should I be a Nazi and say that you have no right to play your game the way you like to play it? Why should I say, "you are ONLY allowed to have fun the way I tell you to have fun!!!"
Now in multiplayer, the game host can choose how EVERYONE plays when they join his/her server. But for single player, I'm not going to break into someone's house and say they have no right to play ARMA3 like it's an arcade game. If that's what makes them happy - so be it! Live and let live. Smile and let smile.
Choices and freedom help sell more copies of a game. Limiting and constricting how people play - often destroys game sales.
For example: I have 2 friends who I would encourage to buy ARMA 3, but since the "weapon sway" and "fatigue" are so nasty . . . I refuse to tell my friends to buy ARMA 3 now.
I like ARMA 3, but I hate the weapon sway and fatigue so much, I will not put my friends through this stupid torture and frustration.
Yeah for anything that brings tank interiors closer!
heyvern69
My friend I understand you. But, you speak to me as if I propose to deprive the player of choice. I just don't want to turn Arma in the Battlefield or COD!
In my case in all points you will have the choice.
- - Separate setting HEALTH. It will be only physical health(number of forces, fatigue recovery, physical endurance and stamina at the same time).
The default setting of HEALTH ONLY can be 50%-75%, but the one who will rise above will get more physical strength.
- - Separate setting SKILLS. The higher the skill, the less weapons sway.
- - The player can now choose the such servers
How you see, in my case the player has the choice!
I just for the fact that the game was true to style. If you disable fatigue at all, then the game loses its style, your personality.
Note! I agree that today(v1.24) the player has very little endurance before full fatigue and a very small speed of sprint, but let's solve it using the slider-settings of the player, instead of button of complete exclusion from the game...
Mission editors should be able to adjust the fatigue and sway system, same way we can adjust a units recoil. We can also have that merged with player's/servers option or skill setting.
Mikeymen,
No offense, but I disagree. No one will break into your home, put a knife against your throat, and force you to play ARMA 3 in single player with fatigue or weapon sway turned off.
In single player - IF you have a choice - it's just that - A choice. Your choice. My choice. In single player - everyone should have a choice.
In multiplayer, it's the game host's choice. If you play on someone else's server, then multiplayer gamers must ALL play by the game HOST’s chosen rules. If you host a server, then you set the rules.
Each person has fun their own way. What if you're letting a disabled person play ARMA 3 single player, and the fatigue or weapon sway makes the game needlessly difficult for that disabled person? Should we say “screw a disabled gamer. Disabled people suck!” ? ? ?
I'm arguing for a single player options, so that each person has free will. I'm arguing for your right to CHOOSE what YOU think is fun. But you’re arguing to destroy an option for me. You are arguing to destroy a choice that I might find fun. And I think that's a selfish view.
If the game becomes no fun for a lot of people, they will slowly stop playing ARMA 3 and it will die out, just like the flight simulation market slowly died out because of the "realism Nazi's" who constantly insisted on more realism - until most flight sims became PURE WORK, instead of entertainment.
I'm not arguing for arcade. I'm not arguing for total realism. I'm not arguing for the "middle ground". I AM arguing for options in single player, so each person can choose what they want!
Again, no one will put a gun to your head and force you to play ARMA 3 with the realism options completely turned off. And obviously, multi-player settings for EVERYONE should be set by the game host.
My way makes you and me happy, because we both get to choose our style of Single Player gameplay. But you’re way – only makes you happy. Well, I’m getting repetitive, so I’ll call it a day. That’s my 2 cents. Peace out.
I do not vote downn and not vote up/
I think only so:
Point 1) - Yes, give fatigue settings, but the ability to completely turn off - should be excluded! This is Arma, not Battlefield!
I think possible to setup separate Health slider settings. Before I suggested it: http://feedback.arma3.com/view.php?id=20061
Point 2) - Not Agree. It is possible to setup separate Skills settings, This could have an influence on the sway, but the ability to completely turn off - should be excluded!
Point 3) - Such servers exists now, without any special settings in the game. Many players use them.
I absolutely agree with this observation. I try not to play on servers where included fatigue. But what if I first got acquainted with Arma3? Before you invest money in it, downloading a torrent Arma3, and ..... I'm not being able to turn off fatigue, did not bind his interest in the game.
Among the mass of jobs, where most of the time you need to fight fatigue. It's not bad for realism, but not all will understand it.
Summary edited - it is useful to use more descriptive summary. Thanks for the proposal/feedback!
In the version of game 1.42 there was an effect of muting of a sound when you come into the house. Approximately like it, has to occur during a rain or fog. Maybe the sound will have others of tone.
Arma 3 and DayZ use different skeletons. They can't just simply put the animations into Arma 3 and call it a day.
Dayz already has a bunch of animations for the restrained animation... it shouldn't be that hard for BI to port them dayz.
This would be a nice touch for mission builders.
This really needs to be a thing!
I must admit, though not high priority, such an animation could prove very, very useful for us mission makers!
The Yak-130 (Neophron) is designed to take off from short runways as well as grass fields. That's why there's flaps that cover the forward facing air intakes.
I think, of course the Destruction in the game needs to be improved! If they had the likeness of destruction in Battlefield it would be fine, but unfortunately today it is unlikely, as i think this requires the deep remake of game engine(
You can blow separate parts off buildings to some extent... At least with the minigun.
My take:
I voted down as I don't think this is relevant to ARMA 3. However, I could see some minor implementation of such features being feasible for ARMA 4 (assuming there will be one).
I don't think we'll see full blown destructible buildings any time soon though as it would change so much and everything would need to be adjusted to work with it.
try vbs3
Buildings are destructible, yes. But "destructible" does not mean replacing the building model with another. Dynamic destruction with physics...
Terrain deformation isn't going to happen. Buildings are already destructible.
Hmm, I just made a simple addon that gives every channel sound3D = 1. It didnt give any noticeable difference. this was in 1.44 stable
Is this fixed? It says it was in the 1.46 spotrep. I havent had a chance to test myself.
I haven't gotten positive confirmation, but assume it too was fixed.
I do know when I cuss at the enemy in Direct Chat, the enemy do not respond. (ie. Yell "Hey Numb Nuts" from approximately 25 feet away just prior to shooting an enemy in the rear buttocks.)
Odd. Fixing without testing? Is this legal? ;-)
I have just found that, if you check the config viewer and look at "radiochannels" and look through the configs for Side, command, group etc... the only one with the line "sound3D = 1" is the direct channel.
If this line was added to the channels for SIDE, COMMAND, GROUP, VEHICLE, then the issue would be solved.
I am unsure how this would affect custom radio channels however, to achieve the same effect.
Apparently now fixed within the Change Log:
http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog/page54
22-05-2015
EXE rev. 130872 (game)
EXE rev. 130876 (launcher)
Size: ~180 MB
Engine
Changed: VON is played in 3D for more channels
But as usual, always test to verify first that the bug is really absolutely fixed before closing this bug!
I have just checked it with the latest dev branch 1.46 prep (1.45.130969) and the fix appears not to be working.
I have tested in both listen and dedicated servers, testing whether the voice can be heard across side, vehicle, group and command. No voices could be heard (as you would hear them in direct chat) outside the radio channel.