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May 10 2016

Koala added a comment to T78662: If you die while previewing as Zeus, you get stuck in a dead body..

I experienced a similiar issue yesterday:

01. I created and saved a clean multiplayer mission with a respawn area (via description.ext),
02. created a player unit,
03. and placed a Zeus module (Owner: #adminLogged).
04. Now I previewed the mission,
05. changed to Zeus,
06. created a random AI unit,
07. remote controlled that unit,
08. and killed my own player.
09. Now my player got respawned.

  1. I got stucked in the player unit and wasn't able to move.
  2. I changed back to Zeus and tried to remote contol the AI unit.
  3. I wasn't able to move he AI unit.
  4. I had to disconnect and restart the mission.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78663: VON does not transmit 3D when speaking in Group / Vehicle / Command / Side channel (As was in A2): Arma 3.
May 10 2016, 8:57 AM · Arma 3
Koala added a comment to T78662: If you die while previewing as Zeus, you get stuck in a dead body..

Related to http://feedback.arma3.com/view.php?id=17491

May 10 2016, 8:57 AM · Arma 3
MrBen edited Steps To Reproduce on T78663: VON does not transmit 3D when speaking in Group / Vehicle / Command / Side channel (As was in A2).
May 10 2016, 8:57 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T78662: If you die while previewing as Zeus, you get stuck in a dead body..
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78662: If you die while previewing as Zeus, you get stuck in a dead body..
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78661: Set marker alpha value in editor.
May 10 2016, 8:57 AM · Arma 3
SilentSpike added a comment to T78661: Set marker alpha value in editor.

Read the title.

May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78661: Set marker alpha value in editor: Arma 3.
May 10 2016, 8:57 AM · Arma 3
SilentSpike edited Steps To Reproduce on T78661: Set marker alpha value in editor.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a comment to T78661: Set marker alpha value in editor.

https://community.bistudio.com/wiki/setMarkerAlpha

May 10 2016, 8:57 AM · Arma 3
Unknown Object (User) added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

If that's so, then i find no problem in adding, at least as a bonus just for mission/map makers, the basic map without objects.

May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78662: If you die while previewing as Zeus, you get stuck in a dead body.: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Koala added a comment to T78661: Set marker alpha value in editor.

According to the ticket author that issue got resolved.

May 10 2016, 8:57 AM · Arma 3
FeralCircus added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

@SilentSpike
Hey don't worry fella It's all in a joking, tongue in cheek manner :-)
Let's just have a digital pint and shake hands lol

The terrain is simply a 3D model (nothing more) and the objects are extra (separate) 3D models placed onto the terrain, they are all easily editable and removable :-) Nothing is permanently glued into place.
We could do it ourselves but I'm simply requesting for it to be an official feature built into the game editor as I'm sure BIS wouldn't appreciate us tampering with their maps.

May 10 2016, 8:57 AM · Arma 3
FeralCircus added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

@Dr Death...
The model would be unnecessarily complex doing it that way.
It's easier on the hardware and quicker (design wise) to use separate objects and duplicate them across the terrain.

See this issue...
http://feedback.arma3.com/view.php?id=20325

May 10 2016, 8:57 AM · Arma 3
Unknown Object (User) added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

Are you 100% sure that the terrains dont incluide the objects themselves?

May 10 2016, 8:57 AM · Arma 3
SilentSpike added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

"You are rude and I have noticed that you have a very disturbing hobby of trying to provoke arguments with random strangers on the internet."

I can appreciate that I was a bit blunt, but I'm certainly not looking for an argument and don't know what makes you think it's my hobby. I apologize for the way my response was worded as it didn't clearly express my intent.

My comment was not intended as a personal attack of any sort, it was just meant as a comment to express my confusion at your response (as I genuinely couldn't tell whether you were being serious). I used "untaught" in place of ignorant as I wasn't sure how to express the idea without negative connotations - clearly I failed on that front and should have simply directly stated my confusion.

As for the actual feature request. I can respect the request, I just meant to say that it's not exactly "such a simple task" (especially this late into ARMA3's life).

Edit: Expanded comment

May 10 2016, 8:57 AM · Arma 3
Unknown Object (User) added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

You see, the maps were made with the objects.

Imagine babies are born with tatoos and then you ask if you can have a newborn without tatoos. You may be able to make object-less maps, but they would be separate maps.

