User Details
- User Since
- Aug 23 2013, 5:02 PM (581 w, 33 m)
Nov 12 2018
Mar 23 2017
I'm also want to know if this is figured or not. or atleast if something is wrong then tell us to how to fix it.
May 10 2016
Ok.... nice photos, what do you mean?
That's Hell fire missile, not for javelin like AT weapon.
Lock on the AT with scripted and pass worded laser doesn't looks realistic.
They also need to change animations of reload the launchers, mordern launchers are not simply loaded by pushing missile on it's rear like ww2 bazooka or pantershrek Expecially the Javeline types or SMAW
And since it track the image what missile saw it should be able to lock every thing and every where
Never mind, it was sound problem, If windows sound quality and Arma3 sound quality is different, this tragedy is happened. closing
So annoying I want play in Very high but every each play the game just down gray the texture at first is fine at base in mission
but in combat all of sudden it's change to low texture
but Configure Video display it's Veryhigh :(
@Gekon updated
Surely I can't play with this kid or man
@BlackMamb You're totally wrong :)
Try it in real life
I dare you
http://feedback.arma3.com/view.php?id=6901
Dev already know this issue
@RobertHammer k mate closing now :)
I advice to game developers to watch battle field 2 hmmwv m2 animation
why aren't they even respond :(
It should be assinged :(
May 9 2016
why it still don't have any progress while 'Marksman' DLC just came up already, really hate to playing with toy gun in realistic simulation game
They do actually separate when rounds complete and not complete if you complete the rounds the rifle like mx bolt charged back and the chamber is open just like any of AR15, if round is not complete the rifle chamber stay closed
however the point is they don't separate hand animation, they push bolt release button even rounds are not complete, this thing also need to fixed