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May 10 2016

Adam added a comment to T78683: BREAKING NEWS... Floating tree spotted on the island of Altis....

Will be fixed on devbranch.

May 10 2016, 8:57 AM · Arma 3
FeralCircus added a comment to T78683: BREAKING NEWS... Floating tree spotted on the island of Altis....

@Koala...
Thanks for the heads up :-)
I've added a link to the pic showing the exact location

May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78683: BREAKING NEWS... Floating tree spotted on the island of Altis...: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Koala added a comment to T78683: BREAKING NEWS... Floating tree spotted on the island of Altis....

Please write down the coordinates (for future upvotes). Maybe it is just me, but I can't open or click the attached image (in other tickets it's not possible too).

May 10 2016, 8:57 AM · Arma 3
FeralCircus edited Steps To Reproduce on T78683: BREAKING NEWS... Floating tree spotted on the island of Altis....
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78683: BREAKING NEWS... Floating tree spotted on the island of Altis....
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78682: "Elite Warriors" - HE resistant troops.
May 10 2016, 8:57 AM · Arma 3
FeralCircus added a comment to T78681: All sounds echo (delay / repeat) when spawning in from the sky with a parachute....

This sounds like it has been fixed :-)
Cheers

May 10 2016, 8:57 AM · Arma 3
baranowb edited Steps To Reproduce on T78682: "Elite Warriors" - HE resistant troops.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78682: "Elite Warriors" - HE resistant troops: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78681: All sounds echo (delay / repeat) when spawning in from the sky with a parachute....
May 10 2016, 8:57 AM · Arma 3
FeralCircus added a comment to T78681: All sounds echo (delay / repeat) when spawning in from the sky with a parachute....

ALSO: 1st person view while descending on a parachute sounds like you're inside a vehicle with dampened & muffled sound.

test this by switching between 1st & 3rd person view while listening.

May 10 2016, 8:57 AM · Arma 3
FeralCircus added a comment to T78681: All sounds echo (delay / repeat) when spawning in from the sky with a parachute....
NOTE: this only happens in 1st person view
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78681: All sounds echo (delay / repeat) when spawning in from the sky with a parachute...: Arma 3.
May 10 2016, 8:57 AM · Arma 3
danil-ch edited Steps To Reproduce on T78680: No burning sound from destroyed tracked vehicles, drones and cars.
May 10 2016, 8:57 AM · Arma 3
FeralCircus edited Steps To Reproduce on T78681: All sounds echo (delay / repeat) when spawning in from the sky with a parachute....
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78680: No burning sound from destroyed tracked vehicles, drones and cars.
May 10 2016, 8:57 AM · Arma 3
Killzone_Kid added a comment to T78679: Missing script command "playerControlled".

It has been removed soon after it was announced.

May 10 2016, 8:57 AM · Arma 3
bux578 edited Steps To Reproduce on T78679: Missing script command "playerControlled".
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78679: Missing script command "playerControlled".
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78680: No burning sound from destroyed tracked vehicles, drones and cars: Arma 3.
May 10 2016, 8:57 AM · Arma 3
MadDogX added a comment to T78678: Land_u_Shop_02_V1_F extremely bugged.

Duplicate of #15087.

May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78679: Missing script command "playerControlled": Arma 3.
May 10 2016, 8:57 AM · Arma 3
Bohemia edited Steps To Reproduce on T78678: Land_u_Shop_02_V1_F extremely bugged.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78678: Land_u_Shop_02_V1_F extremely bugged: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78677: Arma 3 - X-55 Programing controls: Arma 3.
May 10 2016, 8:57 AM · Arma 3
StarSaint edited Steps To Reproduce on T78677: Arma 3 - X-55 Programing controls.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78676: Game randomly freezes when at any objective and getting fired at: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Iceman added a comment to T78676: Game randomly freezes when at any objective and getting fired at.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:57 AM · Arma 3
Izno edited Steps To Reproduce on T78676: Game randomly freezes when at any objective and getting fired at.
May 10 2016, 8:57 AM · Arma 3
kgino1045 edited Steps To Reproduce on T78675: Want Underbarrel customize option for Personal fire arms.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78675: Want Underbarrel customize option for Personal fire arms: Arma 3.
May 10 2016, 8:57 AM · Arma 3
MadDogX added a comment to T78675: Want Underbarrel customize option for Personal fire arms.