May 10 2016, 8:57 AM · Arma 3
FeralCircus added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

@SilentSpike...
lol what an odd reply

I am not trolling (can't even stand the new crappy internet slang)
I am not 'untaught' after a 15 year career in 3D graphic design and structural engineering.

You are rude and I have noticed that you have a very disturbing hobby of trying to provoke arguments with random strangers on the internet.

But I still respect your view of not wanting such a simple task adding to the game that wouldn't make any difference to anyone other than mission editors and the people who would appreciate this adding to the game.

Each to their own
Goodbye :-)

May 10 2016, 8:57 AM · Arma 3
Unknown Object (User) added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

I doubt that's a huge problem from bis

May 10 2016, 8:57 AM · Arma 3
gutsnav added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

This isn't possible without making your computer implode. Millions of objects are placed on the terrain, and removing that... Unless NASA has Arma installed I'm not sure you could do it. Anyway, you could probably just load up the terrain in Terrain Builder or whatever and remove the objects.

May 10 2016, 8:57 AM · Arma 3
SilentSpike added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

Well now I can't tell if you're trolling, untaught or just didn't read my comment.

May 10 2016, 8:57 AM · Arma 3
FeralCircus added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

Exactly...
A simple option in game would make the process instantaneous.
Rather that using separate software and asking BIS permissions etc...

May 10 2016, 8:57 AM · Arma 3
FeralCircus added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

@SilentSpike...
I understand more than anyone what I'm asking for here because the idea came directly from my mind :-)

All of the objects on the map have been placed there manually, it has all been designed by someone.
In the early stages of development (alpha / beta) many of the objects on the map were wrongly placed (floating in the air, clashing with other objects etc...) and have since been amended. They are all simply 3d models (with categorised class names) that can be manipulated at any time.

A few tabs in the editor that link to these objects (delete / activate) wouldn't be much of a task at all and would make mission editing 1000x better being able to add the available objects manually.

Being able to delete all environmental objects that are outside of the mission area (via a trigger radius) would seriously increase gameplay performance.

May 10 2016, 8:57 AM · Arma 3
SilentSpike added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

I don't think you understand what you're asking for here. Here's my explanation as to why I downvoted.

It isn't possible without either:

  1. Separate software packaged or integrated into ARMA 3 (and automated - though that might already be a feature)
  1. Entire copies of the terrains without objects on them
  1. A change to the engine itself to allow deletion of terrain objects

Do I want any of those things in the ARMA base game? Nope. Do I think the developers should spend time on any of those things? Nope.

It's nothing personal, it's just what the voting system is there for.

May 10 2016, 8:57 AM · Arma 3
SilentSpike added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

This isn't possible.

May 10 2016, 8:57 AM · Arma 3
kju-PvPscene added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

can be done easily with moveObject from mikero - however for a public release you would need the permission from BI..

May 10 2016, 8:57 AM · Arma 3
FeralCircus added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

could one of the down voters please explain why this is such a bad idea?...

It won't even effect the people who don't want it. :-)

May 10 2016, 8:57 AM · Arma 3
FeralCircus added a comment to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....

Should be quite a simple task for the devs...
Each and every element that is separate to the terrain model has a class name.
So the option to simply delete everything from the map would be easy to do.

The option to do this wouldn't hurt anyone, but mission makers would benefit from it greatly :-)

May 10 2016, 8:57 AM · Arma 3
FeralCircus edited Steps To Reproduce on T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....
May 10 2016, 8:57 AM · Arma 3
Vasilyevich edited Steps To Reproduce on T78659: Wrong Hiddenselections on CSAT Plane.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map...: Arma 3.
May 10 2016, 8:57 AM · Arma 3
TingTung added a comment to T78658: Zeus - Weather Changes Only Update Once.

Hi, this has been a long standing problem that can really break mission flow. I've been continuing to have this problem in MP.

