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baranowb
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User Since
Apr 3 2014, 10:25 PM (520 w, 6 d)

Recent Activity

May 10 2016

baranowb edited Steps To Reproduce on T78682: "Elite Warriors" - HE resistant troops.
May 10 2016, 8:57 AM · Arma 3
baranowb added a comment to T76679: Enemy units see posiotion without NVGs.

Any distance 100-500m iirc. 500+ is a bit better, but still, this issue pops up.

May 10 2016, 8:06 AM · Arma 3
baranowb added a comment to T76679: Enemy units see posiotion without NVGs.

To clarify - in pitchblack conditionds.

May 10 2016, 8:06 AM · Arma 3
baranowb added a comment to T76679: Enemy units see posiotion without NVGs.

Ach, well, in that case...( I lost it thanks to this comment )

May 10 2016, 8:06 AM · Arma 3
baranowb edited Steps To Reproduce on T76679: Enemy units see posiotion without NVGs.
May 10 2016, 8:06 AM · Arma 3
baranowb edited Steps To Reproduce on T76677: AI controlled vehicles drive over player team.
May 10 2016, 8:06 AM · Arma 3
baranowb added a comment to T76676: Instant death if player moves more than ~300m from target tank.

Seems like death animation is triggered only when I trigger dialog about tank, otherwise Kerry spews "This does not seem right, where am I?" and after 10, game fails to LOAD/END screen.

May 10 2016, 8:06 AM · Arma 3
baranowb added a comment to T76676: Instant death if player moves more than ~300m from target tank.

Also, user controller team, is able to pass this threshold, without harm.

May 10 2016, 8:06 AM · Arma 3
baranowb edited Steps To Reproduce on T76676: Instant death if player moves more than ~300m from target tank.
May 10 2016, 8:06 AM · Arma 3
baranowb added a comment to T76675: Dead bodies dont drop from vehicle.

@BadVideogamer - well, its even more unrealistic, when you are not able to access those bodies.

@L3TUC3 - nope, either there is bug or locked vehicles dont allow that.

May 10 2016, 8:06 AM · Arma 3
baranowb added a comment to T76674: Improve immersion with locked vehicles AKA remove lockout from some of them.

Well. It is a battle field. ARMA aims to achieve realism, what kind of buzz kill is a "lock to improve experience". This just kills experience. In any way, it does not improve it! It is like having player in army depot, with hunderds of vehicles parked, set to "NO ACCESS, LETS IMPROVE EXPERIENCE"... It is a battle field, you conquer, you own, you use it!

May 10 2016, 8:06 AM · Arma 3
baranowb edited Steps To Reproduce on T76675: Dead bodies dont drop from vehicle.
May 10 2016, 8:06 AM · Arma 3
baranowb added a comment to T76674: Improve immersion with locked vehicles AKA remove lockout from some of them.

I mean, how can you lockout quad? with RFID chip?( yeah, its 2035, buts its an island, forgotten by all!)

May 10 2016, 8:05 AM · Arma 3
baranowb added a comment to T76674: Improve immersion with locked vehicles AKA remove lockout from some of them.

Also, there seems to be another issue - friendlies wont follow player( team leader ) until HALO is shot down.

May 10 2016, 8:05 AM · Arma 3
baranowb edited Steps To Reproduce on T76674: Improve immersion with locked vehicles AKA remove lockout from some of them.
May 10 2016, 8:05 AM · Arma 3
baranowb added a comment to T76655: Can not put items into armory crates.

Nope, this even happens if I remove item and try to put it back. So there should be storage space in crate - unless game/script restocks it with something.

May 10 2016, 8:05 AM · Arma 3
baranowb added a comment to T76655: Can not put items into armory crates.

Well, this should be fixed than - scenario crate cap should be removed or some sort of dialog to choose what is left and what is dropped should be present after mission.

May 10 2016, 8:05 AM · Arma 3
baranowb edited Steps To Reproduce on T76655: Can not put items into armory crates.
May 10 2016, 8:05 AM · Arma 3
baranowb added a comment to T76654: Undrivable vehicles.

Yes, it did. And as soon as it did, I felt weird. I'm able to drive supply truck, but not MRAP parked next to it? Or I'm able to drive MRAP/Quad/supply truck but not halo?

May 10 2016, 8:05 AM · Arma 3
baranowb edited Steps To Reproduce on T76654: Undrivable vehicles.
May 10 2016, 8:05 AM · Arma 3
baranowb edited Steps To Reproduce on T76653: Mission scripts/Triggers erase content.
May 10 2016, 8:05 AM · Arma 3
baranowb added a comment to T76651: Scouting/Side Missions gathered resources do not appear in armory.

Might be duplicate of: http://feedback.arma3.com/view.php?id=18296
Except NVG issue(this also include backpack removal )

May 10 2016, 8:05 AM · Arma 3
baranowb edited Steps To Reproduce on T76651: Scouting/Side Missions gathered resources do not appear in armory.
May 10 2016, 8:05 AM · Arma 3
baranowb added a comment to T76651: Scouting/Side Missions gathered resources do not appear in armory.

Also, entering scout mission tends to remove NVGs from head slot - it remains if its in inventory.

May 10 2016, 8:05 AM · Arma 3