Please search before posting.

May 10 2016, 8:57 AM · Arma 3
Iceman added a comment to T78674: Can't play multiplayer..

Hello,

could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

After then, please try to run your Arma as an admin.

Thank you.

May 10 2016, 8:57 AM · Arma 3
PixelRevolt added a comment to T78674: Can't play multiplayer..

Already done that, as well as:
Update ethernet drivers, shut down firewall & antivirus, shut down network identification, none of which have resolved the problem.

I'm fairly confident that this is the same problem the other ticket had, and since he had tried alot of things, I believe none of them fix this.

May 10 2016, 8:57 AM · Arma 3
Hatchet_AS added a comment to T78673: Tanks are unable to make use of the drivingWheel source for animations (Steering).

This and a number of other animation sources really need to be compatible across all classes. Or at least wherever it's even remotely feasible.

May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78674: Can't play multiplayer..
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78674: Can't play multiplayer.: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Shields added a comment to T78673: Tanks are unable to make use of the drivingWheel source for animations (Steering).

Support!

May 10 2016, 8:57 AM · Arma 3
PixelRevolt edited Steps To Reproduce on T78674: Can't play multiplayer..
May 10 2016, 8:57 AM · Arma 3
swak added a comment to T78673: Tanks are unable to make use of the drivingWheel source for animations (Steering).

looking sick, electric bike for the win!

May 10 2016, 8:57 AM · Arma 3
bison added a comment to T78673: Tanks are unable to make use of the drivingWheel source for animations (Steering).

steering wheels in tanks for immersion!

May 10 2016, 8:57 AM · Arma 3
Gl0rfindel3k added a comment to T78673: Tanks are unable to make use of the drivingWheel source for animations (Steering).

Please push this up in priority. Much needed!

May 10 2016, 8:57 AM · Arma 3
Droopy added a comment to T78673: Tanks are unable to make use of the drivingWheel source for animations (Steering).

I agree we need this asap!

May 10 2016, 8:57 AM · Arma 3
heyvern69 added a comment to T78672: Realism slider in the settings for weapon sway and fatigue.

"but let's solve it using the slider-settings of the player".

I do want slider-settings of the player. But I also want each player to have the CHOICE of "complete exclusion" if THEY WANT complete exclusion.

If a person in [SINGLE-PLAYER MODE] chooses to disable a realism option and turn ARMA into an arcade game . . . who am I to say that he/she is playing their game wrong? I'm not GOD.

Each person has fun their own way. If it's fun for you to totally disable a realism option, why should I be a Nazi and say that you have no right to play your game the way you like to play it? Why should I say, "you are ONLY allowed to have fun the way I tell you to have fun!!!"

Now in multiplayer, the game host can choose how EVERYONE plays when they join his/her server. But for single player, I'm not going to break into someone's house and say they have no right to play ARMA3 like it's an arcade game. If that's what makes them happy - so be it! Live and let live. Smile and let smile.

Choices and freedom help sell more copies of a game. Limiting and constricting how people play - often destroys game sales.

For example: I have 2 friends who I would encourage to buy ARMA 3, but since the "weapon sway" and "fatigue" are so nasty . . . I refuse to tell my friends to buy ARMA 3 now.

I like ARMA 3, but I hate the weapon sway and fatigue so much, I will not put my friends through this stupid torture and frustration.

May 10 2016, 8:57 AM · Arma 3
Kiory edited Steps To Reproduce on T78673: Tanks are unable to make use of the drivingWheel source for animations (Steering).
May 10 2016, 8:57 AM · Arma 3
joostSidy added a comment to T78673: Tanks are unable to make use of the drivingWheel source for animations (Steering).

Yeah for anything that brings tank interiors closer!

May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78673: Tanks are unable to make use of the drivingWheel source for animations (Steering).
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78673: Tanks are unable to make use of the drivingWheel source for animations (Steering): Arma 3.
May 10 2016, 8:57 AM · Arma 3
mickeymen added a comment to T78672: Realism slider in the settings for weapon sway and fatigue.

heyvern69

My friend I understand you. But, you speak to me as if I propose to deprive the player of choice. I just don't want to turn Arma in the Battlefield or COD!
In my case in all points you will have the choice.