May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78659: Wrong Hiddenselections on CSAT Plane.
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78660: [FEATURE REQUEST] Option to start the editor with a totally clean map....
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78659: Wrong Hiddenselections on CSAT Plane: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T78657: Lighthouse's shadow isn't affecting the player.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78657: Lighthouse's shadow isn't affecting the player: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78658: Zeus - Weather Changes Only Update Once.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78658: Zeus - Weather Changes Only Update Once: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78657: Lighthouse's shadow isn't affecting the player.
May 10 2016, 8:57 AM · Arma 3
WinterborneTE edited Steps To Reproduce on T78658: Zeus - Weather Changes Only Update Once.
May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78656: On Returning From Patrol, Kerry's Vehicle Cargo is Wiped.
May 10 2016, 8:57 AM · Arma 3
Bohemia edited Steps To Reproduce on T78656: On Returning From Patrol, Kerry's Vehicle Cargo is Wiped.
May 10 2016, 8:57 AM · Arma 3
Bohemia added a project to T78656: On Returning From Patrol, Kerry's Vehicle Cargo is Wiped: Arma 3.
May 10 2016, 8:57 AM · Arma 3
Laqueesha added a comment to T78655: Guard tower hatch animations are jittery.

Not sure if serious...

May 10 2016, 8:57 AM · Arma 3
AD2001 added a comment to T78655: Guard tower hatch animations are jittery.

Yes, I'm serious. I don't mind the lack of animation, only the lack of sound. So... I decided to upvote. I hope the devs read the notes.

May 10 2016, 8:57 AM · Arma 3
AD2001 added a comment to T78655: Guard tower hatch animations are jittery.

No, it wouldn't. I'd rather use mind control than open air.

May 10 2016, 8:57 AM · Arma 3
MadDogX added a comment to T78655: Guard tower hatch animations are jittery.

Hatches confirmed jittery and silent in current dev build. Marking as reviewed.

Removed irrelevant info regarding player anims from ticket.

May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78655: Guard tower hatch animations are jittery.
May 10 2016, 8:57 AM · Arma 3
AD2001 added a comment to T78655: Guard tower hatch animations are jittery.

It would be kind of hard to make animations for the player manipulating and using the hatch because you'd have to stand at one certain spot for the animation to execute properly or you'd end up opening the air.

May 10 2016, 8:57 AM · Arma 3
Laqueesha added a comment to T78655: Guard tower hatch animations are jittery.

It would be better than opening doors using mind control.

May 10 2016, 8:57 AM · Arma 3
MadDogX added a comment to T78655: Guard tower hatch animations are jittery.

Split ticket into two separate ones. (For sound and animation.)

May 10 2016, 8:57 AM · Arma 3
Bohemia updated subscribers of T78654: setHit and setHitPointDamage doesn't work for Civilian SUVs.
May 10 2016, 8:56 AM · Arma 3
Killzone_Kid added a comment to T78654: setHit and setHitPointDamage doesn't work for Civilian SUVs.

setHit takes selection, setHitPointDamage takes hitpoint,

so it is either setHit ["motor"... or setHitPointDamage ["hitEngine....

In fact for SUV it is

car setHit ["engine", 1]

or

car setHitPointDamage ["hitengine", 1]

Also make sure vehicle is local to the comp where command is executed

May 10 2016, 8:56 AM · Arma 3
Bohemia added a project to T78655: Guard tower hatch animations are jittery: Arma 3.
May 10 2016, 8:56 AM · Arma 3
MadDogX edited Steps To Reproduce on T78655: Guard tower hatch animations are jittery.
May 10 2016, 8:56 AM · Arma 3
Fireball added a comment to T78653: If killed while in virtual arsenal player becomes stuck in camera view.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:56 AM · Arma 3
Moricky added a comment to T78653: If killed while in virtual arsenal player becomes stuck in camera view.

Should be fixed in the next dev build update

May 10 2016, 8:56 AM · Arma 3
Dissaifer edited Steps To Reproduce on T78654: setHit and setHitPointDamage doesn't work for Civilian SUVs.
May 10 2016, 8:56 AM · Arma 3
Bohemia added a project to T78654: setHit and setHitPointDamage doesn't work for Civilian SUVs: Arma 3.
May 10 2016, 8:56 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T78652: Animals die visually with great delay [VIDEO].
May 10 2016, 8:56 AM · Arma 3
Bohemia added a project to T78652: Animals die visually with great delay [VIDEO]: Arma 3.
May 10 2016, 8:56 AM · Arma 3
Lukio added a comment to T78651: Linux Dedicated Server arma3profile not working.

I'd like to add that especially with some hosting providers this can cause quite some headaches, as there often is no way to symlink to the:

~/.local/share/Arma\ 3\ -\ Other\ Profiles/<profilename>

Folder and any access to the arma3profile file is denied.