  1. - Separate setting HEALTH. It will be only physical health(number of forces, fatigue recovery, physical endurance and stamina at the same time).

The default setting of HEALTH ONLY can be 50%-75%, but the one who will rise above will get more physical strength.

  1. - Separate setting SKILLS. The higher the skill, the less weapons sway.
  1. - The player can now choose the such servers

How you see, in my case the player has the choice!
I just for the fact that the game was true to style. If you disable fatigue at all, then the game loses its style, your personality.

Note! I agree that today(v1.24) the player has very little endurance before full fatigue and a very small speed of sprint, but let's solve it using the slider-settings of the player, instead of button of complete exclusion from the game...

May 10 2016, 8:57 AM · Arma 3
TakeHomeTheCup added a comment to T78672: Realism slider in the settings for weapon sway and fatigue.

Mission editors should be able to adjust the fatigue and sway system, same way we can adjust a units recoil. We can also have that merged with player's/servers option or skill setting.

May 10 2016, 8:57 AM · Arma 3
heyvern69 added a comment to T78672: Realism slider in the settings for weapon sway and fatigue.

Mikeymen,

No offense, but I disagree. No one will break into your home, put a knife against your throat, and force you to play ARMA 3 in single player with fatigue or weapon sway turned off.

In single player - IF you have a choice - it's just that - A choice. Your choice. My choice. In single player - everyone should have a choice.

In multiplayer, it's the game host's choice. If you play on someone else's server, then multiplayer gamers must ALL play by the game HOST’s chosen rules. If you host a server, then you set the rules.

Each person has fun their own way. What if you're letting a disabled person play ARMA 3 single player, and the fatigue or weapon sway makes the game needlessly difficult for that disabled person? Should we say “screw a disabled gamer. Disabled people suck!” ? ? ?

I'm arguing for a single player options, so that each person has free will. I'm arguing for your right to CHOOSE what YOU think is fun. But you’re arguing to destroy an option for me. You are arguing to destroy a choice that I might find fun. And I think that's a selfish view.

If the game becomes no fun for a lot of people, they will slowly stop playing ARMA 3 and it will die out, just like the flight simulation market slowly died out because of the "realism Nazi's" who constantly insisted on more realism - until most flight sims became PURE WORK, instead of entertainment.

I'm not arguing for arcade. I'm not arguing for total realism. I'm not arguing for the "middle ground". I AM arguing for options in single player, so each person can choose what they want!

Again, no one will put a gun to your head and force you to play ARMA 3 with the realism options completely turned off. And obviously, multi-player settings for EVERYONE should be set by the game host.

My way makes you and me happy, because we both get to choose our style of Single Player gameplay. But you’re way – only makes you happy. Well, I’m getting repetitive, so I’ll call it a day. That’s my 2 cents. Peace out.

May 10 2016, 8:57 AM · Arma 3
mickeymen added a comment to T78672: Realism slider in the settings for weapon sway and fatigue.

I do not vote downn and not vote up/
I think only so:

Point 1) - Yes, give fatigue settings, but the ability to completely turn off - should be excluded! This is Arma, not Battlefield!
I think possible to setup separate Health slider settings. Before I suggested it: http://feedback.arma3.com/view.php?id=20061

Point 2) - Not Agree. It is possible to setup separate Skills settings, This could have an influence on the sway, but the ability to completely turn off - should be excluded!

Point 3) - Such servers exists now, without any special settings in the game. Many players use them.

May 10 2016, 8:57 AM · Arma 3
heyvern69 edited Steps To Reproduce on T78672: Realism slider in the settings for weapon sway and fatigue.
May 10 2016, 8:57 AM · Arma 3
Lex added a comment to T78672: Realism slider in the settings for weapon sway and fatigue.

I absolutely agree with this observation. I try not to play on servers where included fatigue. But what if I first got acquainted with Arma3? Before you invest money in it, downloading a torrent Arma3, and ..... I'm not being able to turn off fatigue, did not bind his interest in the game.
Among the mass of jobs, where most of the time you need to fight fatigue. It's not bad for realism, but not all will understand it.

May 10 2016, 8:57 AM · Arma 3
DarkDruid added a comment to T78672: Realism slider in the settings for weapon sway and fatigue.

Summary edited - it is useful to use more descriptive summary. Thanks for the proposal/feedback!

May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78672: Realism slider in the settings for weapon sway and fatigue.
May 10 2016, 8:57 AM · Arma 3
Lex added a comment to T78670: Rain sound. Change of sounds of an environment during a rain, in fog and at a veter..

In the version of game 1.42 there was an effect of muting of a sound when you come into the house. Approximately like it, has to occur during a rain or fog. Maybe the sound will have others of tone.

May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78672: Realism slider in the settings for weapon sway and fatigue: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78671: Some Animations' Clothes Rustling Sound too Loud: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78671: Some Animations' Clothes Rustling Sound too Loud.
May 10 2016, 8:57 AM · Arma 3
Bohemia edited Steps To Reproduce on T78671: Some Animations' Clothes Rustling Sound too Loud.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78670: Rain sound. Change of sounds of an environment during a rain, in fog and at a veter.: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78670: Rain sound. Change of sounds of an environment during a rain, in fog and at a veter..
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78669: Sound of switching modes of fire - Ctrl+F.
May 10 2016, 8:57 AM · Arma 3
Lex edited Steps To Reproduce on T78670: Rain sound. Change of sounds of an environment during a rain, in fog and at a veter..
May 10 2016, 8:57 AM · Arma 3
ruPaladin edited Steps To Reproduce on T78669: Sound of switching modes of fire - Ctrl+F.
May 10 2016, 8:57 AM · Arma 3
AD2001 added a comment to T78668: Additional Animations for "Detained" state.

Arma 3 and DayZ use different skeletons. They can't just simply put the animations into Arma 3 and call it a day.

May 10 2016, 8:57 AM · Arma 3
catatonicChimp added a comment to T78668: Additional Animations for "Detained" state.

Dayz already has a bunch of animations for the restrained animation... it shouldn't be that hard for BI to port them dayz.

May 10 2016, 8:57 AM · Arma 3
mrnemesis added a comment to T78668: Additional Animations for "Detained" state.

This would be a nice touch for mission builders.

May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78669: Sound of switching modes of fire - Ctrl+F: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Khaosmatic added a comment to T78668: Additional Animations for "Detained" state.

This really needs to be a thing!

May 10 2016, 8:57 AM · Arma 3
catatonicChimp edited Steps To Reproduce on T78668: Additional Animations for "Detained" state.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78668: Additional Animations for "Detained" state: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a comment to T78668: Additional Animations for "Detained" state.

I must admit, though not high priority, such an animation could prove very, very useful for us mission makers!

May 10 2016, 8:57 AM · Arma 3
gutsnav added a comment to T78666: A-164 Has a harder time taking off from short/rough runways than other jets.

The Yak-130 (Neophron) is designed to take off from short runways as well as grass fields. That's why there's flaps that cover the forward facing air intakes.

May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78667: ctrlSetEventHandler does not function correctly on map control.
May 10 2016, 8:57 AM · Arma 3
Tupolov edited Steps To Reproduce on T78667: ctrlSetEventHandler does not function correctly on map control.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78667: ctrlSetEventHandler does not function correctly on map control: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78666: A-164 Has a harder time taking off from short/rough runways than other jets: Arma 3.
May 10 2016, 8:57 AM · Arma 3
the_Demongod edited Steps To Reproduce on T78666: A-164 Has a harder time taking off from short/rough runways than other jets.
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78666: A-164 Has a harder time taking off from short/rough runways than other jets.
May 10 2016, 8:57 AM · Arma 3
mickeymen added a comment to T78665: Terrain deformation and destructible objects.

I think, of course the Destruction in the game needs to be improved! If they had the likeness of destruction in Battlefield it would be fine, but unfortunately today it is unlikely, as i think this requires the deep remake of game engine(

May 10 2016, 8:57 AM · Arma 3
TakeHomeTheCup added a comment to T78665: Terrain deformation and destructible objects.

You can blow separate parts off buildings to some extent... At least with the minigun.

May 10 2016, 8:57 AM · Arma 3
SilentSpike added a comment to T78665: Terrain deformation and destructible objects.

My take:

I voted down as I don't think this is relevant to ARMA 3. However, I could see some minor implementation of such features being feasible for ARMA 4 (assuming there will be one).

I don't think we'll see full blown destructible buildings any time soon though as it would change so much and everything would need to be adjusted to work with it.

May 10 2016, 8:57 AM · Arma 3
gutsnav added a comment to T78665: Terrain deformation and destructible objects.

try vbs3

May 10 2016, 8:57 AM · Arma 3
blub added a comment to T78665: Terrain deformation and destructible objects.

Buildings are destructible, yes. But "destructible" does not mean replacing the building model with another. Dynamic destruction with physics...

May 10 2016, 8:57 AM · Arma 3
AD2001 added a comment to T78665: Terrain deformation and destructible objects.

Terrain deformation isn't going to happen. Buildings are already destructible.

May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78664: Better effects for explosions: Arma 3.
May 10 2016, 8:57 AM · Arma 3
blub edited Steps To Reproduce on T78665: Terrain deformation and destructible objects.
May 10 2016, 8:57 AM · Arma 3
blub edited Steps To Reproduce on T78664: Better effects for explosions.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78665: Terrain deformation and destructible objects: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Benargee added a comment to T78663: VON does not transmit 3D when speaking in Group / Vehicle / Command / Side channel (As was in A2).

Hmm, I just made a simple addon that gives every channel sound3D = 1. It didnt give any noticeable difference. this was in 1.44 stable

May 10 2016, 8:57 AM · Arma 3
Benargee added a comment to T78663: VON does not transmit 3D when speaking in Group / Vehicle / Command / Side channel (As was in A2).

Is this fixed? It says it was in the 1.46 spotrep. I havent had a chance to test myself.

May 10 2016, 8:57 AM · Arma 3
rogerx added a comment to T78663: VON does not transmit 3D when speaking in Group / Vehicle / Command / Side channel (As was in A2).

I haven't gotten positive confirmation, but assume it too was fixed.

I do know when I cuss at the enemy in Direct Chat, the enemy do not respond. (ie. Yell "Hey Numb Nuts" from approximately 25 feet away just prior to shooting an enemy in the rear buttocks.)

May 10 2016, 8:57 AM · Arma 3
rogerx added a comment to T78663: VON does not transmit 3D when speaking in Group / Vehicle / Command / Side channel (As was in A2).

Odd. Fixing without testing? Is this legal? ;-)

May 10 2016, 8:57 AM · Arma 3
MrBen added a comment to T78663: VON does not transmit 3D when speaking in Group / Vehicle / Command / Side channel (As was in A2).

I have just found that, if you check the config viewer and look at "radiochannels" and look through the configs for Side, command, group etc... the only one with the line "sound3D = 1" is the direct channel.

If this line was added to the channels for SIDE, COMMAND, GROUP, VEHICLE, then the issue would be solved.

I am unsure how this would affect custom radio channels however, to achieve the same effect.

May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78663: VON does not transmit 3D when speaking in Group / Vehicle / Command / Side channel (As was in A2).
May 10 2016, 8:57 AM · Arma 3
rogerx added a comment to T78663: VON does not transmit 3D when speaking in Group / Vehicle / Command / Side channel (As was in A2).

Apparently now fixed within the Change Log:
http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog/page54

22-05-2015
EXE rev. 130872 (game)
EXE rev. 130876 (launcher)
Size: ~180 MB

Engine
Changed: VON is played in 3D for more channels

But as usual, always test to verify first that the bug is really absolutely fixed before closing this bug!

May 10 2016, 8:57 AM · Arma 3
MrBen added a comment to T78663: VON does not transmit 3D when speaking in Group / Vehicle / Command / Side channel (As was in A2).

I have just checked it with the latest dev branch 1.46 prep (1.45.130969) and the fix appears not to be working.

I have tested in both listen and dedicated servers, testing whether the voice can be heard across side, vehicle, group and command. No voices could be heard (as you would hear them in direct chat) outside the radio channel.

May 10 2016, 8:57 AM · Arma 3