May 10 2016, 8:56 AM · Arma 3
SilentSpike edited Steps To Reproduce on T78653: If killed while in virtual arsenal player becomes stuck in camera view.
May 10 2016, 8:56 AM · Arma 3
Bohemia updated subscribers of T78652: Animals die visually with great delay [VIDEO].
May 10 2016, 8:56 AM · Arma 3
Bohemia added a project to T78653: If killed while in virtual arsenal player becomes stuck in camera view: Arma 3.
May 10 2016, 8:56 AM · Arma 3
joostSidy added a comment to T78652: Animals die visually with great delay [VIDEO].

What the hell are your shooting the dogs for, bastard! :-P

Upvoted.

May 10 2016, 8:56 AM · Arma 3
Bohemia updated subscribers of T78653: If killed while in virtual arsenal player becomes stuck in camera view.
May 10 2016, 8:56 AM · Arma 3
Bohemia updated subscribers of T78651: Linux Dedicated Server arma3profile not working.
May 10 2016, 8:56 AM · Arma 3
Bohemia added a project to T78651: Linux Dedicated Server arma3profile not working: Arma 3.
May 10 2016, 8:56 AM · Arma 3
Arkhir added a comment to T78651: Linux Dedicated Server arma3profile not working.

How is this not fixed yet? :/

May 10 2016, 8:56 AM · Arma 3
somners edited Steps To Reproduce on T78651: Linux Dedicated Server arma3profile not working.
May 10 2016, 8:56 AM · Arma 3
R3vo added a comment to T78650: Commands that should possibly be removed because of non-functionality.

Upvoted, obsolete commands should be removed, to reduce confusion among players, especially those, who are new to Arma 3 scripting.

May 10 2016, 8:56 AM · Arma 3
SilentSpike added a comment to T78650: Commands that should possibly be removed because of non-functionality.

https://community.bistudio.com/wiki/shownGPS

Currently does nothing, also obsolete with the addition of:

https://community.bistudio.com/wiki/visibleGPS

May 10 2016, 8:56 AM · Arma 3
Killzone_Kid added a comment to T78650: Commands that should possibly be removed because of non-functionality.

https://community.bistudio.com/wiki/getChosenCont

Fully functional command that has been removed in latest dev. Not what I had in mind when I made this ticket...

May 10 2016, 8:56 AM · Arma 3
Killzone_Kid added a comment to T78650: Commands that should possibly be removed because of non-functionality.

@SilentSpike shownGPS works as intended, I have updated BIKI description because it was too confusing

May 10 2016, 8:56 AM · Arma 3
Killzone_Kid added a comment to T78650: Commands that should possibly be removed because of non-functionality.

removed inGameUIsetEventHandler as it has been discovered working, info on biki.

removed camSetDir as there maybe a chance to fix it

May 10 2016, 8:56 AM · Arma 3
SaMatra added a comment to T78650: Commands that should possibly be removed because of non-functionality.

setMimic

Not functional, sometimes resets unit's random head movement and that's it.

May 10 2016, 8:56 AM · Arma 3
Killzone_Kid added a comment to T78650: Commands that should possibly be removed because of non-functionality.

removed playGesture and switchGesture from the list as those are supposed to be functional and require gestures from gesture config, which are none in A3

May 10 2016, 8:56 AM · Arma 3
Bohemia updated subscribers of T78650: Commands that should possibly be removed because of non-functionality.
May 10 2016, 8:56 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T78650: Commands that should possibly be removed because of non-functionality.
May 10 2016, 8:56 AM · Arma 3
Bohemia added a project to T78650: Commands that should possibly be removed because of non-functionality: Arma 3.
May 10 2016, 8:56 AM · Arma 3
Killzone_Kid added a comment to T78650: Commands that should possibly be removed because of non-functionality.

Added setPosASL2 to the list

May 10 2016, 8:56 AM · Arma 3
the_Demongod edited Steps To Reproduce on T78649: Better light control.
May 10 2016, 8:56 AM · Arma 3
Bohemia updated subscribers of T78648: Crashes while commanding units in map view using High Commander.
May 10 2016, 8:56 AM · Arma 3
mkarrasch added a comment to T78648: Crashes while commanding units in map view using High Commander.

This got fixed shortly after reporting. Can be closed.

May 10 2016, 8:56 AM · Arma 3
Fireball added a comment to T78648: Crashes while commanding units in map view using High Commander.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:56 AM · Arma 3
Bohemia updated subscribers of T78649: Better light control.
May 10 2016, 8:56 AM · Arma 3
Bohemia added a project to T78649: Better light control: Arma 3.
May 10 2016, 8:56 AM · Arma 3
mkarrasch edited Steps To Reproduce on T78648: Crashes while commanding units in map view using High Commander.
May 10 2016, 8:56 AM · Arma 3
Bohemia added a project to T78648: Crashes while commanding units in map view using High Commander: Arma 3.
May 10 2016, 8:56 AM · Arma 3
MadDogX added a comment to T78647: Instead of the Sound Suppressor, we have a condom. Please fix this!.

There are already multiple tickets on silencers that cover the mentioned issue.

Closing.

May 10 2016, 8:56 AM · Arma 3
mickeymen added a comment to T78647: Instead of the Sound Suppressor, we have a condom. Please fix this!.

"I placed myself 700m away above stratis airbase and put some AI below, and I was able to fire all 9 mags of my 7.62 Rahim and was never spotted. I tried again at ~250m, and they still didn't notice me after a whole mag. How fast are you firing your weapon?"

I think the Sound Suppressor is intended for more close ranges.
700m-250m!!! You are running very long distances.
Try to shoot from back in the bot on the range of 15-25 meters! I think the enemy not should you detect, but bot instantly detect you!

"How fast are you firing your weapon?"
I used both firing modes. Fast or not does not matter.

Also, I use the full AI skills = 100%. Maybe it does!?
In any skill the AI should not have influence on this(

May 10 2016, 8:56 AM · Arma 3
mickeymen added a comment to T78647: Instead of the Sound Suppressor, we have a condom. Please fix this!.

I use always 100% skill of AI, and 35% AI accuracy.

"Hmm, maybe 100% skill is the problem"

But even if this is the reason it is not correct.
Any skill the AI not should have influence on detection soldiers with Sound Suppressor, because human possibilities are limited!

May 10 2016, 8:56 AM · Arma 3
the_Demongod added a comment to T78647: Instead of the Sound Suppressor, we have a condom. Please fix this!.

Hmm, maybe 100% skill is the problem
I never use 100% skill because it makes the AI too powerful
they see you too well

May 10 2016, 8:56 AM · Arma 3
the_Demongod added a comment to T78647: Instead of the Sound Suppressor, we have a condom. Please fix this!.

well, 15 meters is very close

suppressors in real life do make the gun quieter, but they aren't magical. The sound of a suppressed gun is still very loud without subsonic ammunition (which isn't in the game right now).

May 10 2016, 8:56 AM · Arma 3
mickeymen added a comment to T78647: Instead of the Sound Suppressor, we have a condom. Please fix this!.

I asked a clear question: "Why Sound Suppressor exist is in the game!?
Today it only reduces the destructive power of bullets!
What other reasons?"

No answers, only criticism...

"well, 15 meters is very close"

I don't talking about only 15 metres!
The player should not be immediately detected if he shoots from a distance of approximately 15-25 meters and more!

"suppressors in real life do make the gun quieter, but they aren't magical. The sound of a suppressed gun is still very loud without subsonic ammunition (which isn't in the game right now)"

THEN WHAT DOES THIS DEVICE IN THE GAME!? IT DOES NOT HAVE SENSE!
It only reduces the destructive power of bullet...

"This means it still would bring some attention, even if it's close to a door slamming. Nevermind some bigger guns that would make a bigger noise, and probably bring attention from a 100m radius"

Stupidity! If the Sound Suppressor is able to attract enemy attention in a radius of 100 m, then it is not a Sound Suppressor! This is condom!
You don't understand me.
Play "Operation Flashpoint: Cold War Crisis" by Bohemia Interactive and only then will you be able to understand me!
AGAIN! If the Sound Suppressor is possible to hear, then WHAT DOES THIS DEVICE IN THE GAME!? IT DOES NOT HAVE SENSE!
Today it only reduces the destructive power of bullets!

May 10 2016, 8:56 AM · Arma 3
KilroytheNerd added a comment to T78647: Instead of the Sound Suppressor, we have a condom. Please fix this!.

Even a Welrod suppressed pistol is still 73 dB. This means it still would bring some attention, even if it's close to a door slamming. Nevermind some bigger guns that would make a bigger noise, and probably bring attention from a 100m radius.

May 10 2016, 8:56 AM · Arma